Champion sheet · ADC

Lucian

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
13.4%#55 of 173 champions
Pick
8.4%picked in 587 of 6,991 games
Ban
5.0%172 bans over 3,461 games, against 0.8% in soloQ
Win rate as ADC49.0% between 45.6% and 52.5% over 561 gamesSoloQ 49.3%: no clear gap
Median length29.1 minsoloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    4.0%
    SoloQ
    3.3%
    4.0% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.9%
    SoloQ
    0.8%
    4.9% ban rate in amateur play over 2,100 games, against 0.8% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.7 min
    Median of 29.1 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Essence Reaver, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack97% · 24,306
Same in amateur play
SpellsFlash + Barrier72% · 18,081
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 117 games
Core (3 legendaries)35% · 5,159
35%of soloQ games
  1. Essence Reaver
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of ADC.

  1. Team damagetop1%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 96 in lane, 71 in mid game and 72 in late game, out of 100 ADC.

619+95 vs 525
1,002+87 vs 915
1,438+72 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
LucianADC

Gold vs. direct opponent

At 20 min, ahead of 89% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among ADC619 · median 525
  • Damage in mid game · rank 71 of 100 among ADC1,002 · median 915
  • Damage in late game · rank 72 of 100 among ADC1,438 · median 1,366
  • Gold at 15 min · rank 95 of 100 among ADC+356 · median -54
  • Gold at 20 min · rank 89 of 100 among ADC+418 · median -85
  • Absorbs damage · rank 82 of 100 among ADC465 · median 361
  • Plays teamfights · rank 13 of 100 among ADC53% · median 56%
  • Takes its kills in duels · rank 64 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 26 of 100 among ADCrank 26 of 100
  • Crowd control (CC) · rank 7 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 100 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Viktor in amateur play: +16.8 pts over 55 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar63.6% · expected 51.5% · 33 g+12.1 ptSoloQ +2.8
Ornn50.9% · expected 50.7% · 57 g+0.1 ptSoloQ +0.4
Junglegap to expected
Jarvan IV53.7% · expected 49.7% · 54 g+4.0 ptSoloQ +2.4
Midgap to expected
Viktor65.5% · expected 48.6% · 55 g+16.8 ptSoloQ -0.6
Locke53.3% · expected 43.9% · 30 g+9.5 ptSoloQ -0.1
ADCgap to expected
Caitlyn53.8% · expected 47.1% · 39 g+6.8 ptSoloQ +1.3
Ashe51.9% · expected 51.2% · 54 g+0.7 ptSoloQ -4.9
Xayah49.0% · expected 48.6% · 49 g+0.4 ptSoloQ +0.9
Supportgap to expected
Rakan59.0% · expected 46.9% · 39 g+12.0 ptSoloQ +5.1
Karma58.7% · expected 50.8% · 46 g+7.9 ptSoloQ -1.0

With

Topgap to expected
K'Sante56.8% · expected 47.3% · 37 g+9.5 ptSoloQ -3.4
Junglegap to expected
Vi56.7% · expected 49.4% · 30 g+7.2 ptSoloQ +1.1
Wukong51.7% · expected 49.0% · 58 g+2.7 ptSoloQ +0.3
Xin Zhao52.6% · expected 48.8% · 38 g+3.9 ptSoloQ -3.8
Midgap to expected
Viktor58.8% · expected 49.4% · 51 g+9.4 ptSoloQ +1.2
Syndra56.9% · expected 49.3% · 65 g+7.6 ptSoloQ +0.4
Supportgap to expected
Milio50.8% · expected 48.0% · 362 g+2.8 ptSoloQ +0.8
Nami49.1% · expected 46.8% · 55 g+2.3 ptSoloQ 0.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn57 games
    50.9%gap +0.1 ptsSoloQ: 48.5% · 691 g
  • Gnar33 games
    63.6%gap +12.1 ptsSoloQ: 53.6% · 565 g
  • K'Sante30 games
    46.7%gap -4.1 ptsSoloQ: 53.6% · 515 g
  • Sion28 games
    —SoloQ: 50.8% · 474 g
  • Dr. Mundo27 games
    —SoloQ: 49.3% · 410 g
Jungle21 champions
  • Wukong79 games
    46.8%gap -2.2 ptsSoloQ: 47.0% · 949 g
  • Jarvan IV54 games
    53.7%gap +4.0 ptsSoloQ: 52.0% · 981 g
  • Xin Zhao48 games
    47.9%gap -1.4 ptsSoloQ: 52.4% · 338 g
  • Vi38 games
    42.1%gap -6.5 ptsSoloQ: 49.4% · 451 g
  • Nocturne25 games
    —SoloQ: 48.8% · 299 g
Mid20 champions
  • Viktor55 games
    65.5%gap +16.8 ptsSoloQ: 49.3% · 1,054 g
  • Syndra54 games
    46.3%gap -2.4 ptsSoloQ: 48.5% · 1,185 g
  • Orianna52 games
    42.3%gap -5.8 ptsSoloQ: 50.1% · 535 g
  • Ahri45 games
    37.8%gap -10.5 ptsSoloQ: 50.1% · 1,389 g
  • Locke30 games
    53.3%gap +9.5 ptsSoloQ: 49.1% · 1,125 g
ADC18 champions
  • Yunara77 games
    39.0%gap -8.1 ptsSoloQ: 49.2% · 2,264 g
  • Ashe54 games
    51.9%gap +0.7 ptsSoloQ: 44.6% · 598 g
  • Xayah49 games
    49.0%gap +0.4 ptsSoloQ: 48.4% · 822 g
  • Jinx44 games
    40.9%gap -10.2 ptsSoloQ: 47.8% · 1,560 g
  • Caitlyn39 games
    53.8%gap +6.8 ptsSoloQ: 51.6% · 1,364 g
Support17 champions
  • Nautilus68 games
    42.6%gap -3.2 ptsSoloQ: 46.5% · 1,574 g
  • Lulu67 games
    46.3%gap -5.8 ptsSoloQ: 50.2% · 2,063 g
  • Seraphine50 games
    48.0%gap -2.6 ptsSoloQ: 48.8% · 560 g
  • Karma46 games
    58.7%gap +7.9 ptsSoloQ: 50.0% · 1,125 g
  • Rakan39 games
    59.0%gap +12.0 ptsSoloQ: 53.4% · 792 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%22,711 picks of 693,491ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments4.0%419 picks of 10,426ban 4.9% · patches 16.19 to 16.21
  • Pro11.5%254 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 7.0%G1149 games of 2,122
  • 9.0%G2192 games of 2,122
  • 9.3%G3+64 games of 691
Once picked, the series moves on toIn G2, over 149 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.