Tournament presence · pick + ban
20.2%#28 of 173 champions
Pick
8.9%picked in 624 of 6,991 games
Ban
11.3%391 bans over 3,461 games, against 13.3% in soloQ
Win rate as Mid52.0% between 47.6% and 56.3% over 354 gamesSoloQ 50.2%: no clear gap
Median length28.4 minsoloQ 27.5 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    2.5%
    SoloQ
    3.9%
    2.5% of the role's picks in amateur play, against 3.9% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    27.5 min
    Median of 28.4 min in amateur play, against 27.5 min in soloQ.
  • SpellsFlash + Teleport instead of Exhaust + Flash
    Amateur
    63%
    SoloQ
    49%
    Played in 63% of amateur games; soloQ sticks to Exhaust + Flash (49%).
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo68% · 20,163
Same in amateur play
SpellsExhaust + Flash49% · 14,670
≠ Amateur: Flash + Teleport instead of Exhaust + Flash. 63% · 366 games
SkillsQnot collected in soloQ
Amateur: 100% · 52 games
Core (3 legendaries)46% · 6,052
46%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 93% of mid laners.

  1. Takes its kills in duelstop7%29% · mid laners: 23%
  2. Team damagetop12%25% · mid laners: 21%
  3. Absorbs damagetop14%960 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 63 in lane, 81 in mid game and 47 in late game, out of 100 mid laners.

559+31 vs 528
977+78 vs 899
1,172-6 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonemid laners

Gold vs. direct opponent

At 20 min, ahead of 81% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among mid laners559 · median 528
  • Damage in mid game · rank 81 of 100 among mid laners977 · median 899
  • Damage in late game · rank 47 of 100 among mid laners1,172 · median 1,179
  • Gold at 15 min · rank 74 of 100 among mid laners+204 · median +25
  • Gold at 20 min · rank 81 of 100 among mid laners+447 · median +71
  • Map pressure · rank 42 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 87 of 100 among mid laners960 · median 489
  • Plays teamfights · rank 10 of 100 among mid laners50% · median 55%
  • Takes its kills in duels · rank 93 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 48 of 100 among mid lanersrank 48 of 100
  • Crowd control (CC) · rank 57 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 89 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn63.3% · expected 53.7% · 30 g+9.7 ptSoloQ +1.1
Junglegap to expected
Jarvan IV61.0% · expected 52.6% · 41 g+8.3 ptSoloQ -1.0
Midgap to expected
Viktor56.8% · expected 51.6% · 37 g+5.2 ptSoloQ +2.8
Ahri56.3% · expected 51.3% · 32 g+5.0 ptSoloQ -3.7
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Braum64.5% · expected 52.7% · 31 g+11.8 ptSoloQ +2.4
Nautilus54.1% · expected 48.8% · 37 g+5.2 ptSoloQ +0.7

With

Topgap to expected
Rumble66.7% · expected 57.3% · 33 g+9.3 ptSoloQ -1.3
Junglegap to expected
Wukong62.8% · expected 52.0% · 43 g+10.8 ptSoloQ -1.8
Sejuani51.3% · expected 47.1% · 39 g+4.2 ptSoloQ +1.0
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Seraphine70.0% · expected 50.4% · 30 g+19.6 ptSoloQ 0.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn30 games
    63.3%gap +9.7 ptsSoloQ: 50.1% · 748 g
  • K'Sante21 games
    —SoloQ: 56.1% · 579 g
  • Jax20 games
    —SoloQ: 53.0% · 965 g
  • Sion17 games
    —SoloQ: 53.5% · 415 g
  • Gnar15 games
    —SoloQ: 49.7% · 650 g
Jungle18 champions
  • Wukong48 games
    50.0%gap -2.0 ptsSoloQ: 52.0% · 1,083 g
  • Jarvan IV41 games
    61.0%gap +8.3 ptsSoloQ: 49.4% · 1,210 g
  • Xin Zhao23 games
    —SoloQ: 46.2% · 364 g
  • Vi19 games
    —SoloQ: 51.5% · 493 g
  • Maokai14 games
    —SoloQ: 38.8% · 98 g
Mid17 champions
  • Viktor37 games
    56.8%gap +5.2 ptsSoloQ: 53.6% · 1,238 g
  • Ahri32 games
    56.3%gap +5.0 ptsSoloQ: 45.0% · 1,554 g
  • Syndra27 games
    —SoloQ: 47.3% · 1,370 g
  • Orianna21 games
    —SoloQ: 50.0% · 508 g
  • Hwei19 games
    —SoloQ: 48.7% · 599 g
ADC16 champions
  • Caitlyn45 games
    44.4%gap -5.6 ptsSoloQ: 53.2% · 1,529 g
  • Yunara41 games
    43.9%gap -6.2 ptsSoloQ: 47.6% · 2,316 g
  • Jinx24 games
    —SoloQ: 51.8% · 1,796 g
  • Xayah22 games
    —SoloQ: 49.8% · 779 g
  • Ashe21 games
    —SoloQ: 49.0% · 671 g
Support16 champions
  • Nautilus37 games
    54.1%gap +5.2 ptsSoloQ: 51.8% · 1,735 g
  • Lulu34 games
    44.1%gap -10.9 ptsSoloQ: 47.1% · 2,104 g
  • Braum31 games
    64.5%gap +11.8 ptsSoloQ: 50.6% · 1,024 g
  • Karma22 games
    —SoloQ: 52.8% · 1,264 g
  • Seraphine22 games
    —SoloQ: 52.1% · 664 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%26,949 picks of 693,486ban 13.3% · patches 16.19 to 16.21
  • Amateur tournaments2.5%258 picks of 10,426ban 13.2% · patches 16.19 to 16.21
  • Pro2.3%52 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

31.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 4.4%G193 games of 2,122
  • 5.1%G2108 games of 2,122
  • 7.1%G3+49 games of 691
Once picked, the series moves on toIn G2, over 93 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.