Malphite
Patches 16.19 to 16.21 · NABans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.
- Pick
- 9.2%picked in 266 of 2,886 games
- Ban
- 11.2%236 bans over 2,098 games, against 16.8% in soloQ
Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Top.DraftLength
- How to play itArcane Comet, then Sunfire Aegis, Frozen Heart, and Kaenic Rookern: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 85% of top laners.Frontline
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftPriority pick: taken in G1, burned afterwards.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Top.
- DraftBanned less often in amateur play
- Amateur
- 11.2%
- SoloQ
- 16.8%
- LengthLonger games in amateur play
- Amateur
- 29.2 min
- SoloQ
- 28 min
How to play it?
Arcane Comet, then Sunfire Aegis, Frozen Heart, and Kaenic Rookern: the most played build in soloQ.
Sunfire Aegis
Frozen Heart
Kaenic Rookern
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 85% of top laners.
- Absorbs damagetop15%1,341 · top laners: 970
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Frontline
Like other top laners
- Damage in mid game
- Damage in late game
- Plays teamfights
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- Few duels
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 85 in lane, 33 in mid game and 42 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, behind 90% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 85 of 100 among top laners669 · median 599
- Damage in mid game · rank 33 of 100 among top laners834 · median 868
- Damage in late game · rank 42 of 100 among top laners1,057 · median 1,079
- Gold at 15 min · rank 10 of 100 among top laners-513 · median +119
- Gold at 20 min · rank 10 of 100 among top laners-667 · median +100
- Absorbs damage · rank 85 of 100 among top laners1,341 · median 970
- Plays teamfights · rank 70 of 100 among top laners55% · median 53%
- Takes its kills in duels · rank 20 of 100 among top laners24% · median 28%
- Lets allies carry kills · rank 74 of 100 among top lanersrank 74 of 100
- Crowd control (CC) · rank 71 of 100 among top laners1 · median 0.8
- Team damage · rank 26 of 100 among top laners19% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Gnar6 games—SoloQ: 61.0% · 446 g
Ban it or pick it?
Priority pick: taken in G1, burned afterwards.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+3.3%15,693 picks of 474,050ban 16.8% · patches 16.19 to 16.21
- Amateur tournaments3.6%156 picks of 4,328ban 11.2% · patches 16.19 to 16.21
- Pro0.9%19 picks of 2,224bans not published · patches 16.17 to 16.20

