Tournament presence · pick + ban
1.9%#156 of 173 champions
Pick
0.6%picked in 121 of 18,734 games
Ban
1.3%230 bans over 17,772 games, against 0.1% in soloQ
Win rate as Top60.8% between 52.5% and 68.6% over 97 gamesSoloQ 50.8%: clear gap
Median length29.1 minsoloQ 26.2 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 315,199 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    60.8%
    SoloQ
    50.8%
    60.8% win rate in amateur play over 97 games, against 50.8% in soloQ over 6,109 games.
  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.9%
    0.3% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.1%
    1.5% ban rate in amateur play over 11,141 games, against 0.1% in soloQ over 122,828 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.2 min
    Median of 29.1 min in amateur play, against 26.2 min in soloQ.
  • BuildEclipse, Black Cleaver, Death's Dance instead of Death's Dance, Endless Hunger, Lord Dominik's Regards
    Amateur
    10%
    SoloQ
    9%
    Played in 10% of amateur games; soloQ sticks to Death's Dance, Endless Hunger, Lord Dominik's Regards (9%).
02 — How to play it

How to play it?

Conqueror, then Death's Dance, Endless Hunger, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 5,976
Same in amateur play
SpellsFlash + Ignite91% · 5,585
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 74 games
Core (3 legendaries)9% · 199
9%of soloQ games
  1. Death's Dance
  2. Endless Hunger
  3. Lord Dominik's Regards
≠ Amateur: Eclipse, Black Cleaver, Death's Dance instead of Death's Dance, Endless Hunger, Lord Dominik's Regards. 10% · 61 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Gold at 20 min (rank 81).

  1. Its most marked traitGold at 20 mintop19%+491 · top laners: +100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Gold at 15 min
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 4 in lane, 1 in mid game and 2 in late game, out of 100 top laners.

516-83 vs 599
686-182 vs 868
872-207 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Riventop laners

Gold vs. direct opponent

At 20 min, ahead of 81% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among top laners516 · median 599
  • Damage in mid game · rank 1 of 100 among top laners686 · median 868
  • Damage in late game · rank 2 of 100 among top laners872 · median 1,079
  • Gold at 15 min · rank 62 of 100 among top laners+198 · median +119
  • Gold at 20 min · rank 81 of 100 among top laners+491 · median +100
  • Absorbs damage · rank 66 of 100 among top laners1,114 · median 970
  • Plays teamfights · rank 12 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 73 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 43 of 100 among top lanersrank 43 of 100
  • Crowd control (CC) · rank 74 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 27 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Ambessa11 games
    —SoloQ: 60.0% · 200 g
  • Aatrox10 games
    —SoloQ: 49.0% · 149 g
  • Camille6 games
    —SoloQ: 50.0% · 150 g
  • Ornn5 games
    —SoloQ: 50.0% · 38 g
  • Renekton5 games
    —SoloQ: 45.1% · 410 g
Jungle3 champions
  • Jarvan IV11 games
    —SoloQ: 44.5% · 211 g
  • Lee Sin11 games
    —SoloQ: 52.7% · 786 g
  • Sylas5 games
    —SoloQ: 54.7% · 309 g
Mid7 champions
  • Galio7 games
    —SoloQ: 53.2% · 222 g
  • Akali6 games
    —SoloQ: 52.8% · 229 g
  • Orianna6 games
    —SoloQ: 51.7% · 145 g
  • Sylas6 games
    —SoloQ: 49.5% · 291 g
  • Viktor6 games
    —SoloQ: 57.1% · 315 g
ADC7 champions
  • Kai'Sa14 games
    —SoloQ: 51.4% · 726 g
  • Aphelios11 games
    —SoloQ: 47.7% · 463 g
  • Ezreal10 games
    —SoloQ: 53.0% · 364 g
  • Yunara10 games
    —SoloQ: 49.8% · 522 g
  • Caitlyn7 games
    —SoloQ: 55.7% · 300 g
Support5 champions
  • Lulu16 games
    —SoloQ: 47.3% · 499 g
  • Leona10 games
    —SoloQ: 47.8% · 228 g
  • Alistar7 games
    —SoloQ: 46.0% · 263 g
  • Yuumi6 games
    —SoloQ: 66.1% · 186 g
  • Nautilus5 games
    —SoloQ: 48.9% · 452 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,485 picks of 630,395ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments0.3%60 picks of 23,550ban 1.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.5%G120 games of 4,288
  • 0.6%G227 games of 4,289
  • 0.8%G3+14 games of 1,833
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.