Champion sheet · Mid

Vex

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
4.5%#130 of 173 champions
Pick
2.5%picked in 173 of 6,956 games
Ban
2.0%68 bans over 3,441 games, against 2.3% in soloQ
Win rate as Mid41.9% between 35.8% and 48.1% over 172 gamesSoloQ 51.3%: clear gap
Median length28.9 minsoloQ 27.8 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    41.9%
    SoloQ
    51.3%
    41.9% win rate in amateur play over 172 games, against 51.3% in soloQ over 9,274 games.
  • DraftBanned less often in amateur play
    Amateur
    1.4%
    SoloQ
    2.3%
    1.4% ban rate in amateur play over 2,100 games, against 2.3% in soloQ over 141,081 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.8 min
    Median of 28.9 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute79% · 7,339
Same in amateur play
SpellsFlash + Ignite80% · 7,398
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 34 games
Core (3 legendaries)26% · 1,063
26%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of mid laners.

  1. Crowd control (CC)top19%1.1 · mid laners: 0.7
  2. Map pressuretop20%4.1 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 74 in lane, 74 in mid game and 70 in late game, out of 100 mid laners.

574+46 vs 528
964+65 vs 899
1,271+92 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Vexmid laners

Gold vs. direct opponent

At 20 min, behind 67% of mid laners against the direct opponent.

mid laners
4.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among mid laners574 · median 528
  • Damage in mid game · rank 74 of 100 among mid laners964 · median 899
  • Damage in late game · rank 70 of 100 among mid laners1,271 · median 1,179
  • Gold at 15 min · rank 40 of 100 among mid laners-52 · median +25
  • Gold at 20 min · rank 33 of 100 among mid laners-171 · median +71
  • Map pressure · rank 80 of 100 among mid laners4.1 · median 3.2
  • Absorbs damage · rank 45 of 100 among mid laners457 · median 489
  • Plays teamfights · rank 63 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 47 of 100 among mid laners22% · median 23%
  • Lets allies carry kills · rank 42 of 100 among mid lanersrank 42 of 100
  • Crowd control (CC) · rank 81 of 100 among mid laners1.1 · median 0.7
  • Team damage · rank 73 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Gnar15 games
    —SoloQ: 57.7% · 213 g
  • Malphite11 games
    —SoloQ: 45.3% · 307 g
  • Ornn11 games
    —SoloQ: 48.1% · 241 g
  • K'Sante9 games
    —SoloQ: 54.5% · 165 g
  • Aatrox8 games
    —SoloQ: 58.5% · 224 g
Jungle10 champions
  • Jarvan IV17 games
    —SoloQ: 51.5% · 332 g
  • Wukong17 games
    —SoloQ: 51.2% · 365 g
  • Xin Zhao17 games
    —SoloQ: 48.5% · 103 g
  • Vi14 games
    —SoloQ: 58.0% · 169 g
  • Sylas10 games
    —SoloQ: 52.0% · 394 g
Mid11 champions
  • Aurora18 games
    —SoloQ: 48.6% · 175 g
  • Ahri16 games
    —SoloQ: 48.5% · 499 g
  • Viktor15 games
    —SoloQ: 46.6% · 279 g
  • Syndra12 games
    —SoloQ: 51.1% · 440 g
  • LeBlanc8 games
    —SoloQ: 52.8% · 589 g
ADC12 champions
  • Jinx18 games
    —SoloQ: 51.3% · 585 g
  • Caitlyn16 games
    —SoloQ: 49.8% · 506 g
  • Yunara16 games
    —SoloQ: 50.9% · 689 g
  • Tristana11 games
    —SoloQ: 53.7% · 598 g
  • Xayah11 games
    —SoloQ: 51.8% · 245 g
Support14 champions
  • Braum15 games
    —SoloQ: 53.0% · 349 g
  • Lulu14 games
    —SoloQ: 47.0% · 615 g
  • Nautilus14 games
    —SoloQ: 56.4% · 525 g
  • Milio12 games
    —SoloQ: 49.4% · 312 g
  • Rakan11 games
    —SoloQ: 52.3% · 283 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%8,314 picks of 695,918ban 2.3% · patches 16.19 to 16.21
  • Amateur tournaments1.3%134 picks of 10,426ban 1.4% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.8%G138 games of 2,116
  • 2.7%G258 games of 2,116
  • 3.2%G3+22 games of 681
Once picked, the series moves on toIn G2, over 38 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.