Tournament presence · pick + ban
9.4%#84 of 173 champions
Pick
4.6%picked in 133 of 2,915 games
Ban
4.8%103 bans over 2,127 games, against 1.1% in soloQ
Win rate as Top39.4% between 32.5% and 46.7% over 127 gamesSoloQ 49.5%: clear gap
Median length29.6 minsoloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    39.4%
    SoloQ
    49.5%
    39.4% win rate in amateur play over 127 games, against 49.5% in soloQ over 10,792 games.
  • DraftBanned more often in amateur play
    Amateur
    3.7%
    SoloQ
    1.1%
    3.7% ban rate in amateur play over 1,538 games, against 1.1% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.4 min
    Median of 29.6 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Black Cleaver, and Overlord's Bloodmail: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror74% · 8,003
Same in amateur play
SpellsFlash + Ignite84% · 9,018
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 96% · 156 games
Core (3 legendaries)35% · 1,424
35%of soloQ games
  1. Stridebreaker
  2. Black Cleaver
  3. Overlord's Bloodmail
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in late game (rank 74).

  1. Its most marked traitDamage in late gametop26%1,152 · top laners: 1,079

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 30 in lane, 40 in mid game and 74 in late game, out of 100 top laners.

578-21 vs 599
843-25 vs 868
1,152+72 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Setttop laners

Gold vs. direct opponent

At 20 min, behind 60% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among top laners578 · median 599
  • Damage in mid game · rank 40 of 100 among top laners843 · median 868
  • Damage in late game · rank 74 of 100 among top laners1,152 · median 1,079
  • Gold at 15 min · rank 42 of 100 among top laners+59 · median +119
  • Gold at 20 min · rank 40 of 100 among top laners-8 · median +100
  • Absorbs damage · rank 70 of 100 among top laners1,149 · median 970
  • Plays teamfights · rank 46 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 67 of 100 among top laners30% · median 28%
  • Lets allies carry kills · rank 44 of 100 among top lanersrank 44 of 100
  • Crowd control (CC) · rank 68 of 100 among top laners1 · median 0.8
  • Team damage · rank 74 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Ornn16 games
    —SoloQ: 45.5% · 275 g
  • Shen11 games
    —SoloQ: 47.2% · 282 g
  • Sion11 games
    —SoloQ: 55.7% · 201 g
  • Renekton9 games
    —SoloQ: 49.9% · 361 g
  • Olaf6 games
    —SoloQ: 46.1% · 165 g
Jungle8 champions
  • Jarvan IV14 games
    —SoloQ: 50.4% · 345 g
  • Cho'Gath8 games
    —SoloQ: 51.7% · 451 g
  • Wukong7 games
    —SoloQ: 52.8% · 453 g
  • Sejuani7 games
    —SoloQ: 60.7% · 107 g
  • Xin Zhao7 games
    —SoloQ: 51.2% · 121 g
Mid6 champions
  • Viktor15 games
    —SoloQ: 51.4% · 453 g
  • Ahri7 games
    —SoloQ: 48.7% · 497 g
  • Syndra7 games
    —SoloQ: 50.3% · 459 g
  • Xerath7 games
    —SoloQ: 44.9% · 207 g
  • Sylas6 games
    —SoloQ: 52.8% · 339 g
ADC12 champions
  • Lucian12 games
    —SoloQ: 51.0% · 390 g
  • Yunara11 games
    —SoloQ: 49.2% · 805 g
  • Jinx9 games
    —SoloQ: 47.0% · 874 g
  • Kai'Sa9 games
    —SoloQ: 51.1% · 706 g
  • Caitlyn8 games
    —SoloQ: 49.4% · 541 g
Support10 champions
  • Lulu18 games
    —SoloQ: 51.0% · 620 g
  • Nautilus13 games
    —SoloQ: 52.4% · 525 g
  • Braum11 games
    —SoloQ: 49.4% · 334 g
  • Leona9 games
    —SoloQ: 47.3% · 459 g
  • Milio8 games
    —SoloQ: 49.2% · 321 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%9,490 picks of 466,476ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments2.1%93 picks of 4,328ban 3.7% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.1%G125 games of 817
  • 4.9%G240 games of 817
  • 4.5%G3+16 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.