Champion sheet · Jungle

Lillia

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
10.6%#74 of 173 champions
Pick
4.4%picked in 127 of 2,886 games
Ban
6.2%130 bans over 2,098 games, against 5.8% in soloQ
Win rate as Jungle58.3% between 51.0% and 65.2% over 127 gamesSoloQ 51.6%: no clear gap
Median length29.3 minsoloQ 28.1 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    7.0%
    SoloQ
    5.8%
    7.0% ban rate in amateur play over 1,538 games, against 5.8% in soloQ over 103,691 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28.1 min
    Median of 29.3 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Liandry's Torment, Riftmaker, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror97% · 13,466
Same in amateur play
SpellsFlash + Smite100% · 13,931
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 31 games
Core (3 legendaries)46% · 3,431
46%of soloQ games
  1. Liandry's Torment
  2. Riftmaker
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 92% of junglers.

  1. Team damagetop8%22% · junglers: 17%
  2. Plays teamfightstop24%54% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Damage
  • Poke

Like other junglers

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Invade

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 78 in lane, 90 in mid game and 96 in late game, out of 100 junglers.

406+23 vs 383
914+118 vs 796
1,329+273 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lilliajunglers

Gold vs. direct opponent

At 20 min, ahead of 76% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 78 of 100 among junglers406 · median 383
  • Damage in mid game · rank 90 of 100 among junglers914 · median 796
  • Damage in late game · rank 96 of 100 among junglers1,329 · median 1,056
  • Gold at 15 min · rank 76 of 100 among junglers+229 · median +6
  • Gold at 20 min · rank 76 of 100 among junglers+344 · median +64
  • Map pressure · rank 71 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 40 of 100 among junglers706 · median 855
  • Plays teamfights · rank 76 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 36 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 41 of 100 among junglersrank 41 of 100
  • Crowd control (CC) · rank 72 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 92 of 100 among junglers22% · median 17%
  • Jungle farm · rank 89 of 100 among junglers70 · median 66
  • Invade · rank 66 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Ornn11 games
    —SoloQ: 51.6% · 372 g
  • Ambessa8 games
    —SoloQ: 48.3% · 325 g
  • Malphite7 games
    —SoloQ: 56.9% · 411 g
  • Renekton7 games
    —SoloQ: 50.9% · 369 g
  • Gwen6 games
    —SoloQ: 53.7% · 216 g
Jungle8 champions
  • Wukong34 games
    52.9%gap -5.2 ptsSoloQ: 53.8% · 790 g
  • Nocturne7 games
    —SoloQ: 53.0% · 168 g
  • Sejuani6 games
    —SoloQ: 63.0% · 173 g
  • Cho'Gath5 games
    —SoloQ: 54.7% · 435 g
  • Trundle5 games
    —SoloQ: 51.9% · 52 g
Mid6 champions
  • Viktor14 games
    —SoloQ: 51.2% · 574 g
  • Syndra12 games
    —SoloQ: 49.9% · 585 g
  • Ahri7 games
    —SoloQ: 53.4% · 637 g
  • Orianna7 games
    —SoloQ: 47.9% · 236 g
  • Anivia6 games
    —SoloQ: 49.7% · 185 g
ADC13 champions
  • Tristana12 games
    —SoloQ: 48.6% · 701 g
  • Ezreal9 games
    —SoloQ: 59.0% · 644 g
  • Kai'Sa9 games
    —SoloQ: 56.0% · 949 g
  • —SoloQ: 53.5% · 359 g
  • Yunara8 games
    —SoloQ: 50.5% · 958 g
Support13 champions
  • Nautilus11 games
    —SoloQ: 52.7% · 806 g
  • Karma10 games
    —SoloQ: 46.9% · 452 g
  • Leona10 games
    —SoloQ: 54.0% · 570 g
  • Braum8 games
    —SoloQ: 51.0% · 431 g
  • Rell8 games
    —SoloQ: 48.0% · 344 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%13,143 picks of 474,053ban 5.8% · patches 16.19 to 16.21
  • Amateur tournaments2.5%108 picks of 4,328ban 7.0% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

15.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.0%G140 games of 805
  • 4.1%G233 games of 805
  • 3.4%G3+12 games of 351
Once picked, the series moves on toIn G2, over 40 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.