Tournament presence · pick + ban
54.9%#1 of 173 champions
Pick
21.6%picked in 4,039 of 18,717 games
Ban
33.3%5,910 bans over 17,757 games, against 51.4% in soloQ
Win rate as Jungle48.8% between 47.5% and 50.1% over 3,976 gamesSoloQ 50.4%: clear gap
Median length29.4 minsoloQ 26.1 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 315,199 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    48.8%
    SoloQ
    50.4%
    48.8% win rate in amateur play over 3,976 games, against 50.4% in soloQ over 84,662 games.
  • DraftPicked less often in amateur play
    Amateur
    10.3%
    SoloQ
    12.2%
    10.3% of the role's picks in amateur play, against 12.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    33.9%
    SoloQ
    51.4%
    33.9% ban rate in amateur play over 11,141 games, against 51.4% in soloQ over 122,828 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.1 min
    Median of 29.4 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 82,993
Same in amateur play
SpellsFlash + Smite100% · 84,655
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 477 games
Core (3 legendaries)25% · 8,941
25%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 99% of junglers.

  1. Map pressuretop1%6.1 · junglers: 4.7
  2. Absorbs damagetop20%1,151 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 77 in lane, 36 in mid game and 27 in late game, out of 100 junglers.

404+21 vs 383
761-35 vs 796
945-111 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lee Sinjunglers

Gold vs. direct opponent

At 20 min, ahead of 62% of junglers against the direct opponent.

junglers
6.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 77 of 100 among junglers404 · median 383
  • Damage in mid game · rank 36 of 100 among junglers761 · median 796
  • Damage in late game · rank 27 of 100 among junglers945 · median 1,056
  • Gold at 15 min · rank 69 of 100 among junglers+172 · median +6
  • Gold at 20 min · rank 62 of 100 among junglers+149 · median +64
  • Map pressure · rank 99 of 100 among junglers6.1 · median 4.7
  • Absorbs damage · rank 81 of 100 among junglers1,151 · median 855
  • Plays teamfights · rank 33 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 61 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 50 of 100 among junglersrank 50 of 100
  • Crowd control (CC) · rank 63 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 58 of 100 among junglers18% · median 17%
  • Jungle farm · rank 32 of 100 among junglers64 · median 66
  • Invade · rank 83 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Jayce in amateur play: +12.7 pts over 78 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jayce62.8% · expected 50.2% · 78 g+12.7 ptSoloQ -0.8
Renekton52.6% · expected 48.4% · 156 g+4.1 ptSoloQ -0.9
Gangplank53.7% · expected 46.2% · 54 g+7.5 ptSoloQ -1.1
Ambessa51.4% · expected 49.3% · 183 g+2.1 ptSoloQ -2.1
K'Sante52.4% · expected 50.8% · 208 g+1.6 ptSoloQ +0.4
Junglegap to expected
Jarvan IV56.7% · expected 50.5% · 224 g+6.2 ptSoloQ +0.4
Wukong47.2% · expected 44.5% · 422 g+2.7 ptSoloQ -0.5
Qiyana55.4% · expected 50.1% · 130 g+5.3 ptSoloQ +0.4
Sylas50.7% · expected 47.9% · 221 g+2.8 ptSoloQ -1.1
Lillia50.0% · expected 46.1% · 100 g+3.9 ptSoloQ -0.3
Midgap to expected
Aurora60.2% · expected 49.8% · 108 g+10.4 ptSoloQ +0.2
Yone55.4% · expected 45.9% · 121 g+9.5 ptSoloQ +0.1
Galio55.4% · expected 49.2% · 112 g+6.2 ptSoloQ -2.8
Sylas54.2% · expected 50.8% · 214 g+3.4 ptSoloQ +0.1
Zed45.7% · expected 42.1% · 70 g+3.6 ptSoloQ -0.2
ADCgap to expected
Corki65.5% · expected 51.4% · 55 g+14.1 ptSoloQ -0.2
Caitlyn51.3% · expected 46.6% · 339 g+4.7 ptSoloQ -0.6
Ezreal57.4% · expected 53.2% · 296 g+4.3 ptSoloQ +0.1
Sivir53.2% · expected 48.5% · 141 g+4.6 ptSoloQ -1.0
Jinx47.3% · expected 44.7% · 243 g+2.6 ptSoloQ -0.4
Supportgap to expected
Milio57.7% · expected 50.4% · 175 g+7.3 ptSoloQ +3.2
Poppy54.8% · expected 47.5% · 124 g+7.4 ptSoloQ -1.9
Rell51.3% · expected 44.8% · 158 g+6.4 ptSoloQ +0.1
Karma56.3% · expected 50.9% · 142 g+5.4 ptSoloQ +0.2
Seraphine48.9% · expected 47.1% · 225 g+1.8 ptSoloQ -1.4

