Tournament presence · pick + ban
12.3%#63 of 173 champions
Pick
4.1%picked in 117 of 2,886 games
Ban
8.2%173 bans over 2,098 games, against 16.4% in soloQ
Win rate as Top51.1% between 42.6% and 59.5% over 92 gamesSoloQ 50.2%: no clear gap
Median length29.4 minsoloQ 27.9 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.9%
    1.1% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    5.5%
    SoloQ
    16.4%
    5.5% ban rate in amateur play over 1,538 games, against 16.4% in soloQ over 103,691 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.9 min
    Median of 29.4 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Trinity Force, Frozen Heart, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork74% · 7,614
Same in amateur play
SpellsGhost + Teleport35% · 3,569
Amateur: Flash + Ghost (38%), gap not settled
SkillsQnot collected in soloQ
Amateur: 98% · 124 games
Core (3 legendaries)22% · 815
22%of soloQ games
  1. Trinity Force
  2. Frozen Heart
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 94% of top laners.

  1. Absorbs damagetop7%1,565 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Split-push

Like other top laners

  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 15 in lane, 91 in mid game and 77 in late game, out of 100 top laners.

537-62 vs 599
978+110 vs 868
1,171+92 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Nasustop laners

Gold vs. direct opponent

At 20 min, behind 73% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 15 of 100 among top laners537 · median 599
  • Damage in mid game · rank 91 of 100 among top laners978 · median 868
  • Damage in late game · rank 77 of 100 among top laners1,171 · median 1,079
  • Gold at 15 min · rank 16 of 100 among top laners-404 · median +119
  • Gold at 20 min · rank 28 of 100 among top laners-177 · median +100
  • Absorbs damage · rank 94 of 100 among top laners1,565 · median 970
  • Plays teamfights · rank 57 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 55 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 72 of 100 among top lanersrank 72 of 100
  • Crowd control (CC) · rank 40 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 59 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Sion10 games
    —SoloQ: 49.4% · 158 g
  • Garen6 games
    —SoloQ: 47.3% · 471 g
  • Ornn6 games
    —SoloQ: 52.6% · 270 g
  • Singed6 games
    —SoloQ: 47.6% · 296 g
  • Aatrox5 games
    —SoloQ: 43.0% · 316 g
Jungle5 champions
  • Jarvan IV12 games
    —SoloQ: 52.0% · 344 g
  • Wukong9 games
    —SoloQ: 49.5% · 416 g
  • Nocturne7 games
    —SoloQ: 54.7% · 159 g
  • Shyvana7 games
    —SoloQ: 54.4% · 259 g
  • Xin Zhao5 games
    —SoloQ: 45.3% · 128 g
Mid6 champions
  • Ahri9 games
    —SoloQ: 48.9% · 464 g
  • Syndra9 games
    —SoloQ: 46.7% · 437 g
  • Orianna6 games
    —SoloQ: 57.1% · 175 g
  • Sylas6 games
    —SoloQ: 53.2% · 301 g
  • Aurora5 games
    —SoloQ: 51.8% · 168 g
ADC6 champions
  • Yunara12 games
    —SoloQ: 47.3% · 725 g
  • Jinx10 games
    —SoloQ: 49.1% · 860 g
  • Lucian7 games
    —SoloQ: 49.9% · 377 g
  • Tristana7 games
    —SoloQ: 52.2% · 527 g
  • Aphelios5 games
    —SoloQ: 56.6% · 348 g
Support4 champions
  • Lulu15 games
    —SoloQ: 48.8% · 578 g
  • Milio8 games
    —SoloQ: 56.2% · 283 g
  • Nautilus8 games
    —SoloQ: 53.3% · 507 g
  • Karma7 games
    —SoloQ: 50.0% · 318 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%9,148 picks of 474,050ban 16.4% · patches 16.19 to 16.21
  • Amateur tournaments1.1%47 picks of 4,328ban 5.5% · patches 16.19 to 16.21
  • Pro0.6%13 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

8.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.0%G124 games of 805
  • 2.4%G219 games of 805
  • 4.3%G3+15 games of 351
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.