Tournament presence · pick + ban
31.7%#7 of 173 champions
Pick
13.7%picked in 2,552 of 18,561 games
Ban
18.0%3,165 bans over 17,605 games, against 13.6% in soloQ
Win rate as Mid53.4% between 51.1% and 55.6% over 1,306 gamesSoloQ 49.3%: clear gap
Median length28.7 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    53.4%
    SoloQ
    49.3%
    53.4% win rate in amateur play over 1,306 games, against 49.3% in soloQ over 29,878 games.
  • DraftPicked less often in amateur play
    Amateur
    3.6%
    SoloQ
    4.3%
    3.6% of the role's picks in amateur play, against 4.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.1%
    SoloQ
    13.6%
    18.1% ban rate in amateur play over 11,141 games, against 13.6% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.9 min
    Median of 28.7 min in amateur play, against 25.9 min in soloQ.
  • SpellsFlash + Teleport instead of Exhaust + Flash
    Amateur
    48%
    SoloQ
    49%
    Played in 48% of amateur games; soloQ sticks to Exhaust + Flash (49%).
02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Immortal Shieldbow, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo76% · 22,783
Same in amateur play
SpellsExhaust + Flash49% · 14,558
≠ Amateur: Flash + Teleport instead of Exhaust + Flash. 48% · 1,453 games
SkillsQnot collected in soloQ
Amateur: 100% · 206 games
Core (3 legendaries)36% · 3,808
36%of soloQ games
  1. Blade of The Ruined King
  2. Immortal Shieldbow
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 93% of mid laners.

  1. Takes its kills in duelstop7%29% · mid laners: 23%
  2. Team damagetop12%25% · mid laners: 21%
  3. Absorbs damagetop14%960 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 63 in lane, 81 in mid game and 47 in late game, out of 100 mid laners.

559+31 vs 528
977+78 vs 899
1,172-6 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonemid laners

Gold vs. direct opponent

At 20 min, ahead of 81% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among mid laners559 · median 528
  • Damage in mid game · rank 81 of 100 among mid laners977 · median 899
  • Damage in late game · rank 47 of 100 among mid laners1,172 · median 1,179
  • Gold at 15 min · rank 74 of 100 among mid laners+204 · median +25
  • Gold at 20 min · rank 81 of 100 among mid laners+447 · median +71
  • Map pressure · rank 42 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 87 of 100 among mid laners960 · median 489
  • Plays teamfights · rank 10 of 100 among mid laners50% · median 55%
  • Takes its kills in duels · rank 93 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 48 of 100 among mid lanersrank 48 of 100
  • Crowd control (CC) · rank 57 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 89 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Viego in amateur play: +18.7 pts over 47 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Zaahen62.2% · expected 52.1% · 37 g+10.1 ptSoloQ +2.1
Olaf59.5% · expected 51.7% · 42 g+7.8 ptSoloQ -1.3
Camille60.0% · expected 51.1% · 30 g+8.9 ptSoloQ +0.6
Jax54.5% · expected 52.3% · 77 g+2.3 ptSoloQ +0.7
Aatrox56.4% · expected 52.8% · 55 g+3.6 ptSoloQ +1.4
Junglegap to expected
Viego72.3% · expected 53.6% · 47 g+18.7 ptSoloQ +0.8
Jarvan IV61.4% · expected 55.0% · 83 g+6.4 ptSoloQ -1.2
Sylas57.0% · expected 52.6% · 86 g+4.3 ptSoloQ -1.1
Wukong50.9% · expected 49.0% · 110 g+1.9 ptSoloQ +2.8
Lillia54.3% · expected 50.6% · 46 g+3.7 ptSoloQ +2.2
Midgap to expected
Ahri54.0% · expected 50.6% · 63 g+3.4 ptSoloQ -3.7
Orianna59.7% · expected 57.1% · 62 g+2.6 ptSoloQ -1.6
Galio61.7% · expected 58.5% · 47 g+3.2 ptSoloQ -2.6
Vex53.8% · expected 51.6% · 39 g+2.2 ptSoloQ -4.7
Syndra53.5% · expected 53.0% · 43 g+0.5 ptSoloQ -2.3
ADCgap to expected
Jhin64.5% · expected 57.4% · 93 g+7.1 ptSoloQ +0.7
Kai'Sa56.1% · expected 52.9% · 98 g+3.2 ptSoloQ 0.0
Zeri55.4% · expected 49.8% · 56 g+5.5 ptSoloQ -1.0
Jinx51.9% · expected 49.2% · 77 g+2.7 ptSoloQ -1.0
Ezreal60.0% · expected 57.9% · 85 g+2.1 ptSoloQ +0.5
Supportgap to expected
Leona68.2% · expected 52.6% · 85 g+15.7 ptSoloQ +2.1
Alistar71.4% · expected 52.3% · 35 g+19.1 ptSoloQ -0.5
Bard61.5% · expected 52.0% · 39 g+9.6 ptSoloQ +1.8
Seraphine57.7% · expected 51.8% · 71 g+6.0 ptSoloQ +0.2
Neeko60.0% · expected 51.5% · 35 g+8.5 ptSoloQ +1.3

