Tournament presence · pick + ban
25.8%#13 of 173 champions
Pick
10.3%picked in 299 of 2,915 games
Ban
15.5%329 bans over 2,127 games, against 22.4% in soloQ
Win rate as Mid48.5% between 42.3% and 54.8% over 169 gamesSoloQ 50.9%: no clear gap
Median length29.5 minsoloQ 27.8 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    3.0%
    SoloQ
    4.3%
    3.0% of the role's picks in amateur play, against 4.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    15.7%
    SoloQ
    22.4%
    15.7% ban rate in amateur play over 1,538 games, against 22.4% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.8 min
    Median of 29.5 min in amateur play, against 27.8 min in soloQ.
  • SpellsFlash + Teleport instead of Exhaust + Flash
    Amateur
    58%
    SoloQ
    51%
    Played in 58% of amateur games; soloQ sticks to Exhaust + Flash (51%).
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo70% · 15,671
Same in amateur play
SpellsExhaust + Flash51% · 11,401
≠ Amateur: Flash + Teleport instead of Exhaust + Flash. 58% · 184 games
SkillsQnot collected in soloQ
Amateur: 100% · 33 games
Core (3 legendaries)44% · 4,319
44%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 93% of mid laners.

  1. Takes its kills in duelstop7%29% · mid laners: 23%
  2. Team damagetop12%25% · mid laners: 21%
  3. Absorbs damagetop14%960 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 63 in lane, 81 in mid game and 47 in late game, out of 100 mid laners.

559+31 vs 528
977+78 vs 899
1,172-6 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonemid laners

Gold vs. direct opponent

At 20 min, ahead of 81% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among mid laners559 · median 528
  • Damage in mid game · rank 81 of 100 among mid laners977 · median 899
  • Damage in late game · rank 47 of 100 among mid laners1,172 · median 1,179
  • Gold at 15 min · rank 74 of 100 among mid laners+204 · median +25
  • Gold at 20 min · rank 81 of 100 among mid laners+447 · median +71
  • Map pressure · rank 42 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 87 of 100 among mid laners960 · median 489
  • Plays teamfights · rank 10 of 100 among mid laners50% · median 55%
  • Takes its kills in duels · rank 93 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 48 of 100 among mid lanersrank 48 of 100
  • Crowd control (CC) · rank 57 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 89 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ornn15 games
    —SoloQ: 52.3% · 476 g
  • Renekton12 games
    —SoloQ: 50.9% · 810 g
  • Gwen9 games
    —SoloQ: 54.4% · 318 g
  • Sion8 games
    —SoloQ: 57.1% · 282 g
  • Gragas7 games
    —SoloQ: 55.1% · 312 g
Jungle13 champions
  • Wukong28 games
    —SoloQ: 48.5% · 905 g
  • Jarvan IV15 games
    —SoloQ: 52.6% · 801 g
  • Sylas9 games
    —SoloQ: 49.8% · 691 g
  • Vi9 games
    —SoloQ: 53.0% · 313 g
  • Nocturne7 games
    —SoloQ: 53.4% · 335 g
Mid9 champions
  • Viktor23 games
    —SoloQ: 49.2% · 1,051 g
  • Ahri17 games
    —SoloQ: 49.6% · 1,103 g
  • Orianna10 games
    —SoloQ: 53.1% · 375 g
  • Syndra10 games
    —SoloQ: 47.4% · 909 g
  • Aurora9 games
    —SoloQ: 48.8% · 400 g
ADC14 champions
  • Sivir12 games
    —SoloQ: 52.0% · 485 g
  • Tristana12 games
    —SoloQ: 45.8% · 1,126 g
  • Xayah12 games
    —SoloQ: 50.5% · 570 g
  • Ashe11 games
    —SoloQ: 52.1% · 603 g
  • Jhin11 games
    —SoloQ: 52.4% · 2,082 g
Support13 champions
  • Seraphine15 games
    —SoloQ: 52.4% · 694 g
  • Nautilus13 games
    —SoloQ: 50.1% · 1,129 g
  • Leona12 games
    —SoloQ: 49.3% · 902 g
  • Rell12 games
    —SoloQ: 48.2% · 614 g
  • Lulu11 games
    —SoloQ: 50.7% · 1,279 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.3%20,012 picks of 466,479ban 22.4% · patches 16.19 to 16.21
  • Amateur tournaments3.0%132 picks of 4,328ban 15.7% · patches 16.19 to 16.21
  • Pro2.3%52 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

31.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 5.3%G143 games of 817
  • 6.6%G254 games of 817
  • 5.9%G3+21 games of 354
Once picked, the series moves on toIn G2, over 43 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.