Maokai
Patches 16.19 to 16.21 · EUW- Pick
- 6.1%picked in 429 of 6,984 games
- Ban
- 2.7%94 bans over 3,457 games, against 0.1% in soloQ
Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.DraftLength
- How to play itAftershock, then Dead Man's Plate, Force of Nature, and Protoplasm Harness: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 98% of supports.FrontlineTeamfightCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftBanned more often in amateur play
- Amateur
- 3.1%
- SoloQ
- 0.1%
- LengthLonger games in amateur play
- Amateur
- 29.4 min
- SoloQ
- 27.8 min
Not enough games to judge: core.
How to play it?
Aftershock, then Dead Man's Plate, Force of Nature, and Protoplasm Harness: the most played build in soloQ.
Dead Man's Plate
Force of Nature
Protoplasm Harness
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 98% of supports.
- Crowd control (CC)top2%1.9 · supports: 1
- Plays teamfightstop5%59% · supports: 54%
- Absorbs damagetop15%829 · supports: 393
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Frontline
- Teamfight
- CC
Like other supports
- Damage in lane
- Damage in mid game
- Damage in late game
- Map pressure
- Lets allies carry kills
- Team damage
What it is not
- Few duels
- No poke
Damage / min by phase · at equal gold
Rank 54 in lane, 61 in mid game and 66 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, behind 83% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 54 of 100 among supports288 · median 288
- Damage in mid game · rank 61 of 100 among supports395 · median 342
- Damage in late game · rank 66 of 100 among supports487 · median 388
- Gold at 15 min · rank 22 of 100 among supports-80 · median +105
- Gold at 20 min · rank 17 of 100 among supports-138 · median +193
- Map pressure · rank 66 of 100 among supports4.3 · median 4.5
- Absorbs damage · rank 85 of 100 among supports829 · median 393
- Plays teamfights · rank 95 of 100 among supports59% · median 54%
- Takes its kills in duels · rank 15 of 100 among supports13% · median 17%
- Lets allies carry kills · rank 62 of 100 among supportsrank 62 of 100
- Crowd control (CC) · rank 98 of 100 among supports1.9 · median 1
- Team damage · rank 53 of 100 among supports10% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Nautilus16 games—SoloQ: 54.3% · 265 g
- Rakan9 games—SoloQ: 53.2% · 158 g
- Thresh8 games—SoloQ: 46.3% · 393 g
- Karma7 games—SoloQ: 58.7% · 223 g
- Leona7 games—SoloQ: 43.6% · 225 g
- Lulu7 games—SoloQ: 50.4% · 270 g
- Braum6 games—SoloQ: 41.5% · 176 g
- Rell6 games—SoloQ: 49.7% · 149 g
- Alistar5 games—SoloQ: 47.9% · 192 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.7%4,580 picks of 695,920ban 0.1% · patches 16.19 to 16.21
- Amateur tournaments0.7%70 picks of 10,426ban 3.1% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