With

Topgap to expected
Olaf59.3% · expected 50.3% · 108 g+8.9 ptSoloQ +0.2
K'Sante51.4% · expected 46.8% · 220 g+4.6 ptSoloQ -1.2
Mordekaiser54.8% · expected 49.7% · 157 g+5.1 ptSoloQ -0.5
Gnar51.5% · expected 47.8% · 136 g+3.7 ptSoloQ -1.6
Aatrox52.1% · expected 49.5% · 169 g+2.6 ptSoloQ -0.4
Midgap to expected
Galio58.0% · expected 43.7% · 50 g+14.3 ptSoloQ -0.7
Viktor55.8% · expected 48.9% · 242 g+6.8 ptSoloQ +0.5
Hwei55.3% · expected 50.4% · 123 g+4.9 ptSoloQ -1.7
Locke50.9% · expected 46.2% · 116 g+4.7 ptSoloQ -1.5
Syndra50.9% · expected 49.1% · 214 g+1.8 ptSoloQ +0.9
ADCgap to expected
Sivir55.6% · expected 49.0% · 153 g+6.6 ptSoloQ +0.2
Zeri57.5% · expected 52.2% · 134 g+5.3 ptSoloQ +1.3
Xayah53.8% · expected 50.8% · 234 g+3.1 ptSoloQ -0.9
Jhin46.5% · expected 44.7% · 297 g+1.8 ptSoloQ +0.2
Caitlyn51.7% · expected 51.0% · 333 g+0.7 ptSoloQ +0.5
Supportgap to expected
Seraphine55.5% · expected 50.4% · 227 g+5.1 ptSoloQ +0.5
Bard56.4% · expected 50.1% · 117 g+6.3 ptSoloQ +0.9
Leona52.6% · expected 49.5% · 291 g+3.1 ptSoloQ -0.2
Alistar54.3% · expected 49.8% · 138 g+4.5 ptSoloQ +0.1
Karma49.7% · expected 46.6% · 163 g+3.1 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • K'Sante208 games
    52.4%gap +1.6 ptsSoloQ: 52.2% · 3,435 g
  • Ambessa183 games
    51.4%gap +2.1 ptsSoloQ: 48.9% · 2,587 g
  • Sion175 games
    44.6%gap -4.7 ptsSoloQ: 49.8% · 1,232 g
  • Malphite168 games
    47.6%gap +0.3 ptsSoloQ: 49.1% · 2,515 g
  • Renekton156 games
    52.6%gap +4.1 ptsSoloQ: 50.4% · 2,203 g
Jungle22 champions
  • Wukong422 games
    47.2%gap +2.7 ptsSoloQ: 49.7% · 2,597 g
  • Vi415 games
    47.5%gap -1.2 ptsSoloQ: 51.1% · 4,865 g
  • Jarvan IV224 games
    56.7%gap +6.2 ptsSoloQ: 52.9% · 3,275 g
  • Sylas221 games
    50.7%gap +2.8 ptsSoloQ: 49.4% · 4,571 g
  • Xin Zhao182 games
    45.6%gap -3.1 ptsSoloQ: 49.1% · 2,287 g
Mid21 champions
  • Viktor266 games
    46.6%gap -2.0 ptsSoloQ: 51.6% · 4,803 g
  • Ahri254 games
    45.7%gap -0.4 ptsSoloQ: 49.1% · 2,780 g
  • Syndra225 games
    46.2%gap -2.2 ptsSoloQ: 49.9% · 3,870 g
  • Sylas214 games
    54.2%gap +3.4 ptsSoloQ: 52.6% · 4,034 g
  • Orianna194 games
    51.5%gap -0.9 ptsSoloQ: 51.7% · 2,192 g
ADC17 champions
  • Yunara436 games
    46.3%gap 0.0 ptsSoloQ: 50.3% · 7,715 g
  • Jhin353 games
    48.2%gap -4.7 ptsSoloQ: 51.9% · 10,153 g
  • Caitlyn339 games
    51.3%gap +4.7 ptsSoloQ: 51.4% · 4,610 g
  • Kai'Sa324 games
    45.4%gap -2.9 ptsSoloQ: 50.2% · 9,257 g
  • Ezreal296 games
    57.4%gap +4.3 ptsSoloQ: 54.2% · 5,605 g
Support17 champions
  • Nautilus400 games
    48.3%gap -1.7 ptsSoloQ: 50.5% · 5,979 g
  • Lulu341 games
    50.1%gap -0.7 ptsSoloQ: 50.2% · 6,973 g
  • Thresh276 games
    46.7%gap -0.8 ptsSoloQ: 46.6% · 7,027 g
  • Leona263 games
    41.8%gap -6.2 ptsSoloQ: 48.7% · 3,250 g
  • Braum238 games
    44.1%gap -2.4 ptsSoloQ: 47.4% · 2,508 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+12.2%76,604 picks of 630,398ban 51.4% · patches 16.19 to 16.21
  • Amateur tournaments10.3%2,422 picks of 23,550ban 33.9% · patches 16.19 to 16.21
  • Pro9.2%204 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

36.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 25.0%G11,073 games of 4,284
  • 14.5%G2624 games of 4,289
  • 10.3%G3+189 games of 1,833
Once picked, the series moves on toIn G2, over 1,073 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.