Tournament presence · pick + ban
16.2%#41 of 173 champions
Pick
7.8%picked in 227 of 2,915 games
Ban
8.4%179 bans over 2,127 games, against 0.8% in soloQ
Win rate as Top56.3% between 49.4% and 62.9% over 144 gamesSoloQ 49.2%: clear gap
Median length30 minsoloQ 28 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    56.3%
    SoloQ
    49.2%
    56.3% win rate in amateur play over 144 games, against 49.2% in soloQ over 9,902 games.
  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    1.9%
    2.3% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.9%
    SoloQ
    0.8%
    8.9% ban rate in amateur play over 1,538 games, against 0.8% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28 min
    Median of 30 min in amateur play, against 28 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    69%
    SoloQ
    63%
    Played in 69% of amateur games; soloQ sticks to Flash + Ignite (63%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Stridebreaker, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror52% · 5,165
Same in amateur play
SpellsFlash + Ignite63% · 6,194
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 69% · 155 games
SkillsQnot collected in soloQ
Amateur: 100% · 198 games
Core (3 legendaries)30% · 943
30%of soloQ games
  1. Trinity Force
  2. Stridebreaker
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 82% of top laners.

  1. Plays teamfightstop18%56% · top laners: 53%
  2. Team damagetop19%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 50 in lane, 73 in mid game and 76 in late game, out of 100 top laners.

5990 vs 599
929+61 vs 868
1,160+80 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Zaahentop laners

Gold vs. direct opponent

At 20 min, ahead of 66% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 50 of 100 among top laners599 · median 599
  • Damage in mid game · rank 73 of 100 among top laners929 · median 868
  • Damage in late game · rank 76 of 100 among top laners1,160 · median 1,079
  • Gold at 15 min · rank 48 of 100 among top laners+97 · median +119
  • Gold at 20 min · rank 66 of 100 among top laners+245 · median +100
  • Absorbs damage · rank 77 of 100 among top laners1,214 · median 970
  • Plays teamfights · rank 82 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 32 of 100 among top laners26% · median 28%
  • Lets allies carry kills · rank 54 of 100 among top lanersrank 54 of 100
  • Crowd control (CC) · rank 70 of 100 among top laners1 · median 0.8
  • Team damage · rank 81 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Ornn18 games
    —SoloQ: 50.0% · 270 g
  • Renekton13 games
    —SoloQ: 48.1% · 345 g
  • Sion12 games
    —SoloQ: 52.1% · 192 g
  • K'Sante11 games
    —SoloQ: 51.9% · 210 g
  • Malphite7 games
    —SoloQ: 50.4% · 234 g
Jungle9 champions
  • Wukong21 games
    —SoloQ: 49.5% · 414 g
  • Jarvan IV6 games
    —SoloQ: 52.3% · 371 g
  • Vi6 games
    —SoloQ: 48.8% · 125 g
  • Xin Zhao6 games
    —SoloQ: 51.9% · 108 g
  • Kayn5 games
    —SoloQ: 51.1% · 313 g
Mid11 champions
  • Syndra15 games
    —SoloQ: 48.2% · 407 g
  • Viktor12 games
    —SoloQ: 53.3% · 430 g
  • Ahri11 games
    —SoloQ: 48.2% · 471 g
  • Anivia7 games
    —SoloQ: 56.9% · 116 g
  • Aurora7 games
    —SoloQ: 48.6% · 148 g
ADC12 champions
  • Ashe13 games
    —SoloQ: 47.7% · 279 g
  • Yunara13 games
    —SoloQ: 51.0% · 675 g
  • Kai'Sa10 games
    —SoloQ: 46.3% · 682 g
  • Sivir10 games
    —SoloQ: 48.9% · 221 g
  • Xayah10 games
    —SoloQ: 47.1% · 204 g
Support11 champions
  • Seraphine16 games
    —SoloQ: 50.5% · 295 g
  • Nautilus15 games
    —SoloQ: 49.5% · 552 g
  • Leona13 games
    —SoloQ: 46.0% · 391 g
  • Lulu13 games
    —SoloQ: 49.8% · 544 g
  • Rell10 games
    —SoloQ: 47.3% · 239 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%8,802 picks of 466,476ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments2.3%98 picks of 4,328ban 8.9% · patches 16.19 to 16.21
  • Pro2.3%52 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

11.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.5%G137 games of 817
  • 5.4%G244 games of 817
  • 5.4%G3+19 games of 354
Once picked, the series moves on toIn G2, over 37 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.