Tournament presence · pick + ban
17.5%#37 of 173 champions
Pick
11.4%picked in 799 of 6,991 games
Ban
6.1%210 bans over 3,461 games, against 0.6% in soloQ
Win rate as Support52.1% between 49.2% and 55.0% over 793 gamesSoloQ 50.9%: no clear gap
Median length29.2 minsoloQ 27.4 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    5.8%
    SoloQ
    3.0%
    5.8% of the role's picks in amateur play, against 3.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.9%
    SoloQ
    0.6%
    5.9% ban rate in amateur play over 2,100 games, against 0.6% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.4 min
    Median of 29.2 min in amateur play, against 27.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Hextech Rocketbelt, Malignance, and Stormsurge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian76% · 17,308
Same in amateur play
SpellsFlash + Heal63% · 14,375
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 158 games
Core (3 legendaries)— · 2
  1. Hextech Rocketbelt
  2. Malignance
  3. Stormsurge

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 93% of supports.

  1. Lets allies carry killstop7%rank 93 of 100
  2. Plays teamfightstop9%58% · supports: 54%
  3. Absorbs damagetop17%801 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 6 in lane, 11 in mid game and 11 in late game, out of 100 supports.

187-101 vs 288
225-117 vs 342
258-129 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Rakansupports

Gold vs. direct opponent

At 20 min, behind 88% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 6 of 100 among supports187 · median 288
  • Damage in mid game · rank 11 of 100 among supports225 · median 342
  • Damage in late game · rank 11 of 100 among supports258 · median 388
  • Gold at 15 min · rank 12 of 100 among supports-117 · median +105
  • Gold at 20 min · rank 12 of 100 among supports-150 · median +193
  • Map pressure · rank 71 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 83 of 100 among supports801 · median 393
  • Plays teamfights · rank 92 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 2 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 93 of 100 among supportsrank 93 of 100
  • Crowd control (CC) · rank 56 of 100 among supports1.1 · median 1
  • Team damage · rank 9 of 100 among supports6% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +13.1 pts over 63 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite69.7% · expected 58.4% · 33 g+11.3 ptSoloQ +1.1
Renekton56.4% · expected 49.2% · 39 g+7.2 ptSoloQ -2.6
Ornn54.7% · expected 53.8% · 75 g+0.9 ptSoloQ -1.8
Sion52.9% · expected 51.1% · 34 g+1.8 ptSoloQ -3.2
Gnar55.9% · expected 54.6% · 34 g+1.3 ptSoloQ +1.0
Junglegap to expected
Wukong59.6% · expected 52.1% · 99 g+7.5 ptSoloQ +0.5
Vi54.9% · expected 51.7% · 71 g+3.3 ptSoloQ +1.2
Midgap to expected
Ahri56.5% · expected 51.4% · 108 g+5.1 ptSoloQ +0.8
Locke52.9% · expected 46.9% · 34 g+6.0 ptSoloQ +0.1
ADCgap to expected
Ezreal66.7% · expected 53.6% · 63 g+13.1 ptSoloQ +1.8
Yunara55.1% · expected 50.2% · 78 g+5.0 ptSoloQ -3.4
Kai'Sa60.3% · expected 55.0% · 58 g+5.3 ptSoloQ +2.0
Tristana50.0% · expected 48.2% · 60 g+1.8 ptSoloQ +0.3
Sivir57.4% · expected 55.2% · 54 g+2.2 ptSoloQ -5.3
Supportgap to expected
Karma64.4% · expected 53.9% · 45 g+10.6 ptSoloQ -1.6
Braum58.2% · expected 52.8% · 79 g+5.4 ptSoloQ +2.6
Rell47.9% · expected 47.5% · 48 g+0.4 ptSoloQ +2.4
Bard46.7% · expected 45.4% · 30 g+1.3 ptSoloQ -0.3

