Champion sheet · Support

Rakan

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
12.4%#64 of 173 champions
Pick
8.4%picked in 1,555 of 18,492 games
Ban
4.0%704 bans over 17,540 games, against 0.9% in soloQ
Win rate as Support49.7% between 47.7% and 51.8% over 1,550 gamesSoloQ 52.2%: clear gap
Median length29.1 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    49.7%
    SoloQ
    52.2%
    49.7% win rate in amateur play over 1,550 games, against 52.2% in soloQ over 22,010 games.
  • DraftPicked more often in amateur play
    Amateur
    4.3%
    SoloQ
    3.2%
    4.3% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.2%
    SoloQ
    0.9%
    4.2% ban rate in amateur play over 11,141 games, against 0.9% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    25.9 min
    Median of 29.1 min in amateur play, against 25.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Hextech Rocketbelt, Banshee's Veil, and Void Staff: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian77% · 17,000
Same in amateur play
SpellsFlash + Heal80% · 17,583
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 194 games
Core (3 legendaries)— · 2
  1. Hextech Rocketbelt
  2. Banshee's Veil
  3. Void Staff

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 93% of supports.

  1. Lets allies carry killstop7%rank 93 of 100
  2. Plays teamfightstop9%58% · supports: 54%
  3. Absorbs damagetop17%801 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 6 in lane, 11 in mid game and 11 in late game, out of 100 supports.

187-101 vs 288
225-117 vs 342
258-129 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Rakansupports

Gold vs. direct opponent

At 20 min, behind 88% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 6 of 100 among supports187 · median 288
  • Damage in mid game · rank 11 of 100 among supports225 · median 342
  • Damage in late game · rank 11 of 100 among supports258 · median 388
  • Gold at 15 min · rank 12 of 100 among supports-117 · median +105
  • Gold at 20 min · rank 12 of 100 among supports-150 · median +193
  • Map pressure · rank 71 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 83 of 100 among supports801 · median 393
  • Plays teamfights · rank 92 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 2 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 93 of 100 among supportsrank 93 of 100
  • Crowd control (CC) · rank 56 of 100 among supports1.1 · median 1
  • Team damage · rank 9 of 100 among supports6% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Sion in amateur play: +11.2 pts over 65 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion61.5% · expected 50.3% · 65 g+11.2 ptSoloQ +1.1
Gwen60.5% · expected 50.1% · 43 g+10.4 ptSoloQ -5.8
Jax55.6% · expected 48.5% · 54 g+7.0 ptSoloQ -3.3
Ornn52.9% · expected 47.8% · 51 g+5.1 ptSoloQ -1.5
Gnar54.4% · expected 50.7% · 57 g+3.7 ptSoloQ -1.2
Junglegap to expected
Qiyana61.7% · expected 51.0% · 47 g+10.7 ptSoloQ -0.4
Nocturne61.3% · expected 52.1% · 62 g+9.2 ptSoloQ +2.6
Vi54.5% · expected 49.7% · 143 g+4.8 ptSoloQ +0.5
Lee Sin54.8% · expected 51.0% · 155 g+3.9 ptSoloQ -0.6
Naafiri54.8% · expected 48.4% · 42 g+6.4 ptSoloQ +5.8
Midgap to expected
Viktor55.7% · expected 49.6% · 88 g+6.0 ptSoloQ -1.5
Ahri50.0% · expected 46.9% · 104 g+3.1 ptSoloQ -0.5
Sylas54.2% · expected 51.7% · 83 g+2.5 ptSoloQ -2.8
Taliyah53.2% · expected 48.4% · 47 g+4.8 ptSoloQ -0.2
Locke56.5% · expected 52.2% · 46 g+4.3 ptSoloQ +0.7
ADCgap to expected
Zeri56.6% · expected 46.2% · 53 g+10.4 ptSoloQ +0.5
Jhin58.8% · expected 53.8% · 114 g+4.9 ptSoloQ +0.1
Kai'Sa51.7% · expected 49.3% · 178 g+2.4 ptSoloQ +2.8
Xayah50.5% · expected 47.8% · 99 g+2.7 ptSoloQ -1.3
Ashe51.6% · expected 47.3% · 64 g+4.3 ptSoloQ +6.0
Supportgap to expected
Milio63.0% · expected 51.3% · 54 g+11.7 ptSoloQ +0.9
Karma63.0% · expected 52.0% · 54 g+10.9 ptSoloQ +0.2
Thresh55.2% · expected 48.4% · 125 g+6.8 ptSoloQ +1.3
Poppy53.5% · expected 48.7% · 71 g+4.8 ptSoloQ -0.6
Nautilus53.1% · expected 51.0% · 130 g+2.1 ptSoloQ -0.5

