Champion sheet · Mid

Aurora

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
17.2%#42 of 173 champions
Pick
7.1%picked in 494 of 6,991 games
Ban
10.1%350 bans over 3,461 games, against 1.6% in soloQ
Win rate as Mid46.5% between 42.7% and 50.3% over 454 gamesSoloQ 50.8%: clear gap
Median length29.9 minsoloQ 27.9 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    46.5%
    SoloQ
    50.8%
    46.5% win rate in amateur play over 454 games, against 50.8% in soloQ over 14,753 games.
  • DraftPicked more often in amateur play
    Amateur
    3.7%
    SoloQ
    2.0%
    3.7% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.6%
    SoloQ
    1.6%
    10.6% ban rate in amateur play over 2,100 games, against 1.6% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    27.9 min
    Median of 29.9 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute94% · 13,857
Same in amateur play
SpellsFlash + Ignite49% · 7,294
Amateur: Flash + Teleport (83%), gap not settled
SkillsQnot collected in soloQ
Amateur: 99% · 83 games
Core (3 legendaries)44% · 2,690
44%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 97% of mid laners.

  1. Team damagetop3%26% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 64 in lane, 88 in mid game and 91 in late game, out of 100 mid laners.

562+35 vs 528
1,008+109 vs 899
1,459+281 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Auroramid laners

Gold vs. direct opponent

At 20 min, ahead of 52% of mid laners against the direct opponent.

mid laners
3.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 64 of 100 among mid laners562 · median 528
  • Damage in mid game · rank 88 of 100 among mid laners1,008 · median 899
  • Damage in late game · rank 91 of 100 among mid laners1,459 · median 1,179
  • Gold at 15 min · rank 58 of 100 among mid laners+89 · median +25
  • Gold at 20 min · rank 52 of 100 among mid laners+89 · median +71
  • Map pressure · rank 72 of 100 among mid laners3.7 · median 3.2
  • Absorbs damage · rank 27 of 100 among mid laners362 · median 489
  • Plays teamfights · rank 62 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 43 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 27 of 100 among mid lanersrank 27 of 100
  • Crowd control (CC) · rank 25 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 97 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn53.7% · expected 48.2% · 41 g+5.5 ptSoloQ -0.3
Junglegap to expected
Wukong50.0% · expected 46.5% · 60 g+3.5 ptSoloQ -2.1
Xin Zhao52.9% · expected 46.7% · 34 g+6.2 ptSoloQ -2.6
Midgap to expected
Viktor51.9% · expected 46.1% · 52 g+5.8 ptSoloQ +1.4
Syndra48.5% · expected 46.2% · 33 g+2.3 ptSoloQ -2.8
ADCgap to expected
Caitlyn57.1% · expected 44.5% · 35 g+12.6 ptSoloQ +2.6
Jinx50.0% · expected 48.6% · 44 g+1.4 ptSoloQ -3.5
Supportgap to expected
Lulu60.0% · expected 49.5% · 55 g+10.5 ptSoloQ +0.9
Nautilus55.0% · expected 43.4% · 40 g+11.6 ptSoloQ +0.8

With

Topgap to expected
Ornn48.8% · expected 44.8% · 43 g+4.1 ptSoloQ +1.5
Junglegap to expected
Wukong52.7% · expected 46.5% · 74 g+6.2 ptSoloQ +0.8
Nocturne45.2% · expected 42.8% · 31 g+2.4 ptSoloQ -6.8
ADCgap to expected
Yunara60.0% · expected 48.4% · 55 g+11.6 ptSoloQ +0.4
Jinx48.6% · expected 44.4% · 37 g+4.3 ptSoloQ -2.5
Supportgap to expected
Lulu48.1% · expected 43.5% · 52 g+4.6 ptSoloQ +2.0
Karma48.4% · expected 44.7% · 31 g+3.7 ptSoloQ -2.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn41 games
    53.7%gap +5.5 ptsSoloQ: 49.2% · 398 g
  • Sion27 games
    —SoloQ: 52.8% · 286 g
  • Ambessa25 games
    —SoloQ: 53.8% · 394 g
  • Gnar22 games
    —SoloQ: 50.0% · 342 g
  • K'Sante21 games
    —SoloQ: 52.6% · 285 g
Jungle17 champions
  • Jarvan IV64 games
    46.9%gap -0.2 ptsSoloQ: 52.2% · 647 g
  • Wukong60 games
    50.0%gap +3.5 ptsSoloQ: 47.6% · 536 g
  • Xin Zhao34 games
    52.9%gap +6.2 ptsSoloQ: 48.6% · 173 g
  • Vi27 games
    —SoloQ: 48.8% · 256 g
  • Nocturne25 games
    —SoloQ: 58.7% · 201 g
Mid18 champions
  • Viktor52 games
    51.9%gap +5.8 ptsSoloQ: 52.8% · 633 g
  • Ahri50 games
    44.0%gap -1.8 ptsSoloQ: 47.7% · 982 g
  • Orianna46 games
    43.5%gap -2.1 ptsSoloQ: 49.5% · 293 g
  • Syndra33 games
    48.5%gap +2.3 ptsSoloQ: 46.9% · 836 g
  • Hwei27 games
    —SoloQ: 46.7% · 345 g
ADC16 champions
  • Jinx44 games
    50.0%gap +1.4 ptsSoloQ: 45.9% · 897 g
  • Yunara44 games
    43.2%gap -1.4 ptsSoloQ: 48.9% · 1,197 g
  • Caitlyn35 games
    57.1%gap +12.6 ptsSoloQ: 54.4% · 856 g
  • Xayah31 games
    41.9%gap -4.1 ptsSoloQ: 52.0% · 410 g
  • Ashe27 games
    —SoloQ: 48.3% · 344 g
Support16 champions
  • Lulu55 games
    60.0%gap +10.5 ptsSoloQ: 51.3% · 1,092 g
  • Nautilus40 games
    55.0%gap +11.6 ptsSoloQ: 52.5% · 857 g
  • Braum33 games
    39.4%gap -7.8 ptsSoloQ: 44.8% · 487 g
  • Milio33 games
    45.5%gap -2.0 ptsSoloQ: 55.3% · 461 g
  • Karma30 games
    43.3%gap -4.9 ptsSoloQ: 49.5% · 614 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%13,665 picks of 693,486ban 1.6% · patches 16.19 to 16.21
  • Amateur tournaments3.7%382 picks of 10,426ban 10.6% · patches 16.19 to 16.21
  • Pro2.6%57 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.6%G1141 games of 2,122
  • 7.4%G2158 games of 2,122
  • 8.7%G3+60 games of 691
Once picked, the series moves on toIn G2, over 141 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.