Soraka
Patches 16.19 to 16.21 · EUW- Pick
- 2.3%picked in 159 of 6,991 games
- Ban
- 1.5%51 bans over 3,461 games, against 1.4% in soloQ
Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.DraftLength
- How to play itSummon Aery: the most played keystone in soloQ, the core is still to be measured.
- In a compLets allies carry kills first: lets allies carry more than 100% of supports.Lets allies carry
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.9%
- SoloQ
- 2.6%
- LengthLonger games in amateur play
- Amateur
- 28.6 min
- SoloQ
- 27.4 min
Not enough games to judge: core.
How to play it?
Summon Aery: the most played keystone in soloQ, the core is still to be measured.
No choice measured.
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Lets allies carry kills first: lets allies carry more than 100% of supports.
- Lets allies carry killstop1%rank 100 of 100
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Lets allies carry
Like other supports
- Map pressure
- Plays teamfights
- Crowd control (CC)
What it is not
- Few duels
- Little damage
- No poke
Damage / min by phase · at equal gold
Rank 8 in lane, 1 in mid game and 1 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, behind 98% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 8 of 100 among supports190 · median 288
- Damage in mid game · rank 1 of 100 among supports161 · median 342
- Damage in late game · rank 1 of 100 among supports179 · median 388
- Gold at 15 min · rank 9 of 100 among supports-138 · median +105
- Gold at 20 min · rank 2 of 100 among supports-227 · median +193
- Map pressure · rank 43 of 100 among supports4.2 · median 4.5
- Absorbs damage · rank 19 of 100 among supports244 · median 393
- Plays teamfights · rank 68 of 100 among supports56% · median 54%
- Takes its kills in duels · rank 17 of 100 among supports13% · median 17%
- Lets allies carry kills · rank 100 of 100 among supportsrank 100 of 100
- Crowd control (CC) · rank 58 of 100 among supports1.1 · median 1
- Team damage · rank 5 of 100 among supports5% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Wukong23 games—SoloQ: 51.5% · 693 g
- Jarvan IV14 games—SoloQ: 48.9% · 786 g
- Xin Zhao13 games—SoloQ: 54.7% · 212 g
- Vi7 games—SoloQ: 52.2% · 316 g
- Nocturne6 games—SoloQ: 52.6% · 287 g
- Skarner6 games—SoloQ: 49.2% · 191 g
- Lee Sin5 games—SoloQ: 50.0% · 1,009 g
- Shyvana5 games—SoloQ: 52.9% · 465 g
- Zac5 games—SoloQ: 56.4% · 243 g
- Ahri17 games—SoloQ: 48.1% · 1,060 g
- Viktor16 games—SoloQ: 49.9% · 769 g
- Syndra13 games—SoloQ: 48.9% · 947 g
- Hwei12 games—SoloQ: 48.2% · 407 g
- Orianna9 games—SoloQ: 51.0% · 367 g
- Akali7 games—SoloQ: 50.9% · 588 g
- Sylas6 games—SoloQ: 50.4% · 563 g
- Azir5 games—SoloQ: 47.2% · 193 g
- Zed5 games—SoloQ: 51.3% · 715 g
- Jinx20 games—SoloQ: 53.1% · 1,287 g
- Yunara18 games—SoloQ: 48.1% · 1,550 g
- Aphelios10 games—SoloQ: 49.3% · 722 g
- Caitlyn10 games—SoloQ: 50.0% · 1,162 g
- Ezreal10 games—SoloQ: 59.2% · 882 g
- Kai'Sa10 games—SoloQ: 51.6% · 1,415 g
- Lucian8 games—SoloQ: 50.2% · 658 g
- Sivir8 games—SoloQ: 54.2% · 430 g
- Jhin7 games—SoloQ: 50.3% · 1,547 g
- Xayah6 games—SoloQ: 47.1% · 469 g
- Zeri6 games—SoloQ: 47.7% · 669 g
- Tristana5 games—SoloQ: 48.1% · 1,201 g
- Lulu22 games—SoloQ: 49.8% · 1,708 g
- Milio13 games—SoloQ: 51.5% · 658 g
- Nautilus13 games—SoloQ: 48.3% · 1,067 g
- Nami10 games—SoloQ: 49.1% · 1,447 g
- Thresh9 games—SoloQ: 46.7% · 1,483 g
- Braum8 games—SoloQ: 48.2% · 529 g
- Karma8 games—SoloQ: 52.4% · 807 g
- Rakan8 games—SoloQ: 49.4% · 490 g
- Rell7 games—SoloQ: 50.9% · 574 g
- Seraphine7 games—SoloQ: 50.5% · 479 g
- Blitzcrank6 games—SoloQ: 46.3% · 787 g
- Leona6 games—SoloQ: 52.1% · 714 g
- Alistar5 games—SoloQ: 50.7% · 535 g
- Pyke5 games—SoloQ: 52.2% · 655 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+2.6%17,882 picks of 693,488ban 1.4% · patches 16.19 to 16.21
- Amateur tournaments0.9%99 picks of 10,426ban 1.1% · patches 16.19 to 16.21
- Pro0.2%4 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
4.0% on 16.21Within the series
Fearless series only · as Support- 1.2%G125 games of 2,122
- 1.6%G235 games of 2,122
- 2.6%G3+18 games of 691
Not enough series yet: published from 30.

