Tournament presence · pick + ban
14.6%#47 of 173 champions
Pick
10.4%picked in 726 of 6,991 games
Ban
4.2%147 bans over 3,461 games, against 1.5% in soloQ
Win rate as ADC52.1% between 49.0% and 55.2% over 714 gamesSoloQ 49.6%: no clear gap
Median length29 minsoloQ 28.1 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    5.3%
    SoloQ
    8.1%
    5.3% of the role's picks in amateur play, against 8.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.3%
    SoloQ
    1.5%
    4.3% ban rate in amateur play over 2,100 games, against 1.5% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    28.1 min
    Median of 29 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Hubris, Phantom Dancer, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork59% · 36,508
Same in amateur play
SpellsFlash + Barrier82% · 50,268
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 148 games
Core (3 legendaries)24% · 8,713
24%of soloQ games
  1. Hubris
  2. Phantom Dancer
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 85% of ADC.

  1. Lets allies carry killstop15%rank 85 of 100
  2. Crowd control (CC)top16%1 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Lets allies carry
  • CC

Like other ADC

  • Gold at 15 min
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 9 in lane, 6 in mid game and 20 in late game, out of 100 ADC.

474-50 vs 525
797-118 vs 915
1,272-94 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
JhinADC

Gold vs. direct opponent

At 20 min, behind 77% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 9 of 100 among ADC474 · median 525
  • Damage in mid game · rank 6 of 100 among ADC797 · median 915
  • Damage in late game · rank 20 of 100 among ADC1,272 · median 1,366
  • Gold at 15 min · rank 29 of 100 among ADC-188 · median -54
  • Gold at 20 min · rank 23 of 100 among ADC-405 · median -85
  • Absorbs damage · rank 42 of 100 among ADC335 · median 361
  • Plays teamfights · rank 24 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 22 of 100 among ADC16% · median 19%
  • Lets allies carry kills · rank 85 of 100 among ADCrank 85 of 100
  • Crowd control (CC) · rank 84 of 100 among ADC1 · median 0.6
  • Team damage · rank 42 of 100 among ADC22% · median 23%
04 — With / against

With whom, against whom?

Better than expected against K'Sante in amateur play: +17.6 pts over 35 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante71.4% · expected 53.8% · 35 g+17.6 ptSoloQ -0.8
Ornn55.9% · expected 53.8% · 59 g+2.1 ptSoloQ -1.4
Gnar57.6% · expected 54.6% · 33 g+3.0 ptSoloQ +0.4
Ambessa51.4% · expected 51.3% · 35 g+0.2 ptSoloQ -1.2
Junglegap to expected
Lee Sin56.3% · expected 45.8% · 32 g+10.4 ptSoloQ -0.6
Vi59.0% · expected 51.7% · 39 g+7.3 ptSoloQ -1.7
Jarvan IV56.9% · expected 52.7% · 65 g+4.2 ptSoloQ -1.2
Midgap to expected
Hwei56.8% · expected 50.8% · 37 g+5.9 ptSoloQ +1.6
ADCgap to expected
Caitlyn56.4% · expected 50.1% · 110 g+6.2 ptSoloQ +1.2
Yunara56.1% · expected 50.2% · 57 g+6.0 ptSoloQ -0.8
Ezreal60.0% · expected 53.6% · 45 g+6.4 ptSoloQ +1.0
Xayah55.3% · expected 51.7% · 47 g+3.6 ptSoloQ +0.1
Sivir60.0% · expected 55.2% · 30 g+4.8 ptSoloQ -1.5
Supportgap to expected
Bard58.3% · expected 45.4% · 36 g+12.9 ptSoloQ +0.2
Rakan57.5% · expected 50.0% · 40 g+7.5 ptSoloQ +0.2
Braum60.0% · expected 52.8% · 40 g+7.2 ptSoloQ -1.4
Seraphine57.4% · expected 53.7% · 47 g+3.7 ptSoloQ +0.9
Alistar56.7% · expected 51.9% · 30 g+4.8 ptSoloQ -1.2

