Tournament presence · pick + ban
4.6%#127 of 173 champions
Pick
2.6%picked in 183 of 6,991 games
Ban
2.0%70 bans over 3,461 games, against 1.3% in soloQ
Win rate as Jungle41.8% between 35.5% and 48.5% over 153 gamesSoloQ 51.7%: clear gap
Median length28.8 minsoloQ 27.6 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    41.8%
    SoloQ
    51.7%
    41.8% win rate in amateur play over 153 games, against 51.7% in soloQ over 10,304 games.
  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    1.3%
    1.0% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.3%
    SoloQ
    1.3%
    2.3% ban rate in amateur play over 2,100 games, against 1.3% in soloQ over 139,864 games.
  • RunesAftershock instead of Conqueror
    Amateur
    68%
    SoloQ
    53%
    Played in 68% of amateur games; soloQ sticks to Conqueror (53%).
02 — How to play it

How to play it?

Conqueror, then Hextech Rocketbelt, Sunfire Aegis, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror53% · 5,408
≠ Amateur: Aftershock instead of Conqueror. 68% · 162 games
SpellsFlash + Smite99% · 10,238
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 93 games
Core (3 legendaries)30% · 1,314
30%of soloQ games
  1. Hextech Rocketbelt
  2. Sunfire Aegis
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 93% of junglers.

  1. Crowd control (CC)top7%1.4 · junglers: 0.7
  2. Lets allies carry killstop14%rank 86 of 100
  3. Absorbs damagetop16%1,162 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 30 in lane, 34 in mid game and 29 in late game, out of 100 junglers.

357-26 vs 383
754-42 vs 796
956-100 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zacjunglers

Gold vs. direct opponent

At 20 min, behind 92% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among junglers357 · median 383
  • Damage in mid game · rank 34 of 100 among junglers754 · median 796
  • Damage in late game · rank 29 of 100 among junglers956 · median 1,056
  • Gold at 15 min · rank 8 of 100 among junglers-425 · median +6
  • Gold at 20 min · rank 8 of 100 among junglers-641 · median +64
  • Map pressure · rank 74 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 84 of 100 among junglers1,162 · median 855
  • Plays teamfights · rank 53 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 38 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 86 of 100 among junglersrank 86 of 100
  • Crowd control (CC) · rank 93 of 100 among junglers1.4 · median 0.7
  • Team damage · rank 25 of 100 among junglers15% · median 17%
  • Jungle farm · rank 9 of 100 among junglers61 · median 66
  • Invade · rank 8 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • Ornn11 games
    —SoloQ: 52.4% · 269 g
  • Renekton9 games
    —SoloQ: 47.3% · 277 g
  • K'Sante8 games
    —SoloQ: 49.0% · 202 g
  • Shen8 games
    —SoloQ: 51.1% · 225 g
  • Yone8 games
    —SoloQ: 50.8% · 425 g
Jungle13 champions
  • Wukong17 games
    —SoloQ: 52.0% · 373 g
  • Jarvan IV12 games
    —SoloQ: 47.0% · 402 g
  • Cho'Gath10 games
    —SoloQ: 50.6% · 271 g
  • Nocturne9 games
    —SoloQ: 54.8% · 126 g
  • Lillia6 games
    —SoloQ: 47.4% · 388 g
Mid9 champions
  • Viktor17 games
    —SoloQ: 51.4% · 403 g
  • Ahri15 games
    —SoloQ: 46.6% · 625 g
  • Orianna11 games
    —SoloQ: 57.4% · 169 g
  • Syndra11 games
    —SoloQ: 50.5% · 560 g
  • Hwei10 games
    —SoloQ: 51.0% · 255 g
ADC9 champions
  • Jinx24 games
    —SoloQ: 49.9% · 587 g
  • Ashe15 games
    —SoloQ: 56.1% · 246 g
  • Caitlyn13 games
    —SoloQ: 53.6% · 537 g
  • Kai'Sa13 games
    —SoloQ: 53.7% · 721 g
  • Tristana8 games
    —SoloQ: 52.7% · 645 g
Support14 champions
  • Nautilus14 games
    —SoloQ: 53.3% · 525 g
  • Braum13 games
    —SoloQ: 54.3% · 348 g
  • Lulu12 games
    —SoloQ: 52.6% · 694 g
  • Seraphine12 games
    —SoloQ: 51.6% · 225 g
  • Bard11 games
    —SoloQ: 49.2% · 319 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%9,076 picks of 693,488ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments1.0%102 picks of 10,426ban 2.3% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

6.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.3%G128 games of 2,122
  • 2.7%G258 games of 2,122
  • 2.6%G3+18 games of 691
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.