Champion sheet · Top

Mordekaiser

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
14.9%#46 of 173 champions
Pick
7.0%picked in 204 of 2,915 games
Ban
7.9%169 bans over 2,127 games, against 5.3% in soloQ
Win rate as Top52.9% between 46.6% and 59.1% over 170 gamesSoloQ 49.9%: no clear gap
Median length29.7 minsoloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.9%
    SoloQ
    2.3%
    2.9% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.9%
    SoloQ
    5.3%
    7.9% ban rate in amateur play over 1,538 games, against 5.3% in soloQ over 99,182 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.4 min
    Median of 29.7 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Rylai's Crystal Scepter, Riftmaker, and Liandry's Torment: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 11,533
Same in amateur play
SpellsFlash + Ignite71% · 8,432
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 262 games
Core (3 legendaries)14% · 668
14%of soloQ games
  1. Rylai's Crystal Scepter
  2. Riftmaker
  3. Liandry's Torment
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 81% of top laners.

  1. Takes its kills in duelstop19%32% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Poke

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Carries its own kills
  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 49 in lane, 54 in mid game and 67 in late game, out of 100 top laners.

5990 vs 599
887+19 vs 868
1,127+48 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Mordekaisertop laners

Gold vs. direct opponent

At 20 min, ahead of 52% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 49 of 100 among top laners599 · median 599
  • Damage in mid game · rank 54 of 100 among top laners887 · median 868
  • Damage in late game · rank 67 of 100 among top laners1,127 · median 1,079
  • Gold at 15 min · rank 46 of 100 among top laners+88 · median +119
  • Gold at 20 min · rank 52 of 100 among top laners+106 · median +100
  • Absorbs damage · rank 73 of 100 among top laners1,191 · median 970
  • Plays teamfights · rank 44 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 81 of 100 among top laners32% · median 28%
  • Lets allies carry kills · rank 4 of 100 among top lanersrank 4 of 100
  • Crowd control (CC) · rank 18 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 72 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Ornn25 games
    —SoloQ: 53.5% · 385 g
  • Shen12 games
    —SoloQ: 48.4% · 386 g
  • Malphite11 games
    —SoloQ: 55.4% · 439 g
  • Renekton11 games
    —SoloQ: 51.3% · 357 g
  • K'Sante9 games
    —SoloQ: 47.9% · 234 g
Jungle11 champions
  • Wukong12 games
    —SoloQ: 53.2% · 555 g
  • Jarvan IV11 games
    —SoloQ: 47.6% · 359 g
  • Nocturne9 games
    —SoloQ: 60.9% · 184 g
  • Vi9 games
    —SoloQ: 50.8% · 179 g
  • Sylas8 games
    —SoloQ: 48.3% · 300 g
Mid10 champions
  • Syndra20 games
    —SoloQ: 48.5% · 526 g
  • Viktor19 games
    —SoloQ: 50.2% · 552 g
  • Orianna9 games
    —SoloQ: 46.2% · 195 g
  • Xerath8 games
    —SoloQ: 51.4% · 216 g
  • Ahri7 games
    —SoloQ: 49.7% · 541 g
ADC14 champions
  • Jinx19 games
    —SoloQ: 49.1% · 948 g
  • Yunara16 games
    —SoloQ: 49.5% · 853 g
  • Kai'Sa12 games
    —SoloQ: 50.6% · 803 g
  • Tristana12 games
    —SoloQ: 45.9% · 625 g
  • Ashe11 games
    —SoloQ: 49.0% · 355 g
Support11 champions
  • Lulu18 games
    —SoloQ: 51.9% · 694 g
  • Nautilus16 games
    —SoloQ: 52.4% · 634 g
  • Braum15 games
    —SoloQ: 51.1% · 333 g
  • Rakan11 games
    —SoloQ: 52.1% · 242 g
  • Seraphine11 games
    —SoloQ: 51.8% · 357 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%10,489 picks of 465,014ban 5.3% · patches 16.19 to 16.21
  • Amateur tournaments2.9%125 picks of 4,328ban 7.9% · patches 16.19 to 16.21
  • Pro0.3%6 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

13.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 6.4%G152 games of 817
  • 6.1%G250 games of 817
  • 4.5%G3+16 games of 354
Once picked, the series moves on toIn G2, over 52 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.