Champion sheet · Jungle

Shyvana

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Shyvana across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
13.5%#53 of 173 champions
Pick
6.8%picked in 473 of 6,953 games
Ban
6.7%232 bans over 3,441 games, against 3.9% in soloQ
Win rate as Jungle51.3% between 47.5% and 55.1% over 462 gamesSoloQ 48.0%: no clear gap
Median length28 minsoloQ 27.4 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    3.6%
    SoloQ
    2.0%
    3.6% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.1%
    SoloQ
    3.9%
    7.1% ban rate in amateur play over 2,100 games, against 3.9% in soloQ over 150,615 games.
02 — How to play it

How to play it?

Press the Attack, then Trinity Force, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack86% · 13,721
Same in amateur play
SpellsFlash + Smite99% · 15,846
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 40 games
Core (3 legendaries)43% · 3,366
43%of soloQ games
  1. Trinity Force
  2. Spear of Shojin
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 77% of junglers.

  1. Plays teamfightstop23%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Takes its kills in duels
  • Team damage
  • Invade

What it is not

  • Little map pressure
  • Little CC
  • No poke

Damage / min by phase · at equal gold

386+2 vs 383
820+24 vs 796
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
Shyvanajunglers

Gold vs. direct opponent

At 20 min, ahead of 58% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 54 of 100 among junglers386 · median 383
  • Damage in mid game · rank 60 of 100 among junglers820 · median 796
  • Gold at 15 min · rank 45 of 100 among junglers-28 · median +6
  • Gold at 20 min · rank 58 of 100 among junglers+111 · median +64
  • Map pressure · rank 23 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 59 of 100 among junglers898 · median 855
  • Plays teamfights · rank 77 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 39 of 100 among junglers19% · median 20%
  • Crowd control (CC) · rank 10 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 43 of 100 among junglers16% · median 17%
  • Jungle farm · rank 86 of 100 among junglers70 · median 66
  • Invade · rank 38 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Wukong7 games
    —SoloQ: 49.4% · 617 g
  • Sylas7 games
    —SoloQ: 39.6% · 623 g
Mid1 champion
  • Syndra5 games
    —SoloQ: 47.5% · 796 g
ADC2 champions
  • Sivir5 games
    —SoloQ: 46.8% · 363 g
  • Tristana5 games
    —SoloQ: 45.5% · 930 g
Support3 champions
  • Nautilus7 games
    —SoloQ: 48.0% · 929 g
  • Karma6 games
    —SoloQ: 46.0% · 619 g
  • Milio5 games
    —SoloQ: 49.2% · 500 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%14,445 picks of 714,991ban 3.9% · patches 16.19 to 16.21
  • Amateur tournaments3.6%375 picks of 10,426ban 7.1% · patches 16.19 to 16.21
  • Pro1.4%32 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

7.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.2%G1132 games of 2,116
  • 8.0%G2169 games of 2,116
  • 7.0%G3+48 games of 681
Once picked, the series moves on toIn G2, over 132 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.