Tournament presence · pick + ban
1.8%#158 of 173 champions
Pick
1.0%picked in 194 of 18,653 games
Ban
0.8%140 bans over 17,697 games, against 0.7% in soloQ
Win rate as Jungle53.2% between 46.6% and 59.7% over 154 gamesSoloQ 50.9%: no clear gap
Median length29 minsoloQ 26.7 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.5%
    0.4% of the role's picks in amateur play, against 0.5% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26.7 min
    Median of 29 min in amateur play, against 26.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Hollow Radiance, Jak'Sho, The Protean, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock96% · 3,463
Same in amateur play
SpellsFlash + Smite58% · 2,104
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 76% · 74 games
Core (3 legendaries)10% · 33
10%of soloQ games
  1. Hollow Radiance
  2. Jak'Sho, The Protean
  3. Protoplasm Harness
Amateur: Sunfire Aegis, Jak'Sho, The Protean, Protoplasm Harness, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 99% of junglers.

  1. Absorbs damagetop1%1,579 · junglers: 855
  2. Lets allies carry killstop3%rank 97 of 100
  3. Crowd control (CC)top13%1.2 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little damage
  • No poke
  • Light jungle farm
  • Stays home

Damage / min by phase · at equal gold

Rank 5 in lane, 5 in mid game and 2 in late game, out of 100 junglers.

297-86 vs 383
619-177 vs 796
805-251 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Rammusjunglers

Gold vs. direct opponent

At 20 min, behind 99% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 5 of 100 among junglers297 · median 383
  • Damage in mid game · rank 5 of 100 among junglers619 · median 796
  • Damage in late game · rank 2 of 100 among junglers805 · median 1,056
  • Gold at 15 min · rank 1 of 100 among junglers-702 · median +6
  • Gold at 20 min · rank 1 of 100 among junglers-1,180 · median +64
  • Map pressure · rank 36 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 99 of 100 among junglers1,579 · median 855
  • Plays teamfights · rank 32 of 100 among junglers50% · median 52%
  • Takes its kills in duels · rank 28 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 97 of 100 among junglersrank 97 of 100
  • Crowd control (CC) · rank 87 of 100 among junglers1.2 · median 0.7
  • Team damage · rank 7 of 100 among junglers10% · median 17%
  • Jungle farm · rank 2 of 100 among junglers58 · median 66
  • Invade · rank 12 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Sion9 games
    —SoloQ: 43.4% · 53 g
  • Dr. Mundo7 games
    —SoloQ: 46.2% · 52 g
  • Olaf7 games
    —SoloQ: 44.2% · 95 g
  • Gnar6 games
    —SoloQ: 54.7% · 86 g
  • Jax6 games
    —SoloQ: 52.2% · 115 g
Jungle11 champions
  • Jarvan IV12 games
    —SoloQ: 42.9% · 98 g
  • Vi12 games
    —SoloQ: 53.6% · 84 g
  • Xin Zhao12 games
    —SoloQ: 54.3% · 46 g
  • Lillia10 games
    —SoloQ: 44.0% · 84 g
  • Graves9 games
    —SoloQ: 42.5% · 120 g
Mid9 champions
  • Ahri14 games
    —SoloQ: 50.4% · 141 g
  • LeBlanc11 games
    —SoloQ: 48.9% · 94 g
  • Lissandra11 games
    —SoloQ: 37.3% · 102 g
  • Syndra11 games
    —SoloQ: 52.6% · 171 g
  • Hwei8 games
    —SoloQ: 44.1% · 93 g
ADC13 champions
  • Jinx14 games
    —SoloQ: 52.0% · 250 g
  • Yunara14 games
    —SoloQ: 52.7% · 296 g
  • Jhin13 games
    —SoloQ: 46.0% · 396 g
  • Caitlyn11 games
    —SoloQ: 53.4% · 191 g
  • Ezreal9 games
    —SoloQ: 49.0% · 210 g
Support12 champions
  • Thresh17 games
    —SoloQ: 51.9% · 318 g
  • Alistar13 games
    —SoloQ: 44.7% · 179 g
  • Braum13 games
    —SoloQ: 54.4% · 125 g
  • Lulu12 games
    —SoloQ: 52.6% · 310 g
  • Nautilus11 games
    —SoloQ: 49.6% · 226 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,227 picks of 632,196ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.4%99 picks of 23,550ban 0.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G121 games of 4,270
  • 0.5%G223 games of 4,274
  • 0.9%G3+16 games of 1,830
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.