Champion sheet · Jungle

Evelynn

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
1.2%#166 of 173 champions
Pick
0.4%picked in 77 of 18,592 games
Ban
0.8%134 bans over 17,636 games, against 0.9% in soloQ
Win rate as Jungle54.1% between 44.5% and 63.3% over 74 gamesSoloQ 52.1%: no clear gap
Median length29.6 minsoloQ 26.4 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    1.0%
    0.2% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.7%
    SoloQ
    0.9%
    0.7% ban rate in amateur play over 11,141 games, against 0.9% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.4 min
    Median of 29.6 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Lich Bane, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute86% · 5,867
Same in amateur play
SpellsFlash + Smite100% · 6,832
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 40 games
Core (3 legendaries)30% · 800
30%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Lich Bane, Rabadon's Deathcap, Shadowflame (25%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of junglers.

  1. Takes its kills in duelstop1%33% · junglers: 20%
  2. Map pressuretop17%5.3 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Team damage
  • Invade

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 67% of junglers against the direct opponent.

junglers
5.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 32 of 100 among junglers-97 · median +6
  • Gold at 20 min · rank 33 of 100 among junglers-161 · median +64
  • Map pressure · rank 83 of 100 among junglers5.3 · median 4.7
  • Absorbs damage · rank 13 of 100 among junglers458 · median 855
  • Plays teamfights · rank 1 of 100 among junglers41% · median 52%
  • Takes its kills in duels · rank 100 of 100 among junglers33% · median 20%
  • Crowd control (CC) · rank 15 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 54 of 100 among junglers17% · median 17%
  • Jungle farm · rank 18 of 100 among junglers63 · median 66
  • Invade · rank 51 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle5 champions
  • Lee Sin8 games
    —SoloQ: 51.9% · 466 g
  • Jarvan IV6 games
    —SoloQ: 50.6% · 239 g
  • Wukong5 games
    —SoloQ: 50.8% · 122 g
  • Qiyana5 games
    —SoloQ: 49.0% · 404 g
  • Vi5 games
    —SoloQ: 51.5% · 204 g
Mid3 champions
  • Galio6 games
    —SoloQ: 52.3% · 302 g
  • Syndra6 games
    —SoloQ: 51.9% · 235 g
  • Sylas5 games
    —SoloQ: 49.5% · 386 g
ADC6 champions
  • Kai'Sa8 games
    —SoloQ: 53.8% · 786 g
  • Caitlyn6 games
    —SoloQ: 49.9% · 359 g
  • Ezreal6 games
    —SoloQ: 60.0% · 477 g
  • Jinx6 games
    —SoloQ: 50.3% · 358 g
  • Ashe5 games
    —SoloQ: 50.4% · 119 g
Support4 champions
  • Nautilus11 games
    —SoloQ: 54.0% · 543 g
  • Leona8 games
    —SoloQ: 53.3% · 259 g
  • Blitzcrank6 games
    —SoloQ: 47.3% · 372 g
  • Thresh6 games
    —SoloQ: 48.1% · 547 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%6,095 picks of 632,196ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments0.2%47 picks of 23,550ban 0.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

0.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.2%G19 games of 4,258
  • 0.4%G219 games of 4,262
  • 0.2%G3+4 games of 1,824
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.