Tournament presence · pick + ban
25.8%#13 of 173 champions
Pick
10.3%picked in 299 of 2,915 games
Ban
15.5%329 bans over 2,127 games, against 22.4% in soloQ
Win rate as Top45.5% between 38.3% and 52.9% over 123 gamesSoloQ 50.6%: no clear gap
Median length30.5 minsoloQ 28.2 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    2.1%
    SoloQ
    3.9%
    2.1% of the role's picks in amateur play, against 3.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    15.7%
    SoloQ
    22.4%
    15.7% ban rate in amateur play over 1,538 games, against 22.4% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    30.5 min
    SoloQ
    28.2 min
    Median of 30.5 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo91% · 18,450
Same in amateur play
SpellsExhaust + Flash62% · 12,557
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 250 games
Core (3 legendaries)22% · 1,907
22%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Amateur: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge (39%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 97% of top laners.

  1. Team damagetop3%26% · top laners: 20%
  2. Takes its kills in duelstop4%35% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 60 in lane, 82 in mid game and 73 in late game, out of 100 top laners.

621+22 vs 599
954+86 vs 868
1,149+69 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonetop laners

Gold vs. direct opponent

At 20 min, ahead of 90% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 60 of 100 among top laners621 · median 599
  • Damage in mid game · rank 82 of 100 among top laners954 · median 868
  • Damage in late game · rank 73 of 100 among top laners1,149 · median 1,079
  • Gold at 15 min · rank 89 of 100 among top laners+509 · median +119
  • Gold at 20 min · rank 90 of 100 among top laners+766 · median +100
  • Absorbs damage · rank 56 of 100 among top laners1,006 · median 970
  • Plays teamfights · rank 11 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 96 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 25 of 100 among top lanersrank 25 of 100
  • Crowd control (CC) · rank 57 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 97 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Sion15 games
    —SoloQ: 52.9% · 416 g
  • Ornn11 games
    —SoloQ: 50.8% · 596 g
  • Dr. Mundo8 games
    —SoloQ: 54.4% · 439 g
  • Renekton8 games
    —SoloQ: 51.0% · 743 g
  • Rumble6 games
    —SoloQ: 50.9% · 167 g
Jungle8 champions
  • Jarvan IV13 games
    —SoloQ: 51.5% · 682 g
  • Wukong10 games
    —SoloQ: 48.7% · 853 g
  • Trundle6 games
    —SoloQ: 56.1% · 98 g
  • Vi6 games
    —SoloQ: 47.3% · 273 g
  • Xin Zhao6 games
    —SoloQ: 55.3% · 255 g
Mid6 champions
  • Ahri13 games
    —SoloQ: 50.4% · 981 g
  • Syndra11 games
    —SoloQ: 51.9% · 877 g
  • Viktor9 games
    —SoloQ: 51.0% · 892 g
  • Orianna7 games
    —SoloQ: 53.3% · 323 g
  • Hwei5 games
    —SoloQ: 45.1% · 415 g
ADC10 champions
  • Tristana15 games
    —SoloQ: 48.8% · 1,026 g
  • Jhin13 games
    —SoloQ: 49.3% · 1,885 g
  • Caitlyn10 games
    —SoloQ: 50.3% · 1,124 g
  • Jinx10 games
    —SoloQ: 48.8% · 1,601 g
  • Yunara9 games
    —SoloQ: 48.2% · 1,518 g
Support11 champions
  • Nautilus15 games
    —SoloQ: 51.5% · 1,015 g
  • Lulu10 games
    —SoloQ: 50.2% · 1,087 g
  • Karma9 games
    —SoloQ: 55.8% · 694 g
  • Milio8 games
    —SoloQ: 54.0% · 589 g
  • Rakan7 games
    —SoloQ: 47.0% · 474 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%18,097 picks of 466,476ban 22.4% · patches 16.19 to 16.21
  • Amateur tournaments2.1%91 picks of 4,328ban 15.7% · patches 16.19 to 16.21
  • Pro0.5%11 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

31.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.3%G127 games of 817
  • 3.3%G227 games of 817
  • 3.4%G3+12 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.