Champion sheet · Jungle

Shyvana

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Shyvana across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
15.3%#45 of 173 champions
Pick
8.1%picked in 237 of 2,915 games
Ban
7.2%153 bans over 2,127 games, against 6.1% in soloQ
Win rate as Jungle50.9% between 45.5% and 56.2% over 232 gamesSoloQ 49.4%: no clear gap
Median length30 minsoloQ 27.9 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    4.1%
    SoloQ
    2.4%
    4.1% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.2%
    SoloQ
    6.1%
    8.2% ban rate in amateur play over 1,538 games, against 6.1% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.9 min
    Median of 30 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Trinity Force, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack83% · 11,031
Same in amateur play
SpellsFlash + Smite98% · 13,054
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 64 games
Core (3 legendaries)45% · 2,891
45%of soloQ games
  1. Trinity Force
  2. Spear of Shojin
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of junglers.

  1. Plays teamfightstop2%57% · junglers: 52%
  2. Absorbs damagetop10%1,237 · junglers: 855
  3. Team damagetop23%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Invade

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 69 in lane, 78 in mid game and 79 in late game, out of 100 junglers.

393+10 vs 383
854+58 vs 796
1,165+110 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Shyvanajunglers

Gold vs. direct opponent

At 20 min, ahead of 92% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among junglers393 · median 383
  • Damage in mid game · rank 78 of 100 among junglers854 · median 796
  • Damage in late game · rank 79 of 100 among junglers1,165 · median 1,056
  • Gold at 15 min · rank 84 of 100 among junglers+278 · median +6
  • Gold at 20 min · rank 92 of 100 among junglers+669 · median +64
  • Map pressure · rank 30 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 90 of 100 among junglers1,237 · median 855
  • Plays teamfights · rank 98 of 100 among junglers57% · median 52%
  • Takes its kills in duels · rank 40 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 38 of 100 among junglersrank 38 of 100
  • Crowd control (CC) · rank 22 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 77 of 100 among junglers20% · median 17%
  • Jungle farm · rank 95 of 100 among junglers72 · median 66
  • Invade · rank 29 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%11,358 picks of 466,479ban 6.1% · patches 16.19 to 16.21
  • Amateur tournaments4.1%179 picks of 4,328ban 8.2% · patches 16.19 to 16.21
  • Pro1.4%32 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 7.8%G164 games of 817
  • 7.5%G261 games of 817
  • 7.9%G3+28 games of 354
Once picked, the series moves on toIn G2, over 64 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.