Tournament presence · pick + ban
11.6%#69 of 173 champions
Pick
6.2%picked in 1,762 of 28,369 games
Ban
5.4%1,256 bans over 23,111 games, against 3.6% in soloQ
Win rate as Mid37.0% between 26.3% and 49.1% over 46 gamesSoloQ 48.9%: clear gap
Median length29 minsoloQ 26.6 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    37.0%
    SoloQ
    48.9%
    37.0% win rate in amateur play over 46 games, against 48.9% in soloQ over 2,696 games.
  • DraftBanned more often in amateur play
    Amateur
    5.4%
    SoloQ
    3.6%
    5.4% ban rate in amateur play over 14,779 games, against 3.6% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26.6 min
    Median of 29 min in amateur play, against 26.6 min in soloQ.
  • BuildKraken Slayer, Immortal Shieldbow, Infinity Edge instead of The Collector, Immortal Shieldbow, Lord Dominik's Regards
    Amateur
    19%
    SoloQ
    10%
    Played in 19% of amateur games; soloQ sticks to The Collector, Immortal Shieldbow, Lord Dominik's Regards (10%).
02 — How to play it

How to play it?

Conqueror, then The Collector, Immortal Shieldbow, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror63% · 1,696
Same in amateur play
SpellsFlash + Ignite52% · 1,397
Amateur: Exhaust + Flash (47%), gap not settled
SkillsQnot collected in soloQ
Amateur: 98% · 45 games
Core (3 legendaries)10% · 110
10%of soloQ games
  1. The Collector
  2. Immortal Shieldbow
  3. Lord Dominik's Regards
≠ Amateur: Kraken Slayer, Immortal Shieldbow, Infinity Edge instead of The Collector, Immortal Shieldbow, Lord Dominik's Regards. 19% · 32 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Gold at 20 min (rank 88).

  1. Its most marked traitGold at 20 mintop13%+557 · mid laners: +71

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

Nothing above mid laners.

Like other mid laners

  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 88% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 85 of 100 among mid laners+326 · median +25
  • Gold at 20 min · rank 88 of 100 among mid laners+557 · median +71
  • Map pressure · rank 54 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 63 of 100 among mid laners584 · median 489
  • Plays teamfights · rank 45 of 100 among mid laners54% · median 55%
  • Takes its kills in duels · rank 45 of 100 among mid laners22% · median 23%
  • Crowd control (CC) · rank 34 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 19 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Viktor6 games
    —SoloQ: 48.1% · 108 g
ADC2 champions
  • Yunara6 games
    —SoloQ: 44.6% · 222 g
  • Caitlyn5 games
    —SoloQ: 49.1% · 165 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%2,455 picks of 1,794,592ban 3.6% · patches 16.19 to 16.21
  • Amateur tournaments0.1%29 picks of 38,304ban 5.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

11.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.