With

Topgap to expected
Sion55.6% · expected 49.1% · 90 g+6.4 ptSoloQ -4.3
K'Sante54.3% · expected 47.7% · 70 g+6.5 ptSoloQ -0.7
Aatrox56.6% · expected 50.3% · 53 g+6.3 ptSoloQ +1.7
Yone55.8% · expected 49.6% · 52 g+6.2 ptSoloQ +1.1
Ornn54.4% · expected 51.6% · 57 g+2.7 ptSoloQ -3.3
Junglegap to expected
Vi56.0% · expected 49.8% · 134 g+6.2 ptSoloQ -0.4
Lillia61.5% · expected 52.6% · 52 g+9.0 ptSoloQ +2.7
Nocturne51.7% · expected 47.4% · 60 g+4.3 ptSoloQ -3.9
Sylas52.2% · expected 50.4% · 92 g+1.8 ptSoloQ +1.6
Jarvan IV50.0% · expected 48.0% · 80 g+2.0 ptSoloQ -3.5
Midgap to expected
Orianna56.6% · expected 45.9% · 76 g+10.7 ptSoloQ -2.5
Taliyah61.5% · expected 51.1% · 39 g+10.4 ptSoloQ +0.8
Ahri57.4% · expected 52.6% · 101 g+4.9 ptSoloQ -2.8
Viktor51.8% · expected 49.9% · 110 g+2.0 ptSoloQ +1.1
Sylas51.4% · expected 47.8% · 74 g+3.5 ptSoloQ -1.9
ADCgap to expected
Miss Fortune59.3% · expected 50.1% · 59 g+9.2 ptSoloQ -0.1
Jinx58.7% · expected 53.9% · 63 g+4.8 ptSoloQ -2.3
Jhin48.3% · expected 45.6% · 89 g+2.7 ptSoloQ -4.0
Kai'Sa51.1% · expected 50.2% · 135 g+0.9 ptSoloQ -1.1
Tristana49.1% · expected 48.3% · 57 g+0.8 ptSoloQ -1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Renekton78 games
    51.3%gap +1.9 ptsSoloQ: 51.0% · 584 g
  • K'Sante74 games
    39.2%gap -12.5 ptsSoloQ: 54.9% · 903 g
  • Yone66 games
    45.5%gap -4.4 ptsSoloQ: 49.7% · 1,044 g
  • Sion65 games
    61.5%gap +11.2 ptsSoloQ: 53.0% · 347 g
  • Malphite64 games
    50.0%gap +1.6 ptsSoloQ: 49.3% · 592 g
Jungle22 champions
  • Lee Sin155 games
    54.8%gap +3.9 ptsSoloQ: 51.2% · 2,536 g
  • Vi143 games
    54.5%gap +4.8 ptsSoloQ: 54.4% · 907 g
  • Wukong125 games
    44.0%gap -1.3 ptsSoloQ: 52.3% · 463 g
  • Jarvan IV94 games
    46.8%gap -4.7 ptsSoloQ: 52.3% · 677 g
  • Xin Zhao70 games
    50.0%gap +0.5 ptsSoloQ: 49.5% · 434 g
Mid20 champions
  • Ahri104 games
    50.0%gap +3.1 ptsSoloQ: 51.0% · 733 g
  • Viktor88 games
    55.7%gap +6.0 ptsSoloQ: 52.2% · 1,141 g
  • Syndra85 games
    47.1%gap -2.2 ptsSoloQ: 53.0% · 945 g
  • Sylas83 games
    54.2%gap +2.5 ptsSoloQ: 51.4% · 1,229 g
  • Yone63 games
    44.4%gap -2.0 ptsSoloQ: 55.3% · 936 g
ADC18 champions
  • Kai'Sa178 games
    51.7%gap +2.4 ptsSoloQ: 54.9% · 3,211 g
  • Yunara139 games
    42.4%gap -5.0 ptsSoloQ: 48.8% · 1,727 g
  • Ezreal137 games
    55.5%gap +1.1 ptsSoloQ: 55.5% · 1,493 g
  • Jhin114 games
    58.8%gap +4.9 ptsSoloQ: 52.7% · 2,289 g
  • Jinx102 games
    36.3%gap -9.3 ptsSoloQ: 46.5% · 1,218 g
Support15 champions
  • Braum159 games
    44.7%gap -2.8 ptsSoloQ: 53.0% · 791 g
  • Leona146 games
    49.3%gap +0.4 ptsSoloQ: 49.0% · 873 g
  • Nautilus130 games
    53.1%gap +2.1 ptsSoloQ: 52.3% · 1,466 g
  • Thresh125 games
    55.2%gap +6.8 ptsSoloQ: 50.8% · 2,138 g
  • Lulu110 games
    50.0%gap -1.9 ptsSoloQ: 49.9% · 1,619 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%20,089 picks of 632,195ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments4.3%1,013 picks of 23,550ban 4.2% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 7.8%G1333 games of 4,243
  • 9.6%G2409 games of 4,243
  • 11.6%G3+211 games of 1,815
Once picked, the series moves on toIn G2, over 333 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.