Champion sheet · Top

Udyr

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Udyr across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
1.4%#161 of 173 champions
Pick
0.8%picked in 148 of 18,608 games
Ban
0.6%105 bans over 17,652 games, against 0.2% in soloQ
Win rate as Top36.5% between 28.9% and 44.8% over 96 gamesSoloQ 51.8%: clear gap
Median length29.3 minsoloQ 25.6 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    36.5%
    SoloQ
    51.8%
    36.5% win rate in amateur play over 96 games, against 51.8% in soloQ over 3,453 games.
  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.5%
    0.3% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    0.4%
    SoloQ
    0.2%
    0.4% ban rate in amateur play over 11,141 games, against 0.2% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    25.6 min
    Median of 29.3 min in amateur play, against 25.6 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Titanic Hydra, Experimental Hexplate, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying80% · 2,773
Same in amateur play
SpellsFlash + Teleport43% · 1,473
Same in amateur play
SkillsRnot collected in soloQ
Amateur: 94% · 32 games
Core (3 legendaries)6% · 45
6%of soloQ games
  1. Titanic Hydra
  2. Experimental Hexplate
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 86% of top laners.

  1. Absorbs damagetop14%1,352 · top laners: 970
  2. Crowd control (CC)top25%1.1 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • CC

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 51% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 65 of 100 among top laners+204 · median +119
  • Gold at 20 min · rank 50 of 100 among top laners+89 · median +100
  • Absorbs damage · rank 86 of 100 among top laners1,352 · median 970
  • Plays teamfights · rank 29 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 63 of 100 among top laners31% · median 28%
  • Crowd control (CC) · rank 75 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 22 of 100 among top laners18% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Vi5 games
    —SoloQ: 55.6% · 124 g
Mid1 champion
  • Viktor5 games
    —SoloQ: 56.0% · 193 g
ADC1 champion
  • Jinx6 games
    —SoloQ: 46.9% · 211 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,223 picks of 632,193ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.3%60 picks of 23,550ban 0.4% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.5%G122 games of 4,260
  • 0.6%G224 games of 4,264
  • 0.3%G3+5 games of 1,825
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.