Tournament presence · pick + ban
29.0%#10 of 173 champions
Pick
16.3%picked in 4,607 of 28,328 games
Ban
12.7%2,940 bans over 23,077 games, against 14.0% in soloQ
Win rate as Top— 2 wins over 4 games
Median length—soloQ 27.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 919,797 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Top.

  • DraftBanned less often in amateur play
    Amateur
    13.2%
    SoloQ
    14.0%
    13.2% ban rate in amateur play over 14,779 games, against 14.0% in soloQ over 387,203 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Lethal Tempo, then The Collector, Infinity Edge, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo50% · 251
Amateur: First Strike, gap not settled
SpellsFlash + Ghost46% · 229
Amateur: Cleanse + Flash, gap not settled
Core (3 legendaries)15% · 30
15%of soloQ games
  1. The Collector
  2. Infinity Edge
  3. Lord Dominik's Regards
Amateur: Hubris, Hexoptics C44, Lord Dominik's Regards, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%452 picks of 1,839,575ban 14.0% · patches 16.19 to 16.21
  • Amateur tournaments0.0%0 picks of 38,304ban 13.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

22.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.