Champion sheet · ADC

Lucian

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
17.1%#38 of 173 champions
Pick
10.1%picked in 293 of 2,915 games
Ban
7.0%148 bans over 2,127 games, against 1.9% in soloQ
Win rate as ADC47.3% between 42.5% and 52.2% over 283 gamesSoloQ 48.8%: no clear gap
Median length29.5 minsoloQ 28 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    4.6%
    SoloQ
    3.8%
    4.6% of the role's picks in amateur play, against 3.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.9%
    SoloQ
    1.9%
    5.9% ban rate in amateur play over 1,538 games, against 1.9% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    28 min
    Median of 29.5 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Essence Reaver, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack96% · 19,503
Same in amateur play
SpellsFlash + Barrier70% · 14,167
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 62 games
Core (3 legendaries)34% · 3,942
34%of soloQ games
  1. Essence Reaver
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of ADC.

  1. Team damagetop1%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 96 in lane, 71 in mid game and 72 in late game, out of 100 ADC.

619+95 vs 525
1,002+87 vs 915
1,438+72 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
LucianADC

Gold vs. direct opponent

At 20 min, ahead of 89% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among ADC619 · median 525
  • Damage in mid game · rank 71 of 100 among ADC1,002 · median 915
  • Damage in late game · rank 72 of 100 among ADC1,438 · median 1,366
  • Gold at 15 min · rank 95 of 100 among ADC+356 · median -54
  • Gold at 20 min · rank 89 of 100 among ADC+418 · median -85
  • Absorbs damage · rank 82 of 100 among ADC465 · median 361
  • Plays teamfights · rank 13 of 100 among ADC53% · median 56%
  • Takes its kills in duels · rank 64 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 26 of 100 among ADCrank 26 of 100
  • Crowd control (CC) · rank 7 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 100 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ashe47.2% · expected 42.5% · 36 g+4.7 ptSoloQ +1.5
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra60.0% · expected 50.9% · 40 g+9.1 ptSoloQ +1.0
Supportgap to expected
Milio45.1% · expected 42.2% · 173 g+2.9 ptSoloQ +0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn22 games
    —SoloQ: 48.4% · 512 g
  • K'Sante16 games
    —SoloQ: 50.7% · 383 g
  • Renekton16 games
    —SoloQ: 50.3% · 592 g
  • Rumble15 games
    —SoloQ: 53.3% · 165 g
  • Sett12 games
    —SoloQ: 49.0% · 390 g
Jungle15 champions
  • Wukong31 games
    25.8%gap -21.4 ptsSoloQ: 45.2% · 846 g
  • Xin Zhao24 games
    —SoloQ: 48.0% · 225 g
  • Jarvan IV20 games
    —SoloQ: 52.3% · 669 g
  • Vi18 games
    —SoloQ: 55.3% · 304 g
  • Qiyana15 games
    —SoloQ: 50.2% · 701 g
Mid18 champions
  • Syndra31 games
    32.3%gap -11.6 ptsSoloQ: 48.3% · 837 g
  • Orianna21 games
    —SoloQ: 51.3% · 372 g
  • Viktor19 games
    —SoloQ: 50.3% · 937 g
  • Aurora16 games
    —SoloQ: 56.7% · 307 g
  • Ahri14 games
    —SoloQ: 48.5% · 938 g
ADC16 champions
  • Yunara41 games
    41.5%gap -3.4 ptsSoloQ: 46.2% · 1,592 g
  • Ashe36 games
    47.2%gap +4.7 ptsSoloQ: 51.1% · 591 g
  • Jinx23 games
    —SoloQ: 46.2% · 1,670 g
  • Caitlyn21 games
    —SoloQ: 48.7% · 1,100 g
  • Ezreal21 games
    —SoloQ: 50.2% · 1,053 g
Support16 champions
  • Lulu37 games
    45.9%gap -3.7 ptsSoloQ: 49.1% · 1,263 g
  • Seraphine30 games
    40.0%gap -1.5 ptsSoloQ: 50.3% · 620 g
  • Nautilus27 games
    —SoloQ: 48.5% · 1,113 g
  • Karma22 games
    —SoloQ: 51.5% · 751 g
  • Rakan16 games
    —SoloQ: 46.3% · 520 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.8%17,937 picks of 466,481ban 1.9% · patches 16.19 to 16.21
  • Amateur tournaments4.6%199 picks of 4,328ban 5.9% · patches 16.19 to 16.21
  • Pro11.5%254 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 9.9%G181 games of 817
  • 9.3%G276 games of 817
  • 10.2%G3+36 games of 354
Once picked, the series moves on toIn G2, over 81 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.