With

Topgap to expected
K'Sante60.3% · expected 51.4% · 63 g+8.9 ptSoloQ +2.0
Rumble65.9% · expected 55.4% · 44 g+10.5 ptSoloQ -1.3
Jax64.7% · expected 54.5% · 34 g+10.2 ptSoloQ +2.9
Mordekaiser59.3% · expected 54.4% · 81 g+4.8 ptSoloQ -0.2
Malphite58.9% · expected 54.8% · 73 g+4.1 ptSoloQ -0.4
Junglegap to expected
Jarvan IV72.3% · expected 51.7% · 47 g+20.6 ptSoloQ -0.2
Cho'Gath63.3% · expected 55.0% · 49 g+8.3 ptSoloQ +0.3
Lee Sin53.3% · expected 52.1% · 105 g+1.2 ptSoloQ -0.5
Ekko58.1% · expected 51.9% · 31 g+6.1 ptSoloQ 0.0
Elise58.1% · expected 54.6% · 31 g+3.4 ptSoloQ +1.0
ADCgap to expected
Miss Fortune69.6% · expected 53.7% · 46 g+15.8 ptSoloQ +0.5
Ashe67.6% · expected 55.7% · 68 g+11.9 ptSoloQ -2.1
Xayah66.7% · expected 55.3% · 66 g+11.4 ptSoloQ -3.5
Sivir64.9% · expected 53.4% · 37 g+11.5 ptSoloQ +2.4
Caitlyn59.4% · expected 55.5% · 101 g+3.9 ptSoloQ -0.2
Supportgap to expected
Bard71.4% · expected 54.8% · 42 g+16.7 ptSoloQ +0.2
Thresh62.3% · expected 54.6% · 77 g+7.7 ptSoloQ -0.2
Rell66.0% · expected 57.5% · 47 g+8.5 ptSoloQ +2.5
Nautilus53.6% · expected 52.1% · 125 g+1.5 ptSoloQ +0.1
Braum57.4% · expected 55.6% · 101 g+1.8 ptSoloQ -1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • Jax77 games
    54.5%gap +2.3 ptsSoloQ: 49.9% · 1,681 g
  • Renekton67 games
    50.7%gap -2.2 ptsSoloQ: 50.5% · 1,015 g
  • K'Sante64 games
    48.4%gap -6.9 ptsSoloQ: 49.0% · 1,298 g
  • Aatrox55 games
    56.4%gap +3.6 ptsSoloQ: 52.1% · 778 g
  • Ambessa54 games
    48.1%gap -5.7 ptsSoloQ: 50.4% · 966 g
Jungle22 champions
  • Lee Sin121 games
    44.6%gap -10.0 ptsSoloQ: 48.8% · 3,971 g
  • Wukong110 games
    50.9%gap +1.9 ptsSoloQ: 51.9% · 661 g
  • Sylas86 games
    57.0%gap +4.3 ptsSoloQ: 48.3% · 1,445 g
  • Jarvan IV83 games
    61.4%gap +6.4 ptsSoloQ: 50.2% · 1,048 g
  • Vi78 games
    48.7%gap -4.6 ptsSoloQ: 51.7% · 880 g
Mid19 champions
  • Viktor101 games
    49.5%gap -3.8 ptsSoloQ: 52.6% · 2,062 g
  • Akali85 games
    54.1%gap -0.2 ptsSoloQ: 49.9% · 1,740 g
  • Ahri63 games
    54.0%gap +3.4 ptsSoloQ: 44.9% · 920 g
  • Orianna62 games
    59.7%gap +2.6 ptsSoloQ: 48.8% · 686 g
  • Sylas59 games
    54.2%gap -1.1 ptsSoloQ: 54.8% · 1,529 g
ADC16 champions
  • Yunara142 games
    46.5%gap -4.5 ptsSoloQ: 48.0% · 2,425 g
  • Caitlyn109 games
    41.3%gap -9.9 ptsSoloQ: 51.2% · 1,581 g
  • Kai'Sa98 games
    56.1%gap +3.2 ptsSoloQ: 49.2% · 3,260 g
  • Jhin93 games
    64.5%gap +7.1 ptsSoloQ: 50.4% · 3,491 g
  • Ezreal85 games
    60.0%gap +2.1 ptsSoloQ: 53.5% · 1,978 g
Support18 champions
  • Nautilus144 games
    55.6%gap +0.9 ptsSoloQ: 49.6% · 2,123 g
  • Lulu121 games
    52.9%gap -2.6 ptsSoloQ: 46.3% · 2,382 g
  • Leona85 games
    68.2%gap +15.7 ptsSoloQ: 49.4% · 1,242 g
  • Braum81 games
    38.3%gap -12.9 ptsSoloQ: 48.2% · 904 g
  • Seraphine71 games
    57.7%gap +6.0 ptsSoloQ: 50.6% · 500 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.3%27,409 picks of 632,195ban 13.6% · patches 16.19 to 16.21
  • Amateur tournaments3.6%848 picks of 23,550ban 18.1% · patches 16.19 to 16.21
  • Pro2.3%52 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

31.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.8%G1291 games of 4,252
  • 6.9%G2293 games of 4,255
  • 7.9%G3+144 games of 1,821
Once picked, the series moves on toIn G2, over 291 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.