Champion sheet · Support

Rakan

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
12.3%#64 of 173 champions
Pick
9.3%picked in 271 of 2,915 games
Ban
3.0%64 bans over 2,127 games, against 0.3% in soloQ
Win rate as Support55.2% between 50.2% and 60.1% over 270 gamesSoloQ 50.6%: no clear gap
Median length29.7 minsoloQ 28 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    4.7%
    SoloQ
    2.4%
    4.7% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.2%
    SoloQ
    0.3%
    3.2% ban rate in amateur play over 1,538 games, against 0.3% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28 min
    Median of 29.7 min in amateur play, against 28 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Hextech Rocketbelt, Stormsurge, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian73% · 8,924
Same in amateur play
SpellsFlash + Heal56% · 6,769
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 58 games
Core (3 legendaries)— · 3
  1. Hextech Rocketbelt
  2. Stormsurge
  3. Abyssal Mask

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 93% of supports.

  1. Lets allies carry killstop7%rank 93 of 100
  2. Plays teamfightstop9%58% · supports: 54%
  3. Absorbs damagetop17%801 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 6 in lane, 11 in mid game and 11 in late game, out of 100 supports.

187-101 vs 288
225-117 vs 342
258-129 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Rakansupports

Gold vs. direct opponent

At 20 min, behind 88% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 6 of 100 among supports187 · median 288
  • Damage in mid game · rank 11 of 100 among supports225 · median 342
  • Damage in late game · rank 11 of 100 among supports258 · median 388
  • Gold at 15 min · rank 12 of 100 among supports-117 · median +105
  • Gold at 20 min · rank 12 of 100 among supports-150 · median +193
  • Map pressure · rank 71 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 83 of 100 among supports801 · median 393
  • Plays teamfights · rank 92 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 2 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 93 of 100 among supportsrank 93 of 100
  • Crowd control (CC) · rank 56 of 100 among supports1.1 · median 1
  • Team damage · rank 9 of 100 among supports6% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong60.0% · expected 55.0% · 30 g+5.0 ptSoloQ +1.8
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected
Ornn63.3% · expected 56.8% · 30 g+6.6 ptSoloQ +3.2
Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn21 games
    —SoloQ: 49.3% · 286 g
  • K'Sante18 games
    —SoloQ: 52.7% · 224 g
  • Dr. Mundo16 games
    —SoloQ: 55.2% · 232 g
  • Gnar14 games
    —SoloQ: 52.2% · 207 g
  • Sion12 games
    —SoloQ: 47.1% · 242 g
Jungle15 champions
  • Wukong30 games
    60.0%gap +5.0 ptsSoloQ: 51.5% · 501 g
  • Nocturne22 games
    —SoloQ: 53.1% · 177 g
  • Jarvan IV21 games
    —SoloQ: 51.2% · 416 g
  • Xin Zhao17 games
    —SoloQ: 43.9% · 139 g
  • Vi16 games
    —SoloQ: 53.9% · 193 g
Mid15 champions
  • Ahri25 games
    —SoloQ: 48.1% · 567 g
  • Syndra25 games
    —SoloQ: 53.1% · 561 g
  • Orianna22 games
    —SoloQ: 53.4% · 232 g
  • Viktor18 games
    —SoloQ: 49.6% · 546 g
  • Hwei15 games
    —SoloQ: 49.5% · 220 g
ADC15 champions
  • Jinx26 games
    —SoloQ: 45.8% · 876 g
  • Yunara26 games
    —SoloQ: 48.1% · 813 g
  • Ezreal21 games
    —SoloQ: 58.0% · 628 g
  • Jhin17 games
    —SoloQ: 53.0% · 1,041 g
  • Sivir17 games
    —SoloQ: 51.6% · 225 g
Support16 champions
  • Nautilus21 games
    —SoloQ: 54.7% · 605 g
  • Alistar20 games
    —SoloQ: 50.4% · 597 g
  • Lulu20 games
    —SoloQ: 49.0% · 630 g
  • Braum19 games
    —SoloQ: 50.1% · 417 g
  • Leona19 games
    —SoloQ: 45.8% · 472 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%11,020 picks of 466,478ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments4.7%204 picks of 4,328ban 3.2% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 7.6%G162 games of 817
  • 11.4%G293 games of 817
  • 15.0%G3+53 games of 354
Once picked, the series moves on toIn G2, over 62 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.