Champion sheet · Support

Renata Glasc

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
2.8%#140 of 173 champions
Pick
2.2%picked in 412 of 18,665 games
Ban
0.6%113 bans over 17,708 games, against 0.4% in soloQ
Win rate as Support47.9% between 43.9% and 52.0% over 411 gamesSoloQ 49.6%: no clear gap
Median length28.6 minsoloQ 25.4 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.9%
    1.1% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    0.8%
    SoloQ
    0.4%
    0.8% ban rate in amateur play over 11,141 games, against 0.4% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    25.4 min
    Median of 28.6 min in amateur play, against 25.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian: the most played keystone in soloQ, the core is still to be measured.

SoloQ build, amateur differences under each block
RunesGuardian90% · 5,599
Same in amateur play
SpellsFlash + Heal93% · 5,806
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 88% · 60 games
Core (3 legendaries)

No choice measured.

SoloQ core not measured: too few games with items read.

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of supports.

  1. Plays teamfightstop1%60% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 32 in lane, 18 in mid game and 16 in late game, out of 100 supports.

240-48 vs 288
262-80 vs 342
274-114 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Renata Glascsupports

Gold vs. direct opponent

At 20 min, behind 73% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 32 of 100 among supports240 · median 288
  • Damage in mid game · rank 18 of 100 among supports262 · median 342
  • Damage in late game · rank 16 of 100 among supports274 · median 388
  • Gold at 15 min · rank 25 of 100 among supports-73 · median +105
  • Gold at 20 min · rank 27 of 100 among supports-63 · median +193
  • Map pressure · rank 39 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 63 of 100 among supports536 · median 393
  • Plays teamfights · rank 100 of 100 among supports60% · median 54%
  • Takes its kills in duels · rank 20 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 79 of 100 among supportsrank 79 of 100
  • Crowd control (CC) · rank 27 of 100 among supports0.9 · median 1
  • Team damage · rank 22 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin65.6% · expected 52.1% · 32 g+13.5 ptSoloQ +0.2
Caitlyn57.1% · expected 45.8% · 35 g+11.3 ptSoloQ -0.3
Kai'Sa51.4% · expected 47.5% · 37 g+3.9 ptSoloQ +3.9
Yunara48.6% · expected 45.5% · 35 g+3.0 ptSoloQ +0.2
Supportgap to expected
Nautilus52.0% · expected 49.1% · 50 g+2.9 ptSoloQ +5.4

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong60.6% · expected 52.2% · 33 g+8.4 ptSoloQ -0.2
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kalista48.8% · expected 48.7% · 250 g+0.1 ptSoloQ +0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante25 games
    —SoloQ: 52.8% · 286 g
  • Malphite18 games
    —SoloQ: 47.4% · 171 g
  • Yone17 games
    —SoloQ: 44.9% · 283 g
  • Ornn16 games
    —SoloQ: 53.8% · 52 g
  • Sion16 games
    —SoloQ: 53.4% · 88 g
Jungle18 champions
  • Vi40 games
    35.0%gap -12.9 ptsSoloQ: 50.4% · 268 g
  • Lee Sin26 games
    —SoloQ: 46.3% · 706 g
  • Wukong26 games
    —SoloQ: 50.6% · 160 g
  • Jarvan IV22 games
    —SoloQ: 54.0% · 226 g
  • Lillia17 games
    —SoloQ: 50.5% · 105 g
Mid19 champions
  • Viktor30 games
    40.0%gap -7.8 ptsSoloQ: 52.2% · 320 g
  • Ahri25 games
    —SoloQ: 46.5% · 185 g
  • Yone25 games
    —SoloQ: 48.7% · 271 g
  • Syndra20 games
    —SoloQ: 49.1% · 273 g
  • Taliyah19 games
    —SoloQ: 46.1% · 180 g
ADC16 champions
  • Kai'Sa37 games
    51.4%gap +3.9 ptsSoloQ: 53.4% · 680 g
  • Caitlyn35 games
    57.1%gap +11.3 ptsSoloQ: 51.0% · 257 g
  • Yunara35 games
    48.6%gap +3.0 ptsSoloQ: 49.3% · 582 g
  • Ashe34 games
    44.1%gap -1.4 ptsSoloQ: 50.7% · 215 g
  • Jhin32 games
    65.6%gap +13.5 ptsSoloQ: 50.2% · 665 g
Support16 champions
  • Nautilus50 games
    52.0%gap +2.9 ptsSoloQ: 55.6% · 428 g
  • Lulu29 games
    —SoloQ: 45.4% · 641 g
  • Milio26 games
    —SoloQ: 51.0% · 143 g
  • Leona25 games
    —SoloQ: 48.9% · 237 g
  • Thresh25 games
    —SoloQ: 46.5% · 529 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,648 picks of 632,195ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments1.1%258 picks of 23,550ban 0.8% · patches 16.19 to 16.21
  • Pro7.3%162 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.4%G161 games of 4,272
  • 2.4%G2103 games of 4,274
  • 3.4%G3+63 games of 1,831
Once picked, the series moves on toIn G2, over 61 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.