Champion sheet · Jungle

Nocturne

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
24.3%#19 of 173 champions
Pick
8.1%picked in 563 of 6,991 games
Ban
16.2%560 bans over 3,461 games, against 4.3% in soloQ
Win rate as Jungle46.3% between 42.8% and 49.7% over 562 gamesSoloQ 47.9%: no clear gap
Median length28.8 minsoloQ 28 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    3.9%
    SoloQ
    1.2%
    3.9% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.5%
    SoloQ
    4.3%
    14.5% ban rate in amateur play over 2,100 games, against 4.3% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    28 min
    Median of 28.8 min in amateur play, against 28 min in soloQ.
  • BuildExperimental Hexplate, Stridebreaker, Guardian Angel instead of Profane Hydra, Axiom Arc, Voltaic Cyclosword
    Amateur
    23%
    SoloQ
    14%
    Played in 23% of amateur games; soloQ sticks to Profane Hydra, Axiom Arc, Voltaic Cyclosword (14%).
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Axiom Arc, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror39% · 3,849
Same in amateur play
SpellsFlash + Smite99% · 9,774
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 134 games
Core (3 legendaries)14% · 702
14%of soloQ games
  1. Profane Hydra
  2. Axiom Arc
  3. Voltaic Cyclosword
≠ Amateur: Experimental Hexplate, Stridebreaker, Guardian Angel instead of Profane Hydra, Axiom Arc, Voltaic Cyclosword. 23% · 271 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of junglers.

  1. Crowd control (CC)top1%5.5 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 36 in lane, 31 in mid game and 26 in late game, out of 100 junglers.

364-19 vs 383
752-44 vs 796
944-112 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Nocturnejunglers

Gold vs. direct opponent

At 20 min, behind 72% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 36 of 100 among junglers364 · median 383
  • Damage in mid game · rank 31 of 100 among junglers752 · median 796
  • Damage in late game · rank 26 of 100 among junglers944 · median 1,056
  • Gold at 15 min · rank 33 of 100 among junglers-87 · median +6
  • Gold at 20 min · rank 28 of 100 among junglers-218 · median +64
  • Map pressure · rank 56 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 44 of 100 among junglers751 · median 855
  • Plays teamfights · rank 47 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 53 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 80 of 100 among junglersrank 80 of 100
  • Crowd control (CC) · rank 100 of 100 among junglers5.5 · median 0.7
  • Team damage · rank 41 of 100 among junglers16% · median 17%
  • Jungle farm · rank 69 of 100 among junglers68 · median 66
  • Invade · rank 24 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Jinx in amateur play: +19.3 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion52.5% · expected 45.3% · 40 g+7.2 ptSoloQ -5.5
Ornn51.3% · expected 48.0% · 39 g+3.3 ptSoloQ +3.1
Junglegap to expected
Vi50.0% · expected 45.8% · 30 g+4.2 ptSoloQ -2.7
Midgap to expected
Viktor46.8% · expected 45.9% · 47 g+0.9 ptSoloQ +0.1
ADCgap to expected
Jinx67.6% · expected 48.4% · 34 g+19.3 ptSoloQ +4.2
Tristana50.0% · expected 42.5% · 32 g+7.5 ptSoloQ +2.8
Caitlyn48.7% · expected 44.3% · 39 g+4.4 ptSoloQ 0.0
Yunara45.8% · expected 44.4% · 59 g+1.4 ptSoloQ 0.0
Supportgap to expected
Lulu55.8% · expected 49.3% · 52 g+6.5 ptSoloQ -2.7
Braum50.0% · expected 47.0% · 42 g+3.0 ptSoloQ -0.5
Milio51.5% · expected 47.2% · 33 g+4.3 ptSoloQ +0.9
Rakan44.7% · expected 44.2% · 47 g+0.5 ptSoloQ +4.1