With

Topgap to expected
Sion55.1% · expected 53.0% · 49 g+2.1 ptSoloQ +1.6
Shen50.0% · expected 48.6% · 32 g+1.4 ptSoloQ +0.4
Junglegap to expected
Cho'Gath77.4% · expected 54.8% · 31 g+22.6 ptSoloQ -3.8
Xin Zhao60.8% · expected 51.8% · 51 g+9.0 ptSoloQ -0.2
Vi58.8% · expected 52.5% · 80 g+6.2 ptSoloQ -1.6
Midgap to expected
Viktor60.7% · expected 52.5% · 84 g+8.2 ptSoloQ +0.1
Ahri55.9% · expected 52.8% · 68 g+3.1 ptSoloQ -0.1
ADCgap to expected
Xayah54.8% · expected 52.5% · 299 g+2.4 ptSoloQ +0.5
Kai'Sa56.3% · expected 49.1% · 48 g+7.1 ptSoloQ -3.0
Ezreal54.3% · expected 50.6% · 35 g+3.7 ptSoloQ -3.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn75 games
    54.7%gap +0.9 ptsSoloQ: 47.9% · 682 g
  • Ambessa51 games
    45.1%gap -6.1 ptsSoloQ: 58.4% · 543 g
  • K'Sante39 games
    53.8%gap +0.1 ptsSoloQ: 53.6% · 448 g
  • Renekton39 games
    56.4%gap +7.2 ptsSoloQ: 49.9% · 651 g
  • Gnar34 games
    55.9%gap +1.3 ptsSoloQ: 53.4% · 511 g
Jungle21 champions
  • Wukong99 games
    59.6%gap +7.5 ptsSoloQ: 50.4% · 776 g
  • Jarvan IV93 games
    52.7%gap 0.0 ptsSoloQ: 51.6% · 855 g
  • Vi71 games
    54.9%gap +3.3 ptsSoloQ: 53.9% · 436 g
  • Xin Zhao63 games
    41.3%gap -11.1 ptsSoloQ: 52.4% · 267 g
  • Nocturne47 games
    55.3%gap -0.5 ptsSoloQ: 48.9% · 313 g
Mid18 champions
  • Ahri108 games
    56.5%gap +5.1 ptsSoloQ: 50.3% · 1,212 g
  • Syndra73 games
    50.7%gap -1.1 ptsSoloQ: 50.3% · 1,083 g
  • Orianna68 games
    50.0%gap -1.1 ptsSoloQ: 58.4% · 452 g
  • Viktor67 games
    50.7%gap -0.9 ptsSoloQ: 48.3% · 922 g
  • Hwei35 games
    42.9%gap -8.0 ptsSoloQ: 53.2% · 462 g
ADC18 champions
  • Yunara78 games
    55.1%gap +5.0 ptsSoloQ: 47.3% · 1,788 g
  • Ezreal63 games
    66.7%gap +13.1 ptsSoloQ: 56.8% · 1,088 g
  • Jinx63 games
    47.6%gap -6.6 ptsSoloQ: 47.6% · 1,346 g
  • Tristana60 games
    50.0%gap +1.8 ptsSoloQ: 49.3% · 1,460 g
  • Kai'Sa58 games
    60.3%gap +5.3 ptsSoloQ: 54.3% · 1,841 g
Support18 champions
  • Braum79 games
    58.2%gap +5.4 ptsSoloQ: 51.7% · 1,028 g
  • Lulu75 games
    52.0%gap -3.1 ptsSoloQ: 48.0% · 1,589 g
  • Leona59 games
    52.5%gap -4.5 ptsSoloQ: 49.4% · 878 g
  • Nautilus57 games
    45.6%gap -3.3 ptsSoloQ: 50.2% · 1,027 g
  • Milio50 games
    48.0%gap -5.1 ptsSoloQ: 50.0% · 590 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%20,717 picks of 693,488ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments5.8%608 picks of 10,426ban 5.9% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 11.8%G1250 games of 2,122
  • 12.0%G2255 games of 2,122
  • 12.6%G3+87 games of 691
Once picked, the series moves on toIn G2, over 250 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.