Tournament presence · pick + ban
4.1%#129 of 173 champions
Pick
1.9%picked in 351 of 18,491 games
Ban
2.2%386 bans over 17,539 games, against 2.1% in soloQ
Win rate as Jungle45.6% between 37.2% and 54.2% over 90 gamesSoloQ 48.8%: no clear gap
Median length29.6 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.5%
    0.2% of the role's picks in amateur play, against 0.5% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    25.9 min
    Median of 29.6 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Dusk and Dawn, Nashor's Tooth, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack93% · 3,112
Same in amateur play
SpellsFlash + Smite100% · 3,335
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 84% · 26 games
Core (3 legendaries)58% · 733
58%of soloQ games
  1. Dusk and Dawn
  2. Nashor's Tooth
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 78% of junglers.

  1. Takes its kills in duelstop22%24% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 51 in lane, 43 in mid game and 74 in late game, out of 100 junglers.

384+1 vs 383
790-6 vs 796
1,149+93 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Fizzjunglers

Gold vs. direct opponent

At 20 min, ahead of 75% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 51 of 100 among junglers384 · median 383
  • Damage in mid game · rank 43 of 100 among junglers790 · median 796
  • Damage in late game · rank 74 of 100 among junglers1,149 · median 1,056
  • Gold at 15 min · rank 77 of 100 among junglers+231 · median +6
  • Gold at 20 min · rank 75 of 100 among junglers+313 · median +64
  • Map pressure · rank 55 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 17 of 100 among junglers491 · median 855
  • Plays teamfights · rank 39 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 78 of 100 among junglers24% · median 20%
  • Lets allies carry kills · rank 6 of 100 among junglersrank 6 of 100
  • Crowd control (CC) · rank 29 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 56 of 100 among junglers18% · median 17%
  • Jungle farm · rank 39 of 100 among junglers65 · median 66
  • Invade · rank 89 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • K'Sante7 games
    —SoloQ: 54.2% · 153 g
  • Ornn5 games
    —SoloQ: — · 25 g
Jungle5 champions
  • Lee Sin12 games
    —SoloQ: 46.0% · 328 g
  • Jarvan IV11 games
    —SoloQ: 46.0% · 126 g
  • Wukong10 games
    —SoloQ: 51.7% · 60 g
  • Sylas6 games
    —SoloQ: 44.4% · 180 g
  • Vi6 games
    —SoloQ: 52.5% · 99 g
Mid7 champions
  • Galio10 games
    —SoloQ: 52.2% · 297 g
  • Ahri9 games
    —SoloQ: 50.0% · 90 g
  • Lissandra9 games
    —SoloQ: 49.2% · 128 g
  • Syndra8 games
    —SoloQ: 55.4% · 65 g
  • Aurora5 games
    —SoloQ: 40.0% · 65 g
ADC10 champions
  • Yunara10 games
    —SoloQ: 51.6% · 287 g
  • Sivir7 games
    —SoloQ: 42.9% · 70 g
  • Zeri7 games
    —SoloQ: 50.9% · 108 g
  • Jhin6 games
    —SoloQ: 47.5% · 381 g
  • Kai'Sa6 games
    —SoloQ: 48.8% · 400 g
Support8 champions
  • Leona10 games
    —SoloQ: 47.1% · 153 g
  • Lulu10 games
    —SoloQ: 51.0% · 263 g
  • Thresh9 games
    —SoloQ: 48.7% · 300 g
  • Yuumi9 games
    —SoloQ: 57.6% · 85 g
  • Rell8 games
    —SoloQ: 45.2% · 115 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,030 picks of 632,196ban 2.1% · patches 16.19 to 16.21
  • Amateur tournaments0.2%47 picks of 23,550ban 2.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.4%G116 games of 4,243
  • 0.4%G217 games of 4,243
  • 0.4%G3+8 games of 1,815
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.