Tournament presence · pick + ban
54.8%#1 of 173 champions
Pick
21.5%picked in 3,982 of 18,492 games
Ban
33.3%5,843 bans over 17,540 games, against 51.4% in soloQ
Win rate as Top54.5% between 40.5% and 67.9% over 33 gamesSoloQ 47.6%: no clear gap
Median length27.6 minsoloQ 26 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Top.

  • DraftBanned less often in amateur play
    Amateur
    33.9%
    SoloQ
    51.4%
    33.9% ban rate in amateur play over 11,141 games, against 51.4% in soloQ over 123,725 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror73% · 585
Same in amateur play
SpellsFlash + Ignite71% · 562
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 73% · 24 games
Core (3 legendaries)11% · 27
11%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Amateur: Ravenous Hydra, Black Cleaver, Death's Dance, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 69).

  1. Its most marked traitTakes its kills in duelstop31%32% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 74% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 31 of 100 among top laners-80 · median +119
  • Gold at 20 min · rank 26 of 100 among top laners-195 · median +100
  • Absorbs damage · rank 43 of 100 among top laners853 · median 970
  • Plays teamfights · rank 31 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 69 of 100 among top laners32% · median 28%
  • Crowd control (CC) · rank 36 of 100 among top laners0.6 · median 0.8
  • Team damage · rank 5 of 100 among top laners15% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Naafiri5 games
    —SoloQ: — · 26 g
ADC2 champions
  • Yunara6 games
    —SoloQ: 47.5% · 61 g
  • Caitlyn5 games
    —SoloQ: 44.7% · 47 g
Support1 champion
  • Leona5 games
    —SoloQ: 34.4% · 32 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%729 picks of 632,193ban 51.4% · patches 16.19 to 16.21
  • Amateur tournaments0.1%20 picks of 23,550ban 33.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

36.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.