Tournament presence · pick + ban
21.0%#25 of 173 champions
Pick
10.4%picked in 726 of 6,991 games
Ban
10.6%366 bans over 3,461 games, against 16.8% in soloQ
Win rate as Top43.9% between 40.7% and 47.2% over 624 gamesSoloQ 50.9%: clear gap
Median length28.6 minsoloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    43.9%
    SoloQ
    50.9%
    43.9% win rate in amateur play over 624 games, against 50.9% in soloQ over 25,243 games.
  • DraftPicked more often in amateur play
    Amateur
    4.5%
    SoloQ
    3.3%
    4.5% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    11.0%
    SoloQ
    16.8%
    11.0% ban rate in amateur play over 2,100 games, against 16.8% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    27.7 min
    Median of 28.6 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Sunfire Aegis, Frozen Heart, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet71% · 17,887
Same in amateur play
SpellsFlash + Teleport80% · 20,133
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 76% · 81 games
Core (3 legendaries)8% · 425
8%of soloQ games
  1. Sunfire Aegis
  2. Frozen Heart
  3. Kaenic Rookern
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%22,729 picks of 693,482ban 16.8% · patches 16.19 to 16.21
  • Amateur tournaments4.5%472 picks of 10,426ban 11.0% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

26.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 8.4%G1178 games of 2,122
  • 8.9%G2189 games of 2,122
  • 9.4%G3+65 games of 691
Once picked, the series moves on toIn G2, over 178 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.