Tournament presence · pick + ban
4.1%#135 of 173 champions
Pick
2.5%picked in 73 of 2,915 games
Ban
1.6%35 bans over 2,127 games, against 2.7% in soloQ
Win rate as Mid36.8% between 27.8% and 46.7% over 68 gamesSoloQ 51.6%: clear gap
Median length29.6 minsoloQ 28.2 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    36.8%
    SoloQ
    51.6%
    36.8% win rate in amateur play over 68 games, against 51.6% in soloQ over 6,821 games.
  • DraftBanned less often in amateur play
    Amateur
    1.4%
    SoloQ
    2.7%
    1.4% ban rate in amateur play over 1,538 games, against 2.7% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.2 min
    Median of 29.6 min in amateur play, against 28.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Electrocute, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute85% · 5,810
Same in amateur play
SpellsFlash + Ignite81% · 5,508
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 150 games
Core (3 legendaries)31% · 888
31%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of mid laners.

  1. Crowd control (CC)top19%1.1 · mid laners: 0.7
  2. Map pressuretop20%4.1 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 74 in lane, 74 in mid game and 70 in late game, out of 100 mid laners.

574+46 vs 528
964+65 vs 899
1,271+92 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Vexmid laners

Gold vs. direct opponent

At 20 min, behind 67% of mid laners against the direct opponent.

mid laners
4.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among mid laners574 · median 528
  • Damage in mid game · rank 74 of 100 among mid laners964 · median 899
  • Damage in late game · rank 70 of 100 among mid laners1,271 · median 1,179
  • Gold at 15 min · rank 40 of 100 among mid laners-52 · median +25
  • Gold at 20 min · rank 33 of 100 among mid laners-171 · median +71
  • Map pressure · rank 80 of 100 among mid laners4.1 · median 3.2
  • Absorbs damage · rank 45 of 100 among mid laners457 · median 489
  • Plays teamfights · rank 63 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 47 of 100 among mid laners22% · median 23%
  • Lets allies carry kills · rank 42 of 100 among mid lanersrank 42 of 100
  • Crowd control (CC) · rank 81 of 100 among mid laners1.1 · median 0.7
  • Team damage · rank 73 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ornn6 games
    —SoloQ: 55.2% · 181 g
  • Malphite5 games
    —SoloQ: 48.2% · 251 g
Jungle3 champions
  • Jarvan IV7 games
    —SoloQ: 54.4% · 215 g
  • Wukong5 games
    —SoloQ: 55.2% · 270 g
  • Vi5 games
    —SoloQ: 57.7% · 97 g
Mid3 champions
  • LeBlanc10 games
    —SoloQ: 56.2% · 372 g
  • Ahri7 games
    —SoloQ: 45.9% · 333 g
  • Sylas5 games
    —SoloQ: 56.3% · 238 g
ADC5 champions
  • Kai'Sa8 games
    —SoloQ: 52.3% · 449 g
  • Ashe6 games
    —SoloQ: 50.7% · 205 g
  • Caitlyn6 games
    —SoloQ: 53.7% · 339 g
  • Jinx6 games
    —SoloQ: 52.3% · 524 g
  • Sivir5 games
    —SoloQ: 47.0% · 132 g
Support4 champions
  • Nautilus9 games
    —SoloQ: 53.8% · 320 g
  • Nami6 games
    —SoloQ: 48.2% · 365 g
  • Karma5 games
    —SoloQ: 53.4% · 234 g
  • Milio5 games
    —SoloQ: 53.1% · 209 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%6,054 picks of 466,479ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments1.3%56 picks of 4,328ban 1.4% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.2%G110 games of 817
  • 3.5%G229 games of 817
  • 3.4%G3+12 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.