Tournament presence · pick + ban
3.9%#139 of 173 champions
Pick
1.5%picked in 105 of 6,953 games
Ban
2.4%81 bans over 3,441 games, against 3.2% in soloQ
Win rate as Jungle— 7 wins over 17 games
Median length—soloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.9%
    SoloQ
    3.2%
    1.9% ban rate in amateur play over 2,100 games, against 3.2% in soloQ over 150,615 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Press the Attack, then Dusk and Dawn, Nashor's Tooth, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack76% · 1,249
Same in amateur play
SpellsFlash + Smite96% · 1,565
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 84% · 26 games
Core (3 legendaries)27% · 224
27%of soloQ games
  1. Dusk and Dawn
  2. Nashor's Tooth
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 78% of junglers.

  1. Takes its kills in duelstop22%24% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 51 in lane, 43 in mid game and 74 in late game, out of 100 junglers.

384+1 vs 383
790-6 vs 796
1,149+93 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Fizzjunglers

Gold vs. direct opponent

At 20 min, ahead of 75% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 51 of 100 among junglers384 · median 383
  • Damage in mid game · rank 43 of 100 among junglers790 · median 796
  • Damage in late game · rank 74 of 100 among junglers1,149 · median 1,056
  • Gold at 15 min · rank 77 of 100 among junglers+231 · median +6
  • Gold at 20 min · rank 75 of 100 among junglers+313 · median +64
  • Map pressure · rank 55 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 17 of 100 among junglers491 · median 855
  • Plays teamfights · rank 39 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 78 of 100 among junglers24% · median 20%
  • Lets allies carry kills · rank 6 of 100 among junglersrank 6 of 100
  • Crowd control (CC) · rank 29 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 56 of 100 among junglers18% · median 17%
  • Jungle farm · rank 39 of 100 among junglers65 · median 66
  • Invade · rank 89 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,513 picks of 714,991ban 3.2% · patches 16.19 to 16.21
  • Amateur tournaments0.1%7 picks of 10,426ban 1.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

3.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.