Tournament presence · pick + ban
3.3%#134 of 173 champions
Pick
1.3%picked in 241 of 18,503 games
Ban
2.0%358 bans over 17,550 games, against 1.4% in soloQ
Win rate as Top50.3% between 44.4% and 56.1% over 195 gamesSoloQ 52.1%: no clear gap
Median length29.6 minsoloQ 25.6 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.3%
    0.6% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.4%
    SoloQ
    1.4%
    2.4% ban rate in amateur play over 11,141 games, against 1.4% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    25.6 min
    Median of 29.6 min in amateur play, against 25.6 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Ravenous Hydra, Phantom Dancer, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades64% · 5,614
Same in amateur play
SpellsFlash + Ignite74% · 6,431
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 32 games
Core (3 legendaries)10% · 373
10%of soloQ games
  1. Ravenous Hydra
  2. Phantom Dancer
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 99% of top laners.

  1. Takes its kills in duelstop1%40% · top laners: 28%
  2. Team damagetop24%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 15 in mid game and 10 in late game, out of 100 top laners.

569-30 vs 599
793-75 vs 868
947-133 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Tryndameretop laners

Gold vs. direct opponent

At 20 min, ahead of 100% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among top laners569 · median 599
  • Damage in mid game · rank 15 of 100 among top laners793 · median 868
  • Damage in late game · rank 10 of 100 among top laners947 · median 1,079
  • Gold at 15 min · rank 100 of 100 among top laners+881 · median +119
  • Gold at 20 min · rank 100 of 100 among top laners+1,262 · median +100
  • Absorbs damage · rank 63 of 100 among top laners1,106 · median 970
  • Plays teamfights · rank 2 of 100 among top laners45% · median 53%
  • Takes its kills in duels · rank 99 of 100 among top laners40% · median 28%
  • Lets allies carry kills · rank 15 of 100 among top lanersrank 15 of 100
  • Crowd control (CC) · rank 27 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 76 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • K'Sante17 games
    —SoloQ: 52.3% · 400 g
  • Mordekaiser13 games
    —SoloQ: 58.4% · 77 g
  • Ambessa10 games
    —SoloQ: 58.3% · 307 g
  • Jax9 games
    —SoloQ: 50.7% · 491 g
  • Malphite9 games
    —SoloQ: 45.2% · 414 g
Jungle12 champions
  • Lee Sin21 games
    —SoloQ: 52.3% · 1,110 g
  • Wukong17 games
    —SoloQ: 52.5% · 177 g
  • Jarvan IV16 games
    —SoloQ: 51.7% · 302 g
  • Sylas16 games
    —SoloQ: 53.4% · 408 g
  • Jayce9 games
    —SoloQ: 57.2% · 194 g
Mid16 champions
  • Syndra11 games
    —SoloQ: 54.3% · 368 g
  • Viktor11 games
    —SoloQ: 53.1% · 446 g
  • LeBlanc10 games
    —SoloQ: 47.2% · 267 g
  • Yone10 games
    —SoloQ: 54.1% · 410 g
  • Zed10 games
    —SoloQ: 50.0% · 244 g
ADC14 champions
  • Caitlyn20 games
    —SoloQ: 57.2% · 453 g
  • Yunara20 games
    —SoloQ: 53.7% · 682 g
  • Kai'Sa18 games
    —SoloQ: 50.8% · 1,015 g
  • Jhin15 games
    —SoloQ: 52.6% · 1,038 g
  • Ezreal14 games
    —SoloQ: 51.8% · 608 g
Support15 champions
  • Lulu16 games
    —SoloQ: 53.8% · 728 g
  • Nautilus15 games
    —SoloQ: 51.9% · 620 g
  • Thresh14 games
    —SoloQ: 49.6% · 670 g
  • Braum13 games
    —SoloQ: 47.9% · 259 g
  • Leona11 games
    —SoloQ: 52.2% · 339 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%7,995 picks of 632,193ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments0.6%137 picks of 23,550ban 2.4% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.9%G137 games of 4,245
  • 0.7%G230 games of 4,245
  • 0.7%G3+13 games of 1,816
Once picked, the series moves on toIn G2, over 37 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.