Tournament presence · pick + ban
2.7%#143 of 173 champions
Pick
1.1%picked in 211 of 18,492 games
Ban
1.6%277 bans over 17,540 games, against 0.5% in soloQ
Win rate as Mid59.4% between 44.9% and 72.4% over 32 gamesSoloQ 51.7%: no clear gap
Median length29.6 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.5%
    1.5% ban rate in amateur play over 11,141 games, against 0.5% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    25.9 min
    Median of 29.6 min in amateur play, against 25.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Cosmic Drive, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet47% · 444
Amateur: Summon Aery (46%), gap not settled
SpellsFlash + Teleport86% · 820
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 31 games
Core (3 legendaries)34% · 32
34%of soloQ games
  1. Luden's Echo
  2. Cosmic Drive
  3. Morellonomicon
Amateur: Rod of Ages, Archangel's Staff, Luden's Echo, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 96% of mid laners.

  1. Plays teamfightstop4%62% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight

Like other mid laners

  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 94% of mid laners against the direct opponent.

mid laners
2.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 10 of 100 among mid laners-458 · median +25
  • Gold at 20 min · rank 6 of 100 among mid laners-771 · median +71
  • Map pressure · rank 58 of 100 among mid laners2.6 · median 3.2
  • Absorbs damage · rank 14 of 100 among mid laners316 · median 489
  • Plays teamfights · rank 96 of 100 among mid laners62% · median 55%
  • Takes its kills in duels · rank 2 of 100 among mid laners11% · median 23%
  • Crowd control (CC) · rank 56 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 3 of 100 among mid laners13% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Lee Sin7 games
    —SoloQ: 41.0% · 105 g
Support1 champion
  • Lulu5 games
    —SoloQ: 52.4% · 82 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%892 picks of 632,195ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.1%15 picks of 23,550ban 1.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.