Shyvana
Patches 16.19 to 16.21 · KRBans, presence and fearless: Shyvana across all builds. Build, best results and matchups: the selected build.
- Pick
- 1.7%picked in 309 of 18,478 games
- Ban
- 1.7%297 bans over 17,528 games, against 0.2% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Jungle.Win rateDraftLength
- How to play itPress the Attack, then Kraken Slayer, Dusk and Dawn, and Death's Dance: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 98% of junglers.FrontlineTeamfightDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Jungle.
- Win rateWins more in amateur play
- Amateur
- 54.6%
- SoloQ
- 46.9%
- DraftPicked more often in amateur play
- Amateur
- 0.6%
- SoloQ
- 0.4%
- DraftBanned more often in amateur play
- Amateur
- 1.7%
- SoloQ
- 0.2%
- LengthLonger games in amateur play
- Amateur
- 28.6 min
- SoloQ
- 25.9 min
How to play it?
Press the Attack, then Kraken Slayer, Dusk and Dawn, and Death's Dance: the most played build in soloQ.
Kraken Slayer
Dusk and Dawn
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 98% of junglers.
- Plays teamfightstop2%57% · junglers: 52%
- Absorbs damagetop10%1,237 · junglers: 855
- Team damagetop23%20% · junglers: 17%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Frontline
- Teamfight
- Damage
- Poke
Like other junglers
- Damage in lane
- Map pressure
- Takes its kills in duels
- Lets allies carry kills
- Invade
What it is not
- Little CC
Damage / min by phase · at equal gold
Rank 69 in lane, 78 in mid game and 79 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 92% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 69 of 100 among junglers393 · median 383
- Damage in mid game · rank 78 of 100 among junglers854 · median 796
- Damage in late game · rank 79 of 100 among junglers1,165 · median 1,056
- Gold at 15 min · rank 84 of 100 among junglers+278 · median +6
- Gold at 20 min · rank 92 of 100 among junglers+669 · median +64
- Map pressure · rank 30 of 100 among junglers4.2 · median 4.7
- Absorbs damage · rank 90 of 100 among junglers1,237 · median 855
- Plays teamfights · rank 98 of 100 among junglers57% · median 52%
- Takes its kills in duels · rank 40 of 100 among junglers19% · median 20%
- Lets allies carry kills · rank 38 of 100 among junglersrank 38 of 100
- Crowd control (CC) · rank 22 of 100 among junglers0.5 · median 0.7
- Team damage · rank 77 of 100 among junglers20% · median 17%
- Jungle farm · rank 95 of 100 among junglers72 · median 66
- Invade · rank 29 of 100 among junglers7% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Jhin14 games—SoloQ: 47.7% · 352 g
- Caitlyn13 games—SoloQ: 51.0% · 194 g
- Jinx10 games—SoloQ: 43.3% · 203 g
- Ashe9 games—SoloQ: 50.0% · 66 g
- Kai'Sa9 games—SoloQ: 45.6% · 351 g
- Lucian7 games—SoloQ: 47.0% · 149 g
- Yunara7 games—SoloQ: 51.7% · 300 g
- Ezreal5 games—SoloQ: 51.4% · 208 g
- Tristana5 games—SoloQ: 45.7% · 184 g
- Braum9 games—SoloQ: 45.5% · 88 g
- Lulu9 games—SoloQ: 47.0% · 281 g
- Nautilus9 games—SoloQ: 49.0% · 198 g
- Karma8 games—SoloQ: 48.6% · 148 g
- Rell8 games—SoloQ: 43.8% · 105 g
- Milio7 games—SoloQ: 60.3% · 68 g
- Thresh7 games—SoloQ: 41.2% · 245 g
- Bard5 games—SoloQ: 48.9% · 133 g
- Blitzcrank5 games—SoloQ: 43.6% · 179 g
- Leona5 games—SoloQ: 51.4% · 140 g
- Rakan5 games—SoloQ: 44.2% · 95 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.4%2,896 picks of 650,542ban 0.2% · patches 16.19 to 16.21
- Amateur tournaments0.6%141 picks of 23,550ban 1.7% · patches 16.19 to 16.21
- Pro1.4%32 picks of 2,224bans not published · patches 16.17 to 16.20
Presence by patch
7.4% on 16.21Within the series
Fearless series only · as Jungle- 1.5%G165 games of 4,241
- 1.5%G262 games of 4,241
- 2.0%G3+37 games of 1,815

