Champion sheet · Support

Yuumi

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
5.2%#118 of 173 champions
Pick
2.5%picked in 174 of 6,989 games
Ban
2.7%94 bans over 3,461 games, against 2.9% in soloQ
Win rate as Support48.9% between 42.7% and 55.1% over 174 gamesSoloQ 45.7%: no clear gap
Median length28.7 minsoloQ 26.9 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    2.4%
    1.2% of the role's picks in amateur play, against 2.4% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    26.9 min
    Median of 28.7 min in amateur play, against 26.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Malignance, Cryptbloom, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery92% · 17,117
Same in amateur play
SpellsExhaust + Heal92% · 17,176
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 64% · 23 games
Core (3 legendaries)— · 1
  1. Malignance
  2. Cryptbloom
  3. Rylai's Crystal Scepter

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other supports; the most marked: Lets allies carry kills (rank 76).

  1. Its most marked traitLets allies carry killstop24%rank 76 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

Nothing above supports.

Like other supports

  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little map pressure
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 18 in lane, 32 in mid game and 32 in late game, out of 100 supports.

222-66 vs 288
290-52 vs 342
340-47 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Yuumisupports

Gold vs. direct opponent

At 20 min, behind 95% of supports against the direct opponent.

supports
4.8takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 18 of 100 among supports222 · median 288
  • Damage in mid game · rank 32 of 100 among supports290 · median 342
  • Damage in late game · rank 32 of 100 among supports340 · median 388
  • Gold at 15 min · rank 2 of 100 among supports-163 · median +105
  • Gold at 20 min · rank 5 of 100 among supports-197 · median +193
  • Map pressure · rank 7 of 100 among supports4.8 · median 4.5
  • Absorbs damage · rank 2 of 100 among supports119 · median 393
  • Plays teamfights · rank 75 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 36 of 100 among supports16% · median 17%
  • Lets allies carry kills · rank 76 of 100 among supportsrank 76 of 100
  • Crowd control (CC) · rank 17 of 100 among supports0.7 · median 1
  • Team damage · rank 25 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Zeri52.3% · expected 49.7% · 88 g+2.6 ptSoloQ +1.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ornn12 games
    —SoloQ: 45.5% · 475 g
  • Camille11 games
    —SoloQ: 43.5% · 600 g
  • Sion10 games
    —SoloQ: 48.7% · 304 g
  • Malphite9 games
    —SoloQ: 44.4% · 675 g
  • Renekton9 games
    —SoloQ: 46.1% · 518 g
Jungle11 champions
  • Jarvan IV19 games
    —SoloQ: 45.1% · 638 g
  • Wukong15 games
    —SoloQ: 42.8% · 732 g
  • Xin Zhao15 games
    —SoloQ: 36.2% · 207 g
  • Vi12 games
    —SoloQ: 42.5% · 421 g
  • Sejuani10 games
    —SoloQ: 46.3% · 188 g
Mid10 champions
  • Viktor19 games
    —SoloQ: 47.1% · 797 g
  • Orianna14 games
    —SoloQ: 44.0% · 352 g
  • Ahri13 games
    —SoloQ: 44.6% · 1,004 g
  • Syndra12 games
    —SoloQ: 46.3% · 930 g
  • Akali6 games
    —SoloQ: 49.0% · 574 g
ADC13 champions
  • Ashe18 games
    —SoloQ: 45.3% · 448 g
  • Jinx16 games
    —SoloQ: 45.7% · 1,237 g
  • Caitlyn14 games
    —SoloQ: 47.7% · 997 g
  • Yunara14 games
    —SoloQ: 46.7% · 1,642 g
  • Jhin11 games
    —SoloQ: 46.5% · 1,423 g
Support11 champions
  • Lulu24 games
    —SoloQ: 44.0% · 1,733 g
  • Nautilus21 games
    —SoloQ: 42.9% · 1,139 g
  • Seraphine15 games
    —SoloQ: 49.3% · 422 g
  • Milio12 games
    —SoloQ: 48.2% · 560 g
  • Karma11 games
    —SoloQ: 50.6% · 654 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%16,397 picks of 695,920ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments1.2%127 picks of 10,426ban 3.1% · patches 16.19 to 16.21
  • Pro1.6%35 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

14.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.3%G127 games of 2,122
  • 2.4%G251 games of 2,122
  • 3.0%G3+21 games of 691
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.