Tournament presence · pick + ban
7.4%#97 of 173 champions
Pick
4.1%picked in 755 of 18,492 games
Ban
3.3%580 bans over 17,540 games, against 0.1% in soloQ
Win rate as Jungle47.9% between 44.4% and 51.4% over 551 gamesSoloQ 51.8%: clear gap
Median length29.5 minsoloQ 26.2 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    47.9%
    SoloQ
    51.8%
    47.9% win rate in amateur play over 551 games, against 51.8% in soloQ over 4,616 games.
  • DraftPicked more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.7%
    1.3% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.2%
    SoloQ
    0.1%
    3.2% ban rate in amateur play over 11,141 games, against 0.1% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.2 min
    Median of 29.5 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Heartsteel, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying83% · 3,845
Same in amateur play
SpellsFlash + Smite100% · 4,610
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 60 games
Core (3 legendaries)36% · 484
36%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of junglers.

  1. Absorbs damagetop1%1,829 · junglers: 855
  2. Crowd control (CC)top9%1.3 · junglers: 0.7
  3. Plays teamfightstop18%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 39 in lane, 49 in mid game and 68 in late game, out of 100 junglers.

368-15 vs 383
7950 vs 796
1,131+76 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Skarnerjunglers

Gold vs. direct opponent

At 20 min, behind 93% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among junglers368 · median 383
  • Damage in mid game · rank 49 of 100 among junglers795 · median 796
  • Damage in late game · rank 68 of 100 among junglers1,131 · median 1,056
  • Gold at 15 min · rank 7 of 100 among junglers-428 · median +6
  • Gold at 20 min · rank 7 of 100 among junglers-702 · median +64
  • Map pressure · rank 63 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 100 of 100 among junglers1,829 · median 855
  • Plays teamfights · rank 82 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 6 of 100 among junglers15% · median 20%
  • Lets allies carry kills · rank 81 of 100 among junglersrank 81 of 100
  • Crowd control (CC) · rank 91 of 100 among junglers1.3 · median 0.7
  • Team damage · rank 39 of 100 among junglers16% · median 17%
  • Jungle farm · rank 31 of 100 among junglers64 · median 66
  • Invade · rank 26 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV63.6% · expected 49.7% · 33 g+13.9 ptSoloQ -2.6
Wukong45.3% · expected 43.5% · 53 g+1.8 ptSoloQ +2.3
Lee Sin49.3% · expected 49.1% · 73 g+0.2 ptSoloQ +0.4
Vi50.0% · expected 47.9% · 32 g+2.1 ptSoloQ +2.3
Midgap to expected
Syndra55.3% · expected 47.5% · 38 g+7.8 ptSoloQ +2.2
Ahri47.2% · expected 45.1% · 36 g+2.1 ptSoloQ -8.0
ADCgap to expected
Jinx55.0% · expected 43.7% · 40 g+11.3 ptSoloQ +2.5
Jhin59.2% · expected 52.0% · 49 g+7.2 ptSoloQ +1.5
Ezreal60.6% · expected 52.5% · 33 g+8.1 ptSoloQ -0.9
Kai'Sa48.1% · expected 47.4% · 52 g+0.6 ptSoloQ +1.3
Caitlyn46.5% · expected 45.8% · 43 g+0.8 ptSoloQ -2.0
Supportgap to expected
Leona59.1% · expected 47.1% · 44 g+12.0 ptSoloQ +0.8
Braum50.0% · expected 45.6% · 38 g+4.4 ptSoloQ +0.5
Nautilus50.9% · expected 49.1% · 55 g+1.8 ptSoloQ +2.7

With

Topgap to expected
Ambessa51.5% · expected 47.4% · 33 g+4.1 ptSoloQ -3.8
Midgap to expected
Viktor54.9% · expected 48.0% · 51 g+6.9 ptSoloQ +1.6
Ahri52.5% · expected 50.7% · 40 g+1.8 ptSoloQ -2.1
ADCgap to expected
Yunara64.3% · expected 50.2% · 42 g+14.1 ptSoloQ +1.8
Jhin48.0% · expected 43.8% · 50 g+4.2 ptSoloQ -1.1
Kai'Sa52.9% · expected 48.4% · 34 g+4.6 ptSoloQ -3.2
Jinx56.3% · expected 52.1% · 32 g+4.1 ptSoloQ -0.2
Supportgap to expected
Thresh63.9% · expected 49.2% · 36 g+14.7 ptSoloQ +1.4
Nautilus51.1% · expected 46.7% · 45 g+4.4 ptSoloQ -3.1
Seraphine53.3% · expected 49.4% · 30 g+3.9 ptSoloQ +2.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • K'Sante28 games
    —SoloQ: 51.6% · 221 g
  • Sion27 games
    —SoloQ: 54.1% · 74 g
  • Ornn26 games
    —SoloQ: 39.1% · 46 g
  • Renekton26 games
    —SoloQ: 57.8% · 128 g
  • Yone24 games
    —SoloQ: 55.0% · 218 g
Jungle15 champions
  • Lee Sin73 games
    49.3%gap +0.2 ptsSoloQ: 51.8% · 844 g
  • Wukong53 games
    45.3%gap +1.8 ptsSoloQ: 53.8% · 104 g
  • Jarvan IV33 games
    63.6%gap +13.9 ptsSoloQ: 51.2% · 123 g
  • Vi32 games
    50.0%gap +2.1 ptsSoloQ: 55.8% · 113 g
  • Lillia31 games
    35.5%gap -9.6 ptsSoloQ: 43.1% · 144 g
Mid19 champions
  • Syndra38 games
    55.3%gap +7.8 ptsSoloQ: 53.7% · 218 g
  • Ahri36 games
    47.2%gap +2.1 ptsSoloQ: 43.0% · 151 g
  • Viktor31 games
    29.0%gap -18.8 ptsSoloQ: 53.8% · 275 g
  • Sylas27 games
    —SoloQ: 58.2% · 244 g
  • Lissandra25 games
    —SoloQ: 41.9% · 124 g
ADC16 champions
  • Kai'Sa52 games
    48.1%gap +0.6 ptsSoloQ: 53.0% · 515 g
  • Yunara51 games
    39.2%gap -6.4 ptsSoloQ: 50.2% · 430 g
  • Jhin49 games
    59.2%gap +7.2 ptsSoloQ: 53.7% · 464 g
  • Caitlyn43 games
    46.5%gap +0.8 ptsSoloQ: 51.4% · 288 g
  • Jinx40 games
    55.0%gap +11.3 ptsSoloQ: 52.2% · 316 g
Support16 champions
  • Nautilus55 games
    50.9%gap +1.8 ptsSoloQ: 55.1% · 323 g
  • Lulu51 games
    49.0%gap -1.1 ptsSoloQ: 50.4% · 411 g
  • Leona44 games
    59.1%gap +12.0 ptsSoloQ: 50.6% · 168 g
  • Braum38 games
    50.0%gap +4.4 ptsSoloQ: 49.6% · 137 g
  • Milio35 games
    40.0%gap -9.4 ptsSoloQ: 55.0% · 120 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,159 picks of 632,196ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments1.3%316 picks of 23,550ban 3.2% · patches 16.19 to 16.21
  • Pro4.8%106 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.8%G1118 games of 4,243
  • 3.6%G2151 games of 4,243
  • 3.2%G3+58 games of 1,815
Once picked, the series moves on toIn G2, over 118 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.