Tournament presence · pick + ban
1.5%#168 of 173 champions
Pick
0.6%picked in 17 of 2,915 games
Ban
0.9%20 bans over 2,127 games, against 5.3% in soloQ
Win rate as Top— 8 wins over 13 games
Median length—soloQ 28.7 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    1.8%
    0.3% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.8%
    SoloQ
    5.3%
    0.8% ban rate in amateur play over 1,538 games, against 5.3% in soloQ over 99,904 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Press the Attack, then Statikk Shiv, Liandry's Torment, and Malignance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack74% · 7,184
Same in amateur play
SpellsFlash + Ignite92% · 8,845
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 94% · 44 games
Core (3 legendaries)38% · 1,651
38%of soloQ games
  1. Statikk Shiv
  2. Liandry's Torment
  3. Malignance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 86% of top laners.

  1. Takes its kills in duelstop14%33% · top laners: 28%
  2. Crowd control (CC)top17%1.3 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • CC
  • Split-push

Like other top laners

  • Damage in mid game
  • Lets allies carry kills
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 94 in lane, 66 in mid game and 99 in late game, out of 100 top laners.

683+84 vs 599
912+44 vs 868
1,398+319 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Teemotop laners

Gold vs. direct opponent

At 20 min, ahead of 79% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 94 of 100 among top laners683 · median 599
  • Damage in mid game · rank 66 of 100 among top laners912 · median 868
  • Damage in late game · rank 99 of 100 among top laners1,398 · median 1,079
  • Gold at 15 min · rank 80 of 100 among top laners+316 · median +119
  • Gold at 20 min · rank 79 of 100 among top laners+473 · median +100
  • Absorbs damage · rank 9 of 100 among top laners372 · median 970
  • Plays teamfights · rank 15 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 86 of 100 among top laners33% · median 28%
  • Lets allies carry kills · rank 60 of 100 among top lanersrank 60 of 100
  • Crowd control (CC) · rank 83 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 68 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%8,409 picks of 466,476ban 5.3% · patches 16.19 to 16.21
  • Amateur tournaments0.3%11 picks of 4,328ban 0.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.