Champion sheet · Jungle

Skarner

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
11.6%#65 of 173 champions
Pick
7.3%picked in 513 of 6,991 games
Ban
4.3%149 bans over 3,461 games, against 0.4% in soloQ
Win rate as Jungle46.2% between 42.6% and 49.9% over 500 gamesSoloQ 50.9%: clear gap
Median length29.3 minsoloQ 27.6 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    46.2%
    SoloQ
    50.9%
    46.2% win rate in amateur play over 500 games, against 50.9% in soloQ over 8,202 games.
  • DraftPicked more often in amateur play
    Amateur
    3.6%
    SoloQ
    1.1%
    3.6% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.5%
    SoloQ
    0.4%
    4.5% ban rate in amateur play over 2,100 games, against 0.4% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.6 min
    Median of 29.3 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Heartsteel, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying84% · 6,910
Same in amateur play
SpellsFlash + Smite100% · 8,158
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 88 games
Core (3 legendaries)34% · 1,119
34%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of junglers.

  1. Absorbs damagetop1%1,829 · junglers: 855
  2. Crowd control (CC)top9%1.3 · junglers: 0.7
  3. Plays teamfightstop18%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 39 in lane, 49 in mid game and 68 in late game, out of 100 junglers.

368-15 vs 383
7950 vs 796
1,131+76 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Skarnerjunglers

Gold vs. direct opponent

At 20 min, behind 93% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among junglers368 · median 383
  • Damage in mid game · rank 49 of 100 among junglers795 · median 796
  • Damage in late game · rank 68 of 100 among junglers1,131 · median 1,056
  • Gold at 15 min · rank 7 of 100 among junglers-428 · median +6
  • Gold at 20 min · rank 7 of 100 among junglers-702 · median +64
  • Map pressure · rank 63 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 100 of 100 among junglers1,829 · median 855
  • Plays teamfights · rank 82 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 6 of 100 among junglers15% · median 20%
  • Lets allies carry kills · rank 81 of 100 among junglersrank 81 of 100
  • Crowd control (CC) · rank 91 of 100 among junglers1.3 · median 0.7
  • Team damage · rank 39 of 100 among junglers16% · median 17%
  • Jungle farm · rank 31 of 100 among junglers64 · median 66
  • Invade · rank 26 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV54.7% · expected 46.8% · 53 g+7.9 ptSoloQ +0.8
Wukong50.7% · expected 46.2% · 71 g+4.5 ptSoloQ +1.3
Midgap to expected
Hwei53.1% · expected 44.9% · 32 g+8.2 ptSoloQ -3.9
Ahri50.0% · expected 45.5% · 36 g+4.5 ptSoloQ +2.1
ADCgap to expected
Sivir55.9% · expected 49.4% · 34 g+6.5 ptSoloQ +0.8
Kai'Sa51.5% · expected 49.2% · 33 g+2.4 ptSoloQ -1.7
Tristana42.9% · expected 42.4% · 35 g+0.4 ptSoloQ +1.8
Supportgap to expected
Rell45.0% · expected 41.7% · 40 g+3.3 ptSoloQ -2.5
Nautilus43.8% · expected 43.1% · 32 g+0.7 ptSoloQ +1.5

With

Topgap to expected
Ornn54.8% · expected 44.5% · 31 g+10.3 ptSoloQ +9.5
Midgap to expected
Syndra56.3% · expected 46.5% · 64 g+9.8 ptSoloQ -1.3
Viktor48.5% · expected 46.6% · 66 g+1.9 ptSoloQ +2.7
Orianna48.5% · expected 47.1% · 33 g+1.3 ptSoloQ +2.4
Ahri47.1% · expected 46.9% · 34 g+0.1 ptSoloQ -2.4
ADCgap to expected
Ashe57.9% · expected 44.1% · 38 g+13.8 ptSoloQ -0.4
Caitlyn51.4% · expected 48.2% · 35 g+3.3 ptSoloQ +2.9
Jinx44.9% · expected 44.1% · 49 g+0.8 ptSoloQ +3.0
Sivir45.5% · expected 43.1% · 33 g+2.4 ptSoloQ -1.9
Supportgap to expected
Seraphine65.9% · expected 44.6% · 44 g+21.3 ptSoloQ -0.1
Nautilus56.3% · expected 49.3% · 48 g+6.9 ptSoloQ -0.6
Milio52.8% · expected 45.2% · 36 g+7.6 ptSoloQ -1.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn48 games
    43.8%gap -4.2 ptsSoloQ: 42.1% · 221 g
  • Sion42 games
    38.1%gap -7.1 ptsSoloQ: 46.6% · 148 g
  • Gnar29 games
    —SoloQ: 52.8% · 176 g
  • K'Sante29 games
    —SoloQ: 59.2% · 169 g
  • Olaf23 games
    —SoloQ: 48.1% · 187 g
Jungle17 champions
  • Wukong71 games
    50.7%gap +4.5 ptsSoloQ: 51.1% · 268 g
  • Jarvan IV53 games
    54.7%gap +7.9 ptsSoloQ: 51.9% · 335 g
  • Vi35 games
    45.7%gap -0.1 ptsSoloQ: 48.4% · 128 g
  • Lee Sin29 games
    —SoloQ: 50.6% · 496 g
  • Xin Zhao29 games
    —SoloQ: 56.5% · 85 g
Mid18 champions
  • Viktor58 games
    36.2%gap -9.6 ptsSoloQ: 51.1% · 348 g
  • Syndra40 games
    42.5%gap -3.4 ptsSoloQ: 48.4% · 450 g
  • Ahri36 games
    50.0%gap +4.5 ptsSoloQ: 51.5% · 425 g
  • Hwei32 games
    53.1%gap +8.2 ptsSoloQ: 46.8% · 201 g
  • Orianna26 games
    —SoloQ: 50.5% · 184 g
ADC15 champions
  • Yunara51 games
    39.2%gap -5.1 ptsSoloQ: 50.1% · 724 g
  • Caitlyn39 games
    43.6%gap -0.7 ptsSoloQ: 51.9% · 414 g
  • Tristana35 games
    42.9%gap +0.4 ptsSoloQ: 50.8% · 520 g
  • Sivir34 games
    55.9%gap +6.5 ptsSoloQ: 51.5% · 194 g
  • Kai'Sa33 games
    51.5%gap +2.4 ptsSoloQ: 50.6% · 597 g
Support17 champions
  • Lulu56 games
    39.3%gap -10.0 ptsSoloQ: 50.8% · 597 g
  • Rell40 games
    45.0%gap +3.3 ptsSoloQ: 46.5% · 299 g
  • Braum37 games
    45.9%gap -1.0 ptsSoloQ: 49.7% · 296 g
  • Milio36 games
    38.9%gap -8.3 ptsSoloQ: 49.2% · 311 g
  • Nautilus32 games
    43.8%gap +0.7 ptsSoloQ: 53.3% · 475 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%7,374 picks of 693,488ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments3.6%373 picks of 10,426ban 4.5% · patches 16.19 to 16.21
  • Pro4.8%106 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.6%G1139 games of 2,122
  • 7.2%G2153 games of 2,122
  • 9.4%G3+65 games of 691
Once picked, the series moves on toIn G2, over 139 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.