With

Topgap to expected
Ambessa52.6% · expected 47.1% · 38 g+5.5 ptSoloQ -2.5
Ornn46.2% · expected 44.6% · 52 g+1.6 ptSoloQ -3.2
Shen46.9% · expected 42.8% · 32 g+4.0 ptSoloQ -0.3
Camille53.3% · expected 52.8% · 30 g+0.5 ptSoloQ +1.2
Midgap to expected
Viktor54.1% · expected 46.6% · 37 g+7.4 ptSoloQ +0.2
Ahri51.9% · expected 47.0% · 52 g+4.9 ptSoloQ +6.0
Syndra52.8% · expected 46.5% · 36 g+6.2 ptSoloQ -0.6
Aurora45.2% · expected 42.8% · 31 g+2.4 ptSoloQ -6.8
ADCgap to expected
Jinx57.1% · expected 44.2% · 35 g+13.0 ptSoloQ -0.6
Yunara59.1% · expected 48.2% · 44 g+10.9 ptSoloQ +0.4
Tristana54.5% · expected 50.1% · 33 g+4.5 ptSoloQ -0.1
Caitlyn51.2% · expected 48.2% · 41 g+3.0 ptSoloQ +0.3
Ezreal45.5% · expected 44.8% · 33 g+0.7 ptSoloQ -1.6
Supportgap to expected
Karma55.9% · expected 44.5% · 34 g+11.4 ptSoloQ -2.0
Lulu50.0% · expected 43.2% · 46 g+6.8 ptSoloQ +2.5
Braum50.0% · expected 45.6% · 32 g+4.4 ptSoloQ -0.4
Seraphine45.5% · expected 44.7% · 33 g+0.8 ptSoloQ -1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Sion40 games
    52.5%gap +7.2 ptsSoloQ: 43.1% · 204 g
  • Ornn39 games
    51.3%gap +3.3 ptsSoloQ: 49.8% · 271 g
  • K'Sante29 games
    —SoloQ: 46.3% · 164 g
  • Renekton27 games
    —SoloQ: 50.2% · 283 g
  • Ambessa26 games
    —SoloQ: 47.4% · 249 g
Jungle17 champions
  • Wukong92 games
    39.1%gap -7.1 ptsSoloQ: 47.6% · 414 g
  • Jarvan IV68 games
    41.2%gap -5.7 ptsSoloQ: 46.6% · 397 g
  • Xin Zhao56 games
    41.1%gap -5.5 ptsSoloQ: 46.8% · 124 g
  • Vi30 games
    50.0%gap +4.2 ptsSoloQ: 47.0% · 164 g
  • Skarner26 games
    —SoloQ: 45.2% · 104 g
Mid17 champions
  • Orianna72 games
    41.7%gap -3.7 ptsSoloQ: 51.5% · 202 g
  • Syndra59 games
    39.0%gap -7.0 ptsSoloQ: 49.8% · 428 g
  • Ahri50 games
    34.0%gap -11.5 ptsSoloQ: 45.5% · 639 g
  • Viktor47 games
    46.8%gap +0.9 ptsSoloQ: 48.6% · 405 g
  • Aurora25 games
    —SoloQ: 41.3% · 201 g
ADC16 champions
  • Xayah63 games
    38.1%gap -7.8 ptsSoloQ: 47.5% · 343 g
  • Yunara59 games
    45.8%gap +1.4 ptsSoloQ: 47.7% · 747 g
  • Ezreal50 games
    42.0%gap -5.7 ptsSoloQ: 51.7% · 499 g
  • Kai'Sa44 games
    47.7%gap -1.5 ptsSoloQ: 45.6% · 742 g
  • Caitlyn39 games
    48.7%gap +4.4 ptsSoloQ: 49.0% · 557 g
Support19 champions
  • Lulu52 games
    55.8%gap +6.5 ptsSoloQ: 44.8% · 687 g
  • Rakan47 games
    44.7%gap +0.5 ptsSoloQ: 51.1% · 313 g
  • Seraphine43 games
    46.5%gap -1.3 ptsSoloQ: 48.6% · 249 g
  • Braum42 games
    50.0%gap +3.0 ptsSoloQ: 45.5% · 358 g
  • Nautilus38 games
    42.1%gap -1.1 ptsSoloQ: 47.9% · 522 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%8,368 picks of 693,488ban 4.3% · patches 16.19 to 16.21
  • Amateur tournaments3.9%405 picks of 10,426ban 14.5% · patches 16.19 to 16.21
  • Pro5.7%127 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

17.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 7.6%G1161 games of 2,122
  • 8.8%G2187 games of 2,122
  • 9.1%G3+63 games of 691
Once picked, the series moves on toIn G2, over 161 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.