Shyvana
Patches 16.19 to 16.21 · KRBans, presence and fearless: Shyvana across all builds. Build, best results and matchups: the selected build.
- Pick
- 1.7%picked in 309 of 18,478 games
- Ban
- 1.7%297 bans over 17,528 games, against 0.2% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Jungle.Win rateDraftLength
- How to play itPress the Attack, then Kraken Slayer, Dusk and Dawn, and Death's Dance: the most played build in soloQ.



- In a compJungle farm first: farms more than 98% of junglers.FrontlineTeamfightPokeHeavy jungle farm
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Jungle.
- Win rateWins more in amateur play
- Amateur
- 54.6%
- SoloQ
- 46.9%
- DraftPicked more often in amateur play
- Amateur
- 0.6%
- SoloQ
- 0.4%
- DraftBanned more often in amateur play
- Amateur
- 1.7%
- SoloQ
- 0.2%
- LengthLonger games in amateur play
- Amateur
- 28.6 min
- SoloQ
- 25.9 min
How to play it?
Press the Attack, then Kraken Slayer, Dusk and Dawn, and Death's Dance: the most played build in soloQ.
Kraken Slayer
Dusk and Dawn
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Jungle farm first: farms more than 98% of junglers.
- Jungle farmtop2%73 · junglers: 66
- Absorbs damagetop8%1,266 · junglers: 855
- Plays teamfightstop9%56% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Frontline
- Teamfight
- Poke
- Heavy jungle farm
Like other junglers
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Lets allies carry kills
- Team damage
What it is not
- Little map pressure
- Few duels
- Little CC
- Stays home
Damage / min by phase · at equal gold
Rank 25 in lane, 37 in mid game and 54 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 63% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 25 of 100 among junglers353 · median 383
- Damage in mid game · rank 37 of 100 among junglers765 · median 796
- Damage in late game · rank 54 of 100 among junglers1,069 · median 1,056
- Gold at 15 min · rank 67 of 100 among junglers+125 · median +6
- Gold at 20 min · rank 63 of 100 among junglers+184 · median +64
- Map pressure · rank 22 of 100 among junglers3.7 · median 4.7
- Absorbs damage · rank 92 of 100 among junglers1,266 · median 855
- Plays teamfights · rank 91 of 100 among junglers56% · median 52%
- Takes its kills in duels · rank 22 of 100 among junglers18% · median 20%
- Lets allies carry kills · rank 66 of 100 among junglersrank 66 of 100
- Crowd control (CC) · rank 20 of 100 among junglers0.4 · median 0.7
- Team damage · rank 70 of 100 among junglers19% · median 17%
- Jungle farm · rank 98 of 100 among junglers73 · median 66
- Invade · rank 16 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.4%2,896 picks of 650,542ban 0.2% · patches 16.19 to 16.21
- Amateur tournaments0.6%141 picks of 23,550ban 1.7% · patches 16.19 to 16.21
- Pro1.4%32 picks of 2,224bans not published · patches 16.17 to 16.20
Presence by patch
7.4% on 16.21Within the series
Fearless series only · as Jungle- 1.5%G165 games of 4,241
- 1.5%G262 games of 4,241
- 2.0%G3+37 games of 1,815

