Champion sheet · ADC

Miss Fortune

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
8.9%#89 of 173 champions
Pick
6.0%picked in 175 of 2,915 games
Ban
2.9%62 bans over 2,127 games, against 0.4% in soloQ
Win rate as ADC48.0% between 41.9% and 54.2% over 175 gamesSoloQ 48.9%: no clear gap
Median length29.9 minsoloQ 28.3 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    3.1%
    SoloQ
    2.5%
    3.1% of the role's picks in amateur play, against 2.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.5%
    SoloQ
    0.4%
    2.5% ban rate in amateur play over 1,538 games, against 0.4% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    28.3 min
    Median of 29.9 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Bloodthirster, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack59% · 7,407
Same in amateur play
SpellsFlash + Barrier85% · 10,758
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 46 games
Core (3 legendaries)24% · 1,821
24%of soloQ games
  1. Bloodthirster
  2. The Collector
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Absorbs damage (rank 69).

  1. Its most marked traitAbsorbs damagetop31%416 · ADC: 361

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

Nothing above ADC.

Like other ADC

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 41 in lane, 19 in mid game and 17 in late game, out of 100 ADC.

517-8 vs 525
844-71 vs 915
1,271-95 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
Miss FortuneADC

Gold vs. direct opponent

At 20 min, behind 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 41 of 100 among ADC517 · median 525
  • Damage in mid game · rank 19 of 100 among ADC844 · median 915
  • Damage in late game · rank 17 of 100 among ADC1,271 · median 1,366
  • Gold at 15 min · rank 31 of 100 among ADC-150 · median -54
  • Gold at 20 min · rank 43 of 100 among ADC-137 · median -85
  • Absorbs damage · rank 69 of 100 among ADC416 · median 361
  • Plays teamfights · rank 66 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 24 of 100 among ADC16% · median 19%
  • Lets allies carry kills · rank 39 of 100 among ADCrank 39 of 100
  • Crowd control (CC) · rank 24 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 56 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn13 games
    —SoloQ: 50.4% · 339 g
  • Renekton12 games
    —SoloQ: 48.1% · 347 g
  • Ambessa10 games
    —SoloQ: 44.2% · 337 g
  • Olaf10 games
    —SoloQ: 44.4% · 180 g
  • —SoloQ: 49.2% · 299 g
Jungle13 champions
  • Wukong17 games
    —SoloQ: 52.0% · 512 g
  • Xin Zhao16 games
    —SoloQ: 44.9% · 156 g
  • Jarvan IV10 games
    —SoloQ: 50.8% · 457 g
  • Lillia9 games
    —SoloQ: 45.8% · 358 g
  • Sejuani8 games
    —SoloQ: 44.4% · 124 g
Mid15 champions
  • Syndra16 games
    —SoloQ: 47.1% · 567 g
  • Ahri14 games
    —SoloQ: 47.6% · 572 g
  • Viktor12 games
    —SoloQ: 50.9% · 570 g
  • Yone10 games
    —SoloQ: 47.4% · 553 g
  • Orianna9 games
    —SoloQ: 48.5% · 231 g
ADC12 champions
  • Ashe18 games
    —SoloQ: 48.7% · 372 g
  • Yunara18 games
    —SoloQ: 48.0% · 904 g
  • Jinx17 games
    —SoloQ: 47.0% · 1,040 g
  • Caitlyn14 games
    —SoloQ: 53.2% · 711 g
  • Ezreal14 games
    —SoloQ: 51.4% · 642 g
Support14 champions
  • Braum20 games
    —SoloQ: 42.5% · 503 g
  • Seraphine20 games
    —SoloQ: 53.6% · 379 g
  • Nautilus16 games
    —SoloQ: 52.7% · 564 g
  • Leona15 games
    —SoloQ: 45.5% · 521 g
  • Lulu13 games
    —SoloQ: 50.4% · 689 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.5%11,468 picks of 466,481ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments3.1%134 picks of 4,328ban 2.5% · patches 16.19 to 16.21
  • Pro1.7%37 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 5.5%G145 games of 817
  • 6.4%G252 games of 817
  • 8.8%G3+31 games of 354
Once picked, the series moves on toIn G2, over 45 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.