Shyvana
Patches 16.19 to 16.21 · EUWBans, presence and fearless: Shyvana across all builds. Build, best results and matchups: the selected build.
- Pick
- 6.8%picked in 473 of 6,953 games
- Ban
- 6.7%232 bans over 3,441 games, against 3.9% in soloQ
Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.Draft
- How to play itPress the Attack, then Trinity Force, Spear of Shojin, and Death's Dance: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 77% of junglers.Teamfight
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked more often in amateur play
- Amateur
- 3.6%
- SoloQ
- 2.0%
- DraftBanned more often in amateur play
- Amateur
- 7.1%
- SoloQ
- 3.9%
How to play it?
Press the Attack, then Trinity Force, Spear of Shojin, and Death's Dance: the most played build in soloQ.
Trinity Force
Spear of Shojin
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 77% of junglers.
- Plays teamfightstop23%55% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Teamfight
Like other junglers
- Damage in lane
- Damage in mid game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Takes its kills in duels
- Team damage
- Invade
What it is not
- Little map pressure
- Little CC
- No poke
Damage / min by phase · at equal gold
Gold vs. direct opponent
At 20 min, ahead of 58% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 54 of 100 among junglers386 · median 383
- Damage in mid game · rank 60 of 100 among junglers820 · median 796
- Gold at 15 min · rank 45 of 100 among junglers-28 · median +6
- Gold at 20 min · rank 58 of 100 among junglers+111 · median +64
- Map pressure · rank 23 of 100 among junglers3.7 · median 4.7
- Absorbs damage · rank 59 of 100 among junglers898 · median 855
- Plays teamfights · rank 77 of 100 among junglers55% · median 52%
- Takes its kills in duels · rank 39 of 100 among junglers19% · median 20%
- Crowd control (CC) · rank 10 of 100 among junglers0.4 · median 0.7
- Team damage · rank 43 of 100 among junglers16% · median 17%
- Jungle farm · rank 86 of 100 among junglers70 · median 66
- Invade · rank 38 of 100 among junglers7% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Taken at any point of the series.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+2.0%14,445 picks of 714,991ban 3.9% · patches 16.19 to 16.21
- Amateur tournaments3.6%375 picks of 10,426ban 7.1% · patches 16.19 to 16.21
- Pro1.4%32 picks of 2,224bans not published · patches 16.17 to 16.20
Presence by patch
7.4% on 16.21Within the series
Fearless series only · as Jungle- 6.2%G1132 games of 2,116
- 8.0%G2169 games of 2,116
- 7.0%G3+48 games of 681

