Tournament presence · pick + ban
6.7%#99 of 173 champions
Pick
1.4%picked in 96 of 6,991 games
Ban
5.3%183 bans over 3,461 games, against 0.7% in soloQ
Win rate as Jungle52.4% between 43.5% and 61.1% over 84 gamesSoloQ 53.1%: no clear gap
Median length29.4 minsoloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.1%
    0.6% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.5%
    SoloQ
    0.7%
    6.5% ban rate in amateur play over 2,100 games, against 0.7% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.7 min
    Median of 29.4 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Titanic Hydra, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror48% · 4,187
Same in amateur play
SpellsFlash + Smite100% · 8,743
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 88% · 57 games
Core (3 legendaries)21% · 881
21%of soloQ games
  1. Titanic Hydra
  2. Spear of Shojin
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 85% of junglers.

  1. Map pressuretop15%5.4 · junglers: 4.7
  2. Crowd control (CC)top18%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • CC

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 16 in mid game and 21 in late game, out of 100 junglers.

354-29 vs 383
714-82 vs 796
935-120 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Rek'Saijunglers

Gold vs. direct opponent

At 20 min, behind 62% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among junglers354 · median 383
  • Damage in mid game · rank 16 of 100 among junglers714 · median 796
  • Damage in late game · rank 21 of 100 among junglers935 · median 1,056
  • Gold at 15 min · rank 43 of 100 among junglers-33 · median +6
  • Gold at 20 min · rank 38 of 100 among junglers-76 · median +64
  • Map pressure · rank 85 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 46 of 100 among junglers818 · median 855
  • Plays teamfights · rank 26 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 66 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 73 of 100 among junglersrank 73 of 100
  • Crowd control (CC) · rank 82 of 100 among junglers1 · median 0.7
  • Team damage · rank 45 of 100 among junglers16% · median 17%
  • Jungle farm · rank 29 of 100 among junglers64 · median 66
  • Invade · rank 62 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Ornn8 games
    —SoloQ: 49.6% · 248 g
  • K'Sante7 games
    —SoloQ: 53.3% · 165 g
  • Renekton6 games
    —SoloQ: 54.0% · 250 g
  • —SoloQ: 50.7% · 134 g
Jungle4 champions
  • Jarvan IV12 games
    —SoloQ: 50.3% · 302 g
  • Wukong12 games
    —SoloQ: 53.7% · 341 g
  • Qiyana8 games
    —SoloQ: 55.3% · 416 g
  • Vi6 games
    —SoloQ: 54.2% · 142 g
Mid7 champions
  • Syndra11 games
    —SoloQ: 49.6% · 468 g
  • Aurora6 games
    —SoloQ: 50.0% · 184 g
  • Galio6 games
    —SoloQ: 53.6% · 153 g
  • Viktor6 games
    —SoloQ: 51.5% · 357 g
  • Ahri5 games
    —SoloQ: 53.1% · 540 g
ADC8 champions
  • Jinx11 games
    —SoloQ: 50.8% · 484 g
  • Yunara11 games
    —SoloQ: 55.1% · 710 g
  • Jhin9 games
    —SoloQ: 53.7% · 654 g
  • Ezreal7 games
    —SoloQ: 52.8% · 432 g
  • Ashe5 games
    —SoloQ: 53.8% · 210 g
Support6 champions
  • Karma10 games
    —SoloQ: 56.4% · 349 g
  • Lulu8 games
    —SoloQ: 53.8% · 626 g
  • Braum7 games
    —SoloQ: 53.1% · 286 g
  • Milio7 games
    —SoloQ: 53.5% · 243 g
  • Nautilus6 games
    —SoloQ: 53.1% · 497 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%7,921 picks of 693,488ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.6%61 picks of 10,426ban 6.5% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.0%G122 games of 2,122
  • 1.2%G225 games of 2,122
  • 1.7%G3+12 games of 691
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.