Champion sheet · Jungle

Malphite

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
21.0%#25 of 173 champions
Pick
10.4%picked in 723 of 6,956 games
Ban
10.6%366 bans over 3,441 games, against 16.8% in soloQ
Win rate as Jungle52.9% between 43.1% and 62.6% over 68 gamesSoloQ 47.7%: no clear gap
Median length28.5 minsoloQ 28 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.5%
    SoloQ
    0.3%
    0.5% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    11.0%
    SoloQ
    16.8%
    11.0% ban rate in amateur play over 2,100 games, against 16.8% in soloQ over 141,081 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Press the Attack, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack76% · 1,993
Same in amateur play
SpellsFlash + Smite100% · 2,605
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 90% · 26 games
Core (3 legendaries)6% · 37
6%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Shadowflame
Amateur: Dusk and Dawn, Frozen Heart, Kaenic Rookern, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Takes its kills in duels (rank 56).

  1. Its most marked traitTakes its kills in duelstop44%21% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Little map pressure
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 85% of junglers against the direct opponent.

junglers
3.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 15 of 100 among junglers-313 · median +6
  • Gold at 20 min · rank 15 of 100 among junglers-571 · median +64
  • Map pressure · rank 3 of 100 among junglers3.1 · median 4.7
  • Absorbs damage · rank 51 of 100 among junglers855 · median 855
  • Plays teamfights · rank 45 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 56 of 100 among junglers21% · median 20%
  • Crowd control (CC) · rank 43 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 12 of 100 among junglers12% · median 17%
  • Jungle farm · rank 55 of 100 among junglers66 · median 66
  • Invade · rank 13 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 56.3% · 80 g
Mid2 champions
  • Viktor8 games
    —SoloQ: 51.1% · 92 g
  • Syndra5 games
    —SoloQ: 50.5% · 97 g
Support2 champions
  • Braum6 games
    —SoloQ: 50.6% · 79 g
  • Milio5 games
    —SoloQ: 47.3% · 93 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,359 picks of 695,920ban 16.8% · patches 16.19 to 16.21
  • Amateur tournaments0.5%51 picks of 10,426ban 11.0% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

26.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.0%G122 games of 2,116
  • 1.0%G221 games of 2,116
  • 0.7%G3+5 games of 681
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.