Tournament presence · pick + ban
12.7%#60 of 173 champions
Pick
6.5%picked in 1,205 of 18,496 games
Ban
6.2%1,090 bans over 17,544 games, against 1.1% in soloQ
Win rate as Jungle42.9% between 31.1% and 55.5% over 42 gamesSoloQ 42.6%: no clear gap
Median length29.3 minsoloQ 25.3 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.1%
    SoloQ
    0.0%
    0.1% of the role's picks in amateur play, against 0.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.4%
    SoloQ
    1.1%
    6.4% ban rate in amateur play over 11,141 games, against 1.1% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    25.3 min
    Median of 29.3 min in amateur play, against 25.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Rylai's Crystal Scepter, Dusk and Dawn, and Riftmaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror87% · 169
Same in amateur play
SpellsFlash + Smite66% · 129
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 45 games
Core (3 legendaries)11% · 8
11%of soloQ games
  1. Rylai's Crystal Scepter
  2. Dusk and Dawn
  3. Riftmaker
Amateur: Liandry's Torment, Experimental Hexplate, Riftmaker, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Jungle farm (rank 82).

  1. Its most marked traitJungle farmtop18%69 · junglers: 66

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little map pressure
  • Little CC
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 54% of junglers against the direct opponent.

junglers
3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 48 of 100 among junglers-5 · median +6
  • Gold at 20 min · rank 54 of 100 among junglers+85 · median +64
  • Map pressure · rank 2 of 100 among junglers3 · median 4.7
  • Absorbs damage · rank 66 of 100 among junglers954 · median 855
  • Plays teamfights · rank 56 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 62 of 100 among junglers22% · median 20%
  • Crowd control (CC) · rank 14 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 47 of 100 among junglers17% · median 17%
  • Jungle farm · rank 82 of 100 among junglers69 · median 66
  • Invade · rank 15 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong6 games
    —SoloQ: not measured
ADC3 champions
  • Ezreal6 games
    —SoloQ: — · 12 g
  • Kai'Sa6 games
    —SoloQ: — · 29 g
  • Jhin5 games
    —SoloQ: — · 18 g
Support2 champions
  • Leona5 games
    —SoloQ: — · 9 g
  • Lulu5 games
    —SoloQ: — · 15 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%180 picks of 632,196ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments0.1%26 picks of 23,550ban 6.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

13.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.