Tournament presence · pick + ban
33.9%#5 of 173 champions
Pick
20.2%picked in 586 of 2,902 games
Ban
13.7%289 bans over 2,114 games, against 10.9% in soloQ
Win rate as Support52.6% between 49.1% and 56.0% over 567 gamesSoloQ 48.8%: clear gap
Median length29.4 minsoloQ 27.7 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    52.6%
    SoloQ
    48.8%
    52.6% win rate in amateur play over 567 games, against 48.8% in soloQ over 26,803 games.
  • DraftPicked more often in amateur play
    Amateur
    10.2%
    SoloQ
    5.1%
    10.2% of the role's picks in amateur play, against 5.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.4%
    SoloQ
    10.9%
    14.4% ban rate in amateur play over 1,538 games, against 10.9% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.7 min
    Median of 29.4 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Kaenic Rookern, Unending Despair, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock88% · 23,661
Same in amateur play
SpellsFlash + Ignite67% · 18,051
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 91% · 104 games
Core (3 legendaries)— · 1
  1. Kaenic Rookern
  2. Unending Despair
  3. Force of Nature

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 97% of supports.

  1. Absorbs damagetop3%1,114 · supports: 393
  2. Crowd control (CC)top3%1.9 · supports: 1
  3. Plays teamfightstop12%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 42 in lane, 30 in mid game and 27 in late game, out of 100 supports.

255-33 vs 288
287-55 vs 342
317-71 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Nautilussupports

Gold vs. direct opponent

At 20 min, behind 85% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 42 of 100 among supports255 · median 288
  • Damage in mid game · rank 30 of 100 among supports287 · median 342
  • Damage in late game · rank 27 of 100 among supports317 · median 388
  • Gold at 15 min · rank 24 of 100 among supports-80 · median +105
  • Gold at 20 min · rank 15 of 100 among supports-143 · median +193
  • Map pressure · rank 68 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 97 of 100 among supports1,114 · median 393
  • Plays teamfights · rank 88 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 34 of 100 among supports15% · median 17%
  • Lets allies carry kills · rank 45 of 100 among supportsrank 45 of 100
  • Crowd control (CC) · rank 97 of 100 among supports1.9 · median 1
  • Team damage · rank 32 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn62.5% · expected 51.2% · 40 g+11.3 ptSoloQ +3.8
Junglegap to expected
Wukong58.7% · expected 52.6% · 63 g+6.2 ptSoloQ +1.4
Jarvan IV61.5% · expected 55.6% · 39 g+6.0 ptSoloQ -3.8
Midgap to expected
Orianna65.1% · expected 55.3% · 43 g+9.8 ptSoloQ +3.0
ADCgap to expected
Jinx62.5% · expected 52.1% · 32 g+10.4 ptSoloQ -2.9
Caitlyn59.0% · expected 53.0% · 39 g+5.9 ptSoloQ -0.2
Ezreal51.4% · expected 51.1% · 70 g+0.3 ptSoloQ -0.4
Supportgap to expected
Karma65.6% · expected 58.4% · 61 g+7.1 ptSoloQ +4.3
Milio60.0% · expected 57.8% · 30 g+2.2 ptSoloQ -0.5

With

Topgap to expected
Ornn64.5% · expected 53.9% · 31 g+10.6 ptSoloQ +0.5
Dr. Mundo54.8% · expected 52.3% · 31 g+2.5 ptSoloQ -1.5
Junglegap to expected
Wukong59.6% · expected 52.6% · 57 g+7.1 ptSoloQ +1.1
Midgap to expected
Syndra59.7% · expected 56.2% · 72 g+3.5 ptSoloQ +1.7
Orianna51.3% · expected 49.8% · 39 g+1.5 ptSoloQ +0.4
ADCgap to expected
Jinx71.1% · expected 53.0% · 38 g+18.0 ptSoloQ +0.3
Sivir64.5% · expected 50.9% · 31 g+13.6 ptSoloQ +4.0
Tristana52.4% · expected 49.9% · 42 g+2.5 ptSoloQ +1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn40 games
    62.5%gap +11.3 ptsSoloQ: 51.3% · 622 g
  • Renekton38 games
    39.5%gap -8.2 ptsSoloQ: 48.0% · 793 g
  • Aatrox30 games
    46.7%gap -8.0 ptsSoloQ: 48.2% · 827 g
  • Ambessa27 games
    —SoloQ: 49.5% · 656 g
  • K'Sante27 games
    —SoloQ: 56.8% · 556 g
Jungle21 champions
  • Wukong63 games
    58.7%gap +6.2 ptsSoloQ: 49.3% · 1,151 g
  • Jarvan IV39 games
    61.5%gap +6.0 ptsSoloQ: 46.1% · 799 g
  • Xin Zhao36 games
    36.1%gap -19.1 ptsSoloQ: 47.5% · 314 g
  • Nocturne31 games
    48.4%gap -3.2 ptsSoloQ: 52.9% · 350 g
  • Vi24 games
    —SoloQ: 54.4% · 349 g
Mid19 champions
  • Ahri51 games
    43.1%gap -8.0 ptsSoloQ: 48.0% · 1,274 g
  • Viktor51 games
    39.2%gap -11.4 ptsSoloQ: 49.8% · 1,196 g
  • Syndra50 games
    48.0%gap -0.9 ptsSoloQ: 48.1% · 1,142 g
  • Orianna43 games
    65.1%gap +9.8 ptsSoloQ: 54.0% · 454 g
  • Aurora22 games
    —SoloQ: 50.3% · 447 g
ADC15 champions
  • Yunara82 games
    46.3%gap -3.9 ptsSoloQ: 47.9% · 1,997 g
  • Ezreal70 games
    51.4%gap +0.3 ptsSoloQ: 52.3% · 1,480 g
  • Caitlyn39 games
    59.0%gap +5.9 ptsSoloQ: 49.7% · 1,400 g
  • Ashe37 games
    35.1%gap -12.6 ptsSoloQ: 50.1% · 728 g
  • Jhin37 games
    45.9%gap -1.8 ptsSoloQ: 50.6% · 2,438 g
Support18 champions
  • Lulu84 games
    53.6%gap -1.3 ptsSoloQ: 50.0% · 1,471 g
  • Karma61 games
    65.6%gap +7.1 ptsSoloQ: 54.5% · 951 g
  • Braum54 games
    29.6%gap -17.8 ptsSoloQ: 45.9% · 1,431 g
  • Leona42 games
    52.4%gap -6.9 ptsSoloQ: 43.6% · 1,290 g
  • Rell40 games
    45.0%gap -9.0 ptsSoloQ: 43.6% · 801 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.1%23,812 picks of 466,478ban 10.9% · patches 16.19 to 16.21
  • Amateur tournaments10.2%443 picks of 4,328ban 14.4% · patches 16.19 to 16.21
  • Pro8.9%198 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

35.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 22.5%G1181 games of 805
  • 18.7%G2153 games of 817
  • 15.0%G3+53 games of 354
Once picked, the series moves on toIn G2, over 181 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.