With

Topgap to expected
Rumble65.7% · expected 57.4% · 35 g+8.3 ptSoloQ -0.2
Olaf67.6% · expected 60.0% · 34 g+7.7 ptSoloQ +0.2
Gnar52.9% · expected 49.6% · 34 g+3.4 ptSoloQ +0.1
Ambessa55.0% · expected 52.9% · 40 g+2.1 ptSoloQ +0.3
Junglegap to expected
Jarvan IV58.2% · expected 51.5% · 67 g+6.8 ptSoloQ +3.7
Xin Zhao56.1% · expected 51.8% · 41 g+4.3 ptSoloQ +1.7
Midgap to expected
Orianna62.1% · expected 53.0% · 58 g+9.0 ptSoloQ +0.6
Supportgap to expected
Bard76.4% · expected 58.7% · 55 g+17.6 ptSoloQ +1.1
Karma56.4% · expected 50.3% · 78 g+6.1 ptSoloQ +1.0
Rell64.6% · expected 56.6% · 48 g+8.0 ptSoloQ -0.7
Alistar56.1% · expected 52.3% · 41 g+3.8 ptSoloQ +0.6
Thresh54.5% · expected 53.1% · 33 g+1.5 ptSoloQ -1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn59 games
    55.9%gap +2.1 ptsSoloQ: 47.0% · 1,752 g
  • Sion47 games
    51.1%gap -0.1 ptsSoloQ: 52.1% · 1,239 g
  • Ambessa35 games
    51.4%gap +0.2 ptsSoloQ: 50.8% · 1,501 g
  • K'Sante35 games
    71.4%gap +17.6 ptsSoloQ: 51.6% · 1,150 g
  • Renekton34 games
    44.1%gap -5.1 ptsSoloQ: 50.3% · 1,783 g
Jungle20 champions
  • Wukong99 games
    44.4%gap -7.7 ptsSoloQ: 46.2% · 2,175 g
  • Jarvan IV65 games
    56.9%gap +4.2 ptsSoloQ: 48.8% · 2,567 g
  • Xin Zhao63 games
    50.8%gap -1.6 ptsSoloQ: 49.4% · 726 g
  • Vi39 games
    59.0%gap +7.3 ptsSoloQ: 49.7% · 906 g
  • Lee Sin32 games
    56.3%gap +10.4 ptsSoloQ: 50.0% · 3,117 g
Mid19 champions
  • Syndra81 games
    49.4%gap -2.4 ptsSoloQ: 49.7% · 3,083 g
  • Ahri76 games
    48.7%gap -2.7 ptsSoloQ: 47.6% · 3,427 g
  • Viktor71 games
    50.7%gap -1.0 ptsSoloQ: 51.1% · 2,436 g
  • Orianna40 games
    35.0%gap -16.2 ptsSoloQ: 52.1% · 1,166 g
  • Hwei37 games
    56.8%gap +5.9 ptsSoloQ: 51.0% · 1,240 g
ADC18 champions
  • Caitlyn110 games
    56.4%gap +6.2 ptsSoloQ: 51.9% · 4,837 g
  • Kai'Sa63 games
    46.0%gap -9.0 ptsSoloQ: 49.1% · 5,493 g
  • Yunara57 games
    56.1%gap +6.0 ptsSoloQ: 48.5% · 5,049 g
  • Ashe49 games
    49.0%gap -5.2 ptsSoloQ: 49.4% · 1,655 g
  • Jinx48 games
    43.8%gap -10.5 ptsSoloQ: 48.5% · 4,189 g
Support16 champions
  • Nautilus62 games
    45.2%gap -3.8 ptsSoloQ: 49.8% · 3,497 g
  • Lulu58 games
    53.4%gap -1.7 ptsSoloQ: 49.6% · 4,454 g
  • Karma51 games
    47.1%gap -6.8 ptsSoloQ: 52.0% · 2,644 g
  • Milio50 games
    54.0%gap +0.9 ptsSoloQ: 52.5% · 1,943 g
  • Seraphine47 games
    57.4%gap +3.7 ptsSoloQ: 51.1% · 1,517 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+8.1%56,006 picks of 693,491ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments5.3%552 picks of 10,426ban 4.3% · patches 16.19 to 16.21
  • Pro8.9%198 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

18.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 10.1%G1214 games of 2,122
  • 11.0%G2234 games of 2,122
  • 11.0%G3+76 games of 691
Once picked, the series moves on toIn G2, over 